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John Evans

10 Amazing Free Online Creativity Tools for Students - 8 views

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    "It's always a treat when a student can express themselves creatively in a way they're never tried before. With a tool they may not have used before, you can add discovery learning into the mix. The online creativity tools you've got here are great little resources that will develop creativity in all sorts of ways. Using these online creativity tools, students can add artistic personal touches to their work in many ways. They can: build fonts make themselves into a robot or a Picasso painting paint graffiti (without damaging public property) draw with fire (again, without damaging public property) turn pictures into words and textures These are fun online creativity tools to explore and engage your students with. Everyone can have fun with these. They're perfect for adding creative touches to projects of all sorts."
John Evans

No, teaching math the "old-fashioned way" won't work: Paul Wells | Toronto Star - 1 views

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    " According to the latest EQAO report, half of Ontario Grade 6 students don't meet the curriculum standard in math. That's a problem. But it's not the only one. What worries me is that only 13 per cent of students who didn't meet the provincial standard when they were in Grade 3 manage to catch up so they meet the standard for Grade 6. That's the lowest number on that indicator in five years. If you fall behind in math you stay behind. That's why it's important to get it right, not just at some vague moment in the future, but for kids who are in Ontario schools right now. Fortunately, every parent in Ontario is sure they know how to teach math. Many parents want to get rid of "discovery math," broadly defined as "doing it weird." If only that loopy Liberal government would teach math the way we learned it when we were kids, the theory goes, there'd be no problem. Sure, great, except for one thing. Very few parents I've met can perform more than the most rudimentary arithmetic for themselves. If you all learned math so well, why do you inch toward Junior's algebra homework with a cross and a bulb of garlic?"
John Evans

100+ Makerspace Materials & Products w/ Supply List - Makerspaces.com - 6 views

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    "One of the most common questions we get is in regards to buying makerspace materials.  There are a ton of products and supplies out there and it can be overwhelming to pick the right ones especially if you are just starting out.  One of the first steps you should do before spending any money is to talk with the people who will be using your makerspace.  Some schools and libraries have done formal or informal surveys to capture this data.  These surveys can help to determine what projects and areas of interest people are most excited about.  But always remember that one of the best parts of maker education is discovery.  It's good to have items that people know they like but always make sure to include projects and products they've never used before.  Makerspaces are a great way to help students discover new interests and potential career paths. The list below contains a lot of great products that are makerspace friendly.  They are ranked in no particular order and are all worth checking out.  Take this post with you and download a printable supply list of makerspace materials and products."
John Evans

Innovate My School - 'History Mysteries': How not knowing leads to great knowing! - 2 views

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    "One thing that always interested me about History was the growing realisation that even the supposedly simplest and most straightforward facts are quite often shrouded in a mystifying narrative; a trail of sources that leaves the true story open to a range of opposing interpretations and outcomes. Whilst we may think we have answered all the questions and arrived at the correct conclusions about the sequences of events, a differing theory or discovery of a contradictory source can suddenly debunk the accepted. That is what makes learning History so fascinating; the mysteries. The definite mysteries that we may never solve or we can see evolving into an answer as decades move forward, or the certain chronicle that suddenly finds itself turning into a cryptic puzzle as later evidence emerges. Within us all is a person who wants to know the answers when challenged by the unknown, and to embrace the exhilaration of cracking a Sherlockian case. Instead of a just a 'Whodunnit?', exploring history mysteries involves a wider spectrum of narratives and therefore can offer a far more rich tapestry of skills including analysis, questioning and the evaluation of places, events and persons. Follow me down the rabbit's hole into the wonderland of history mysteries."
John Evans

Top 10 Resources Encouraging Girls in STEM | STEM Village - 1 views

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    "Engaging students with STEM (Science, Technology, Engineering, and Math) education is more important today than ever before. There's a large gap in today's job market between the skills demanded by growing fields and the amount of potential workers that possess those skills. All of us at STEM Village aim to empower all youth to take a passion for STEM subjects and to continue building their skills for the future job market. However, we also recognize the growing gap between women and girls who choose to take on a STEM career. Read more about why girls need STEM and why STEM needs girls in this article by Today's Parents. Our team aims to find the best STEM resources available so we can bring them to the Technology, Math, Science, and Discovery sections of our STEM Village app. We celebrated International Women's Day this week and are continuing to celebrate the power of women and girls for Women's History month, by sharing our favourite Women in STEM education resources on social media. Here's a list of our top 10 picks to empower girls in STEM!"
John Evans

In San Francisco, preschoolers can now learn STEM with 3D printing and laser cutters - ... - 0 views

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    "A few weeks ago, at the Bay Area Discovery Museum (BADM) near San Francisco, 5-year-old Jack Stabenow climbed a step stool to peer into a machine that cuts cardboard with a high-powered laser. The red beam precisely followed a squiggly building design that Jack had just finger-drawn on a tablet computer. Jack's goal was to make a building that could stand up to the wind of a nearby table fan. With his cardboard cut, Jack hurried to the assembly area where about two dozen other kids his age labored over teetering, but well-taped, creations. If these first attempts toppled in the breeze, that was to be expected. In fact, back-to-the-drawing-board was kind of the point. The kids were learning the cycle of design, prototype, test, and redesign that's a hallmark of engineering."
John Evans

Toy Take Apart and Hacking | User Generated Education - 1 views

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    "Toy take apart and hacking is a high engagement activity that works for kids of all ages, including adults who haven't lost their sense of kid, and both genders. I have done it multiple times during my summer maker camp for elementary level kids, my gifted students, and at conferences as part of teacher professional development. Here is a description of this activity from the tinkering studio at the Exploratorium: Do you ever wonder what's inside your toys? You'll make some exciting and surprising discoveries about their inner parts when you don some safety goggles and get started dissecting your old stuffed animal, remote controlled car, or singing Santa. Use screwdrivers, seam rippers, scissors, and saws to remove your toy's insides. Check out the mechanisms, circuit boards, computer chips, lights, and wires you find inside. Once you've fully dissected your toy, you can use the toy's parts, your tools, and your imagination to create a new original plaything.  (https://tinkering.exploratorium.edu/toy-take-apart)"
John Evans

Steve Dembo: iThink iNeed iPads in the Classroom - DEN Blog Network - 4 views

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    "Bright, learning device, technology leverager, iApps savvy. Think I'm describing the new iPad? Rethink-and meet Steve Dembo, Discovery Education's Director of Social Media and Online Community, Mr. iPad Mavin and today's (1 - 2:30 PM Terrace Ballroom B) Featured Distinguished Presenter. Steve began his presentation with a confession: his initial bias against the iPad."
John Evans

Oomf Is Like Pinterest For App Discovery | Cult of Mac - 0 views

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    "In some ways you can think of Ooomf as a kind of "Pinterest for apps." Users can build catalog of apps that follow a particular theme, and share catalogs with other users. Founder Mikael Cho says if you "identify as a creative, or a traveling nomad, or a hustling innovator, and we have different apps in each category, but the entire idea is to be a part of the whole life cycle of an app, from idea to creation.""
Phil Taylor

Nurturing Curiosity & Inspiring the Pursuit of Discovery| The Committed Sardine - 3 views

  • The courage to make mistakes is related in some measure to curiosity, exploration, and the ability to speak honestly about a topic and about ourselves.
  • We are born curious—so what happened?
  • That is, demonstrating our own curiosity and inspiring and cultivating the natural curiosity in others.
John Evans

Latest Apple TV 6.1 update enables AirPlay device discovery over Bluetooth - 2 views

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    "According to a recent report, Apples latest Apple TV software update enables devices running iOS 7.1 to conduct AirPlay sessions via a Bluetooth connection, doing away with the need for a Bonjour setup. "
John Evans

What project-based learning looks like in maths - 6 views

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    "I wish geometry was taught in this way when I was in school. Curriki's new Project-based Learning (PBL) high school Geometry course is now available. For so many students, it's difficult to make a real-life connection between math and their everyday lives. By adopting a Project-Based Learning (PBL) approach, students learn that geometry is not only theoretical, but practical and necessary. Students will move beyond a basic understanding of concepts to an enjoyment of discovery. This free Geometry course not only leverages the popular PBL "active" approach but is also aligned to Common Core State Standards. Thom Markham, Ph.D., President of PBL International, is the designer of the course. He notes that Project-Based Learning points us toward the future of education. "It's a proven method for integrating the 21st century skills of communication and teamwork into the delivery of core subjects.""
John Evans

Beyond Minecraft: Games That Inspire Building and Exploration | MindShift - 6 views

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    "The success and popularity of Minecraft in and out of classrooms is no surprise. It's one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area. But Minecraft is not the only game of this kind. Take a look at some of these."
John Evans

Van Gogh and the Algorithm: How Math Can Save Art - TIME - 1 views

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    "With math equations that analyze brush strokes, new discoveries about the world's greatest art are possible. It took X-ray fluorescence spectroscopy and a painting algorithm to reveal the hidden portrait of a peasant underneath the painting of Vincent Van Gogh's "Patch of Grass." And that feat, accomplished in 2008, was just the beginning."
John Evans

Engagement and Impact: Design Thinking and the Arts | Edutopia - 0 views

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    "That computer mouse that fits so nicely in your hand, the way your iPhone reacts to your creative way of spelling, the "so simple why didn't I think of that?" processes you encounter every day -- these are the result of design thinking, a sequential process embraced by innovative companies and entrepreneurs. Design thinking, or human-centered design, is an empowering way to solve problems and design products and solutions by starting with discovery, moving on to ideation and rapid prototyping, then testing, and finally execution. How can this high-level, innovative style of problem solving work in a classroom or after-school program? Quite well, actually. The West Michigan Center for Arts + Technology (WMCAT) engages urban high school students in a best-practice after-school program that is grounded in design thinking. I'll share our journey so that you can find ways to enhance your own learning environment through design thinking. "
John Evans

The e-textbook transformation | District Administration Magazine - 4 views

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    "A new wave of e-textbooks is giving students more than just words and a few hotlinks on a digital page. Publishers over the last few years have been adding video, interactive maps and gamified quizzes designed to engage students more deeply in their learning. "Think of it as making the textbook a hands-on activity," says Andrew Miller, an ASCD faculty member and technology expert. "It's making the content come to life in a way that meets the needs of different learners-auditory learners, visual leaders, text-based learners." The latest e-textbooks, developed by traditional publishers as well as new players like Discovery Education, are powered by a host of adaptive features, such as adjustable levels of difficulty and instant translation into other languages. And in some districts, teachers are using platforms like Apple's iBooks to create their own digital course materials."
John Evans

Makerspaces in the Media Center | Edudemic - 2 views

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    "For most people when they hear the words location, location, location they think real estate.  I think of school library media centers.  In almost all schools the media center occupies the largest amount of real estate on the campus.  And just like a piece of real estate, there should be flexibility in the staging, products, services, and use of the space. This place, above all others, should be a dynamic space that allows for self expression, exploration, discovery, curiosity, creativity, inquiry, critical thinking, and problem solving."
John Evans

4 Ways Makers Are Changing the World | Tae Yoo - 3 views

  • In its simplest form, making is learning by doing. From elementary schools to universities, educational institutions are embracing making as a practice to foster critical thinking skills and creativity, and engage students in learning.
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    "Hackathons, tech shops, makerspaces: These terms are increasingly prevalent in today's vernacular, and for good reason. They represent a burgeoning global movement with people of all ages developing, designing, and often marketing their creations. In the age of the maker, anyone can be an inventor. Their potential impact on the world is enormous. Innovations and discoveries are no longer produced exclusively by scientists in white lab coats or research and development departments of major corporations. Thanks to affordable technologies and online environments, individual makers can launch small companies to manufacture and market their goods. This shift in industry is influencing the way we learn, shop, sell, and interact. Here are four ways this movement is changing our world. "
John Evans

Understanding Middle Schoolers: 4 Tips for Success | Getting Smart - 2 views

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    "Understanding those on the verge of or in the trenches of middle school can be like finishing a complex puzzle only to realize there is a single missing piece - just when you think you have them all figured out, they pivot and leave you just as confused as you started. They sometimes feel like a walking contradiction: they want your love, but would prefer you did not show it in public; what makes them laugh one day, brings them to tears the next; going to school used to be the best part of their day, now they dread it. Whatever the contradiction is in your household, it is important to remember that the journey that these soon to be adults are traveling is a difficult yet AWESOME one. They are in a constant state of learning and discovery and as parents and guardians, we GET to be along for the ride!"
John Evans

Please Just Don't | Venspired - 1 views

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    "Don't try to put making in a box. Don't make it a kit, standardize it, and water it down.  Don't develop a canned-for-sale-program out of it.   Don't make it a packet to sell on website. Don't reduce it to a moment in a day, a day in a week, or a kit from the shelves. Don't make it into a program that a school has to pay billions to be a part of. Don't reduce making to that "thing" that happens in a certain room or a certain space or once a month.  Please just don't reserve making for gadgety electronics or robotics.  Don't just call it STEAM. Making is connecting, interpreting, and building a relationship with the world. Let's make school more about making. The mathematics and patterns in sewing, the joy in colorful art, the visual beauty in cooking, painting, the science of mixing colors, the music of sculpture in the wind, the flow in writing from the imagination, the collaboration in developing something together, the spark in sharing cardboard creations via Skype, the motivation in sharing with the world, the engagement in raw discovery, the fun in tinkering with a pile of junk, the passion in an idea grown from a seed, and the excitement in untouched exploration."
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