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John Evans

Celebrate Hour of Code with These Quick Programming Activities | Make: - 0 views

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    "A few weeks ago I shared some strategies to prepare for the Hour of Code with those who wanted to get ahead of the game and introduce kids at your local school to the power of programming. Well, the week we've been waiting for is finally here! Code.org's annual initiative Hour of Code is a worldwide event in which newbies can get their first taste of programming by spending an hour doing one of numerous coding activities. So whether you've prepared for a blow-out series of school-wide introductions or you just want to join in the Hour of Code spirit with some playful coding at home, read on to find the perfect activity."
John Evans

How Can We Use Augmented Reality For Growth - 3 views

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    "Augmented Reality (AR) is the imposing of digitally generated images into a viewer's real-world surroundings. Unlike Virtual Reality, which creates a completely artificial environment, AR uses the existing environment and overlays it with new information. Augmented reality apps are usually written using special 3D programs which allow developers to superimpose animation in the computer program, to an AR "marker" in the real world. It is now popularly being used by advertisers to create 3D renders of products, such as cars, the inside of buildings, and machinery. This provides consumers with a 360-degree product view. The term 'Augmented Reality' was coined by Boeing researcher Thomas Caudell in 1990, to explain how head-mounted displays of electricians worked during the assembling of complicated wiring. Since then, the technology has been used in CAD programs for aircraft assembly, architecture, digital advertising, simulation, translation, military, and various medical procedures. Tech giant Google, unveiled Google Glass in 2013, propelling AR to a more wearable interface - glasses. It works by projecting on the user's lens screen while responding to voice commands, overlaying images, videos, and sounds."
John Evans

New MakerBot Educators Program for 3D Printing Teachers - Class Tech Tips - 2 views

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    "Last year I had the chance to try out a 3D printer for the first time. I chronicled my journey in a few posts including how easy it was to get started and how I was able to print a virtual reality headset. The team at MakerBot has just announced the brand new MakerBot Educators program. This program is designed to bring together teachers who are passionate about using 3D printing in their classrooms. The goal is to create a community of educators who share their experiences and best practices using innovative technology with students. MakerBot has already set up Thingiverse Education as a collection of 3D printing lesson plans for teachers. So it is no surprise that they've created a space for educators from lots of different backgrounds to share the way 3D printing has changed the way teaching and learning happens in their school. I love when companies create special spaces for educators to show off their accomplishments and share their expertise with other teachers."
John Evans

By age 6, kids already think boys are better than girls in programming and robotics - G... - 0 views

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    "There's a lot of effort to attract women to the computer sciences at universities and the workforce. But to shift technology's gender imbalance we might need to focus on a younger crowd. Much younger - like 6-year-olds. For the first time, research from the University of Washington shows that by first grade, children are already embracing the stereotype that boys are better than girls at robotics and programming. At the same time, the kids believe that girls and boys are equally good or their own gender is better at math and other sciences. And girls with the strongest negative stereotypes about their genders' tech abilities also reported the least interest and personal skill in programming and robotics."
John Evans

Smithsonian Zoo launches 'App for Apes' iPad project | TUAW - The Unofficial Apple Weblog - 0 views

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    "If you have an extra iPad laying around and feel like donating it to a unique cause, the Apps for Apes program might be the one for you. Launched last year, the program gives iPads to various types of apes, including orangutans, to enrich their leisure and education environments. Now the Smithsonian Zoo is the latest to get in on the Apps for Apes program."
John Evans

Teaching kids to program using Scratch and the Kinect - Stephen Howell [YouTube] - 5 views

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    "In our latest issue of our iPad magazine, we talk about the importance and benefits of teaching kids how to code. This lively video by Stephen Howell in the Dublin Interaction Design Association (IxDA) conference tells us all about how he developed a toolkit 'Kinect2Scratch' that teaches kids programming by using Scratch and the Kinect."
John Evans

STEM Robots: Ep10 Beyond the Hour of Code - Beyond the Hour of Code - 0 views

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    "Hello, I am Sam Patterson and this is Beyond The Hour of Code, a podcast dedicated to helping teachers use programming and creative self-expression in the learning experiences they design for their students. This episode is about . . . Chapter seven of my book exploring the instructional models most useful for robot-based learning in the primary grades. This is the last in a mini-series of "how to teach with robots" posts. Robot as Constant Robots used in a lesson should be used to their full potential. What does a robot do? Exactly what you tell it to do. Pedagogically, to capitalize on this, think about the robot serving the role of "constant" in an experiment. Ask a robot to roll forward at fifty percent power for two seconds and that is exactly what it will do. How far will it go? That depends on so many things outside of the robot and its programming. This space, just outside of the robot and its programming, is where teachers build the learning experience."
John Evans

Coding for Kids: The Ultimate Guide for Parents - 1 views

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    "Coding for kids (otherwise known as computer programming) is growing rapidly in popularity. While programming is offered in a small number of traditional schools in the US, a Gallup poll indicates that 90% of parents would like computer programming to be taught during the school day. Even in the schools that offer computer science in the classroom, the level of rigor has been traditionally low, and many parents have chosen to look for outside resources to provide coding instruction. In this guide, we provide parents with the answers to some of the most common questions that we encounter operating a successful kids coding academy, and we attempt to provide advice on academic approach, curriculum selection, and other resources."
John Evans

Java Tutorial | SoloLearn: Learn to code for FREE! - 0 views

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    "SoloLearn's Learn Java is a comprehensive guide to one of the most popular programming languages in the world. And here's a big bonus: Learn Java is FREE! The Learn Java lessons are fast, easy, and effective; the app is set up so that you can complete the work in less than three hours. No prior programming experience is needed. Once you have completed the course, you will have learned object-oriented Java programming and have the ability to write clear and valid code in almost no time at all."
John Evans

20 Tips to Help De-escalate Interactions With Anxious or Defiant Students | MindShift |... - 0 views

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    "Students' behavior is a form of communication and when it's negative it almost always stems from an underlying cause. There are many reasons kids might be acting out, which makes it difficult for a teacher in a crowded classroom to figure out the root cause. But even if there was time and space to do so, most teachers receive very little training in behavior during their credentialing programs. On average, teacher training programs mandate zero to one classes on behavior and zero to one courses on mental health. Teacher training programs mostly assume that kids in public schools will be "typical," but that assumption can handicap teachers when they get into real classrooms."
John Evans

Legos, oobleck, and school: College for Kids uses hands-on learning | Local News | qcti... - 0 views

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    "MUSCATINE, Iowa- Legos, oobleck, and school have more in common than meets the eye at College for Kids, a two-week summer program held at Central Middle School and Jefferson Elementary. First through sixth grade students from eight different school districts participated in the program, which is organized by co-coordinators Laurie Schroeder and Troy Kulland. The program, Kulland and Schroeder said, is designed to give students hands-on learning experiences they may not have time or resources to have during the regular school year. "We fill in the gaps that a normal school year can't do, it gives them a chance to be creative, use their imaginations, think outside the box," Kulland said. Teachers love being creative in the classes as well."
John Evans

SMPS iPad program: D.I.Y. iPad Storage Cabinet - 1 views

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    "Here at St. Matthew's, in addition to a 6th through 8th grade 1:1 iPad program (where students take the iPads home), we have a 5th grade 1:1 iPad "stay at school" program. These students use the iPads during school hours, then turn them in at the end of the day."
John Evans

Apps in Education: Are We Really Evaluating the Use of iPads in Our Classroom - 2 views

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    "One of the things we need to be doing as educators is to critically evaluate the resources and learning experiences that we provide for our students. This is even more important when we are spending vast sums of public money to implement new or innovative hardware devices into our schools. At the moment only short term studies have been released showing the benefits or not of using 1:1 tablet programs. There are few that are easily accessible to teachers or that outline specific strategies for implementing tablet programs. It would good to create a collection of these if people are aware of them. Send them through and I will add them to this article. These could even be cited when making the argument for implementing such programs. "
John Evans

Free Technology for Teachers: Code Maven and Game Maven Teach Kids to Program Their Own... - 1 views

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    "Code Maven and Game Maven are interactive programming tutorials from Crunchzilla. Code Maven and Game Maven use the same style as the popular Code Monster javascript programming tutorial. That style is to present a piece of code with instructions on one side of the screen while providing a visual of the outcome on the other side of the screen."
John Evans

"Learning in the 21st Century: Digital Experiences and Expectations of Tomorrow's Teach... - 10 views

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    "Project Tomorrow®, the national education nonprofit organization that annually facilitates the Speak Up National Research Project, conducted a special Speak Up survey in Spring 2012 for college students in teacher preparation programs. Since 2007, Project Tomorrow has collaborated with Blackboard Inc. to create a series of annual reports that focus on key trends in the use of technology to increase student achievement, teacher productivity and parental engagement. This new report, "Learning in the 21st Century: Digital Experiences and Expectations of Tomorrow's Teachers," is the latest in the series and provides new insights that will inform college and university based teacher preparation programs as well as the induction and professional development processes within K-12 schools and districts. Tomorrow's teachers may have the keys to finally unlock the potential of technology to transform teaching and learning, but much depends upon their experiences in their preparation program and how well future school leadership can support their expectations for essential technology tools and resources."
John Evans

How One "Hour of Code" Can Launch an Entire Computer Science Program | MindShift - 1 views

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    "Thanks to code.org's "Hour of Code," millions of students will get their first taste of computer programming this week, Dec. 9-13, designated as Computer Science Education Week. If schools do decide to go beyond the one hour and take the next step to add coding as a part of school curriculum, what will this look like? Getting kids excited about coding is the easy part. What about the stuff that administrators and educators must worry about - funding, teacher development, curriculum, connection to standards? And, where do you fit this "coding class" in a school day?"
John Evans

Coding for Kindergarteners | Edutopia - 2 views

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    "Last year at this time, I was trying not to think about kindergarteners. I was still teaching ninth grade English and had just accepted a job teaching technology to K-5. I was excited about the challenge, and I knew that I'd bitten off more than I could chew. Developing the tech curriculum challenged me to teach programming or at least computational thinking at each elementary grade level. Our school is mid-pivot in technology -- we're in our second year of a middle school 1:2 iPad program, our first year of having a cart of iPads available for elementary, and our last year of two PC labs for the students to use (next year we'll have only one lab). Knowing this, I wanted to design a program that mostly used tablet-based tools."
John Evans

How A 6-Year-Old Learned Coding Skills With These Adorable Robot Toys | Co.Exist | idea... - 0 views

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    "The learn-to-code movement is aiming younger. MIT and partners, for example, recently released a free iPad app with its visual programming language ScratchJr., so kindergartners could use it to code stories and games even before knowing how to read. Vikas Gupta, a former Google executive who founded the startup Wonder Workshop (formerly called Play-i), has taken a slightly different path. "We learned that in order to make programming of interest to young children, it has to be a tangible product. It can't be just software," he told Co.Exist last year. Enter Dot and Dash-Wonder Workshop's two new robots that teach coding skills to children as young as five that are now being field tested in a few dozen elementary school classrooms nationally. And they are definitely tangible: Dash hears and responds to sounds, navigates around a room and avoid obstacles, and comes to life with sound and lights. He can even play the xylophone. Dot, on the other hand, doesn't have wheels and is meant to interact with Dash via Bluetooth and act as a controller. Both have their own customizable "personalities." On the back end, through four apps that control both robots, they are secretly teaching coding skills such as "event-based programming, sequencing, conditionals, and loops.""
John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
John Evans

Short Circuit Guides | Institute of Play - 1 views

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    "Short Circuit is an after-school experience with a fresh approach to electronics and physical computing for young people. The Short Circuit Curriculum Guide includes seven informal learning activity modules that encourage students to express their creativity and develop DIY digital media skills by exploring innovative uses for physical and digital materials, like circuits, conductive inks, LEDs and the latest programming languages. Short Circuit Curriculum Guide modules include lesson plans and individualized assessment tools based on programs piloted at Quest to Learn, as well as by the Digital Youth Network and YouMedia programs in Chicago."
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