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John Evans

5 Awesome TV and Movie Robots You Can Build With a Raspberry Pi - 1 views

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    "With so many Raspberry Pi projects to choose from, it can be tricky to find the one you really want to build. Our advice is to find a way to marry the Pi with something you really love. One great example is TV and movie robots - iconic characters from popular sci-fi that can be rebuild at home with a Raspberry Pi built in. Once constructed, your robot might be able to utter commands when a condition is met (perhaps a sensor detects motion). Or it might move around, learning about its surroundings, or reading information to you from Wikipedia. Whatever you have in mind, it should be relatively straightforward to plan and execute. It may take some time, however. Here are five example projects that show how you can combine a Raspberry Pi 2 or later with your favorite fictional robot. 5 Things Only a Raspberry Pi 2 Can Do 5 Things Only a Raspberry Pi 2 Can Do The latest edition of the pint-sized computer is awesome. So awesome, in fact, that there's 5 things you can only do on a Raspberry Pi 2. READ MORE 1. R2-D2 We've all wanted our very own astromech droid, haven't we? Sure, no one on earth is (currently) operating a light speed drive, but Star Wars droid R2-D2 has far greater abilities than onboard spacecraft maintenance. For instance, he can hold torches, carry a tray of drinks, and launch lightsabers across pits in the desert. Okay, it's unlikely you'll manage to get your own R2-D2 robot to do that… but don't let that put you off. Check out this little guy, controlled by a Raspberry Pi. While this project was based on an existing R2-D2 toy, that shouldn't limit your ambition. You'll find plenty of R2-D2 builds on YouTube. There's a massive R2-D2 building community online. Finding one that has a drive unit should be ideal for integrating a Raspberry Pi (and perhaps an Arduino, which you can use the two together) and developing a more realistic R2-D2 experience. Arduino vs Raspberry Pi: Which Is The Mini Computer For You? Arduino vs Rasp
John Evans

creatingaPLN » home - 0 views

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    joevans · My Wikis · My Mail · My Account · Help · Sign Out · wikispaces *This page can only be edited by organizers of this wiki.homeProtected * pagesubmenu o print o what links here? o rename o delete o redirect o unlock o view source * discussion * history * notify me Protected Welcome to our resource wiki for: Personal Learning Networks: The Power of the Human Network Judith Epcke (@jepcke) and Scott Meech (@smeech) Locations of visitors to this page Bold Italic Underline Color and Style Ordered List Unordered List Horizontal Rule Insert Link Remove Link Insert Images and Files Embed Widget Insert Table Insert Special Character Insert Code Cancel none Optional: a note about this edit for the page history log Optional: tags for this page, separated by commas Cancel Note that the content you create on http://creatingapln.wikispaces.com is licensed under the Creative Commons Attribution Share-Alike 3.0 License. Please only submit content that you write yourself or that is in the public domain. Learn more about our open content policy. Insert a File Double click an image or file to insert it into the page. Show: please wait... Page: Jump: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Double clicking a file: inserts the file links to the file Upload New File notUploading Insert External Image by URL Enter an external image address, click "Load", then double click the image to insert it into the page. * Wikispaces Wikispaces * Video Video * Audio Audio * Calendar Calendar * Spreadsheet Spreadsheet * Document Document * Polls Polls * RSS Feed RSS Feed * Chat and IM Chat and IM * Slideshow Slideshow * Map Map * Bookmark Bookmark * Other HTML Other HTML Choose the category of application you would like to embed from the list on the left. Choose the kind of content you would like
John Evans

Are You Starting a K5 Library MakerSpace? | LifePractice Learning - 5 views

  • We want to understand that building a makerspace is less about the “stuff” and more about the process of learning. You can have kids building something out of donated cardboard or styrofoam (
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    "Question: A librarian in our district has been asked to build a library makerspace with k-5 students who they come into her library once a week! How do I help her organize her activities, materials, and time? In my very limited experience I see two options: same theme with different tools for K-5 stations rotated every other week or month?"
John Evans

5 K-12 Technology Trends for 2010 -- THE Journal - 11 views

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    "5 K-12 Technology Trends for 2010"
John Evans

12 Apps That Should Be On Elementary School iPad - 0 views

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    "So this collection wasn't as easy to curate as it'd seem. It wasn't a matter of simply choosing the best apps across content areas-math, science, social studies, etc. The title says "every iPad," which seems to imply universal needs. Every. iPad. Same with age and grade level, reading level, and gender. So we took at look at apps that could be used in any content area, and at (almost) any grade level K-5. (Phonics Genius likely wouldn't be as necessary in later elementary grades as it might in K-3, for example.) The focus is on literacy, content, and play. An argument could be made that elementary school students may be better served with an Encyclopedia app rather than Google Search. You almost may want something with a subscription as Brainpop has, or a slightly more child-friendly word processor than Pages. Substitute away!"
John Evans

Here's How Gamer-Teachers Use Video Games In The Classroom - Forbes - 0 views

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    "Games are being used much more widely in schools than they were when I first started writing about them 2 or 3 years ago. As of fall 2013, 74% of K-8 teachers were using digital games. 55% of these teachers have students playing digital games at least weekly, 9% daily. The games they are using are mostly designed to be educational, with only 5% playing commercial games, and 8% playing hybrids (commercial games adapted for education like MincraftEDU or SimCityEdu). These insights come from Joan Ganz Cooney Center at the Sesame Workshop, who recently released a study surveying K-8 teachers in order to understand how they are implementing digital games in their classrooms."
John Evans

Good Free Apps of the Week - AppTutor for Grades K-5 - Smart Apps For Kids - 1 views

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    Free this week only! September 9 - 15.
John Evans

K-5 iPad Apps According to Bloom's Taxonomy | Edutopia - 0 views

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    In this six-part series, I will highlight apps useful for developing higher order thinking skills in grades K-5 classrooms. Each list will highlight a few apps that connect to the various stages on Bloom's continuum of learning. Given the size and current exponential growth of the app market, I will also assist educators in setting criteria necessary to identify apps that maintain the integrity of teaching for thinking.
John Evans

21 Good iPad Apps for Teachers of 3rd-5th Grade Students to Try This Summer | iPad Apps... - 1 views

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    "The summer is a great time to explore new-to-you iPad apps that you might want to add to the iPads that you have in your classroom. Each day this week I'm going to share a selection of apps appropriate for four ranges of pre-K-12 grades. Yesterday, I shared 21 apps for Pre-K through 2nd grade. Today, I have apps 3rd through 5th grade students. Apps for grades six through eight will be shared tomorrow. Apps for 9th through 12th grade will be shared on Thursday. "
John Evans

8 Tips in Taking on School-Wide Makerspace Leadership | Getting Smart - 2 views

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    "I'm now a little over a month into my new role as the coordinator of our brand-new makerspace in my PS-8th grade school here in Seattle, and I'm honestly loving it every bit as much as I expected! Over the course of this month, 450 students made prototype boats for their stuffies (PK), built "doodle bots" (K and 1),  "hacked" their notebooks with surface-mount LEDs (2), made dioramas powered by Hummingbird Robotics kits (3 and 4), designed and laser cut labels for their new classroom spaces (5), made postcards using the greenscreen of themselves visiting exotic locales (5 French), built casino games for math class (6), and built symbolic representations of their personal core values (8). 7th grade will be building turbine-driven generators next week! And, that's not even a comprehensive list… In the process of collaborating with my colleagues to develop and implement these projects with our students, I've figured out a few tips to pass along to educators at other schools initiating similar programs."
John Evans

Science as Inquiry - 8 views

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    Check out the "Abilities Necessary to Do Scientific Inquiry" sections for K-4 and 5-12 for many activities and links.
John Evans

Teaching Programming in Primary Schools - Free online course - 3 views

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    "Understand key programming concepts and apply them using Scratch, with this introductory course for primary or K-5 teachers." Starts in February 2017
John Evans

Bringing Mindfulness to the K-5 Classroom | Getting Smart - 0 views

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    ""Imagine that your mind is a television," I told the small group of students I was visiting at the rural Oregon school where I worked as a counselor. "And you have a remote." I then asked them to change to a sad channel and notice how it made them feel. "Now let's change it to a happy channel." How did that feel? What differences did they notice? We practiced this for a while, the students taking turns to see how all sorts of different channels made us feel. We tried it while holding a yoga tree pose. The students noticed that certain thoughts made it easier to balance; others made it harder. What they were learning, of course, was how to be mindful of their thoughts and how those thoughts affect their bodies. They were also learning that they could direct their thoughts - that none of us is ever stuck on just one channel; that mindfulness gives us tools for dealing successfully with all manner of challenges and difficulties."
John Evans

What Innovation Looks Like in an Elementary School - A.J. Juliani - 3 views

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    "So, what did I do with this new scary K-5 area? I reached out online. I found teachers who were sharing what they were doing in their classes through blogs and social media and podcasts. What I realized the past year is that innovation in an elementary school revolves around many of the same concepts and topics as the secondary levels…but it's not always about technology. That is the biggest misconception we have with innovation in education. Technology doesn't necessarily lead to innovation. Instead, technology often allows for new ways of teaching and learning…but only if used for the right purpose. Here are a few of my favorite ways educators are innovating at the elementary school (with or without technology):"
John Evans

Coding for Kindergarteners | Edutopia - 2 views

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    "Last year at this time, I was trying not to think about kindergarteners. I was still teaching ninth grade English and had just accepted a job teaching technology to K-5. I was excited about the challenge, and I knew that I'd bitten off more than I could chew. Developing the tech curriculum challenged me to teach programming or at least computational thinking at each elementary grade level. Our school is mid-pivot in technology -- we're in our second year of a middle school 1:2 iPad program, our first year of having a cart of iPads available for elementary, and our last year of two PC labs for the students to use (next year we'll have only one lab). Knowing this, I wanted to design a program that mostly used tablet-based tools."
John Evans

5 Math Apps for Math Averse Students | Edudemic - 4 views

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    "Math is a core subject and one used in everyday life, especially throughout the K-12 years. Students who enjoy and generally perform well in math classes will have their choice of an amalgam of apps to aid them in both study and enjoyment. There are, however, a fair number of students who simply don't like to do math at school and who certainly won't easily be tempted to do extra math at home. Luckily, there are a series of apps available to help math averse students. Some of these are geared towards students who need visual stimulation such as colors, patterns, and graphics to remain engaged in general math concepts. Other students, those who are geared toward auditory stimulation, will be interested only if sound and music come into play. In addition to focusing on multiple communication preferences, some math apps disguise learning in the form of game play. Students who have fun while learning can greatly benefit from these math 'games', especially if they are in the younger grades."
John Evans

5 Ways to Extend Tablets Beyond the Screen -- THE Journal - 2 views

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    "As tablets move from novelty items to staples in the classroom, teachers are finding new ways to make them more than just another screen for students to look at. One way to make the devices more interactive and collaborative is to extend their reach by connecting them with external sensors or robots. According to Sam Patterson, a technology integration specialist at Gideon Hausner Jewish Day School, a K-8 school in Palo Alto, CA, "What we are seeing is technology becoming more and more transparent." Years ago, if you had a computer for every student in the class it would look like a computer lab. And then each student had a laptop, and it was a classroom full of screens, he noted. "Now students have the ability to connect to other things in the room, so that when we are collecting data we can do it directly and do observations," he said. "It is amazing that in a seventh-grade science class, you can import data and it is in a spreadsheet already. You can start to work with that data without having to teach the students how to build a spreadsheet.""
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