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John Evans

What is Digital Literacy? - The Tech Edvocate - 5 views

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    "In today's world, literacy goes beyond just the basic ability to comprehend text. Today's students will also need to master a new skill-digital literacy. Cornell University defines digital literacy as "the ability to find, evaluate, utilize, share, and create content using information technologies and the Internet." Digital literacy, by this definition, encompasses a wide range of skills, all of which are necessary to succeed in an increasingly digital world. As print mediums begin to die out, the ability to comprehend information found online becomes more and more important. Students who lack digital literacy skills may soon find themselves at just as much of a disadvantage as those who cannot read or write. Because digital literacy is so important, educators are increasingly required to teach students digital literacy in the classroom. In many ways, this is similar to what educators have always done in teaching students to read and write. In other ways, however, digital literacy is a brand new skill. Most students already use digital technology, such as tablets, smartphones, and computers, at home. Many students already know how to navigate the web, share images on social media, and do a Google search to find information. However, true digital literacy goes beyond these basic skills."
John Evans

6 Hands-On Tools and Activities for Teaching Web Literacy - Emerging Education Technolo... - 4 views

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    "One of the most important skills of the 21st century - web literacy - is often overlooked in the classroom. The ability to read, write and participate online is an indispensable skill for learners, but it's curiously absent from many educators' curricula. At Mozilla, we believe web literacy should be a cornerstone of education. When students can create their own content on the Web, tinker with HTML, and understand the basics of online privacy, they're empowered to do great things. We also believe web literacy is best taught through hands-on, interactive learning. We've just wrapped up Maker Party, Mozilla's annual celebration of teaching and learning the Web through hands-on activities. But Maker Parties can be held anywhere, anytime. And our resources for teaching web literacy are free and open source, always. To kickstart web literacy learning in your classroom - or outside of it - here are six tools and activities from Maker Party for teaching critical 21st-century skills:"
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 8 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
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  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
John Evans

Blogging About The Web 2.0 Connected Classroom: We Are All Teachers Of Literacy - 2 views

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    "At ISTE 2016 I had the pleasure of sitting on a panel, sponsored by Samsung Education, with other educators and industry experts, spending an hour talking about literacy in the age of technology. It was an engaging discussion that looked at how one district in Tennessee leveraged technology to improve reading in the middle grades and also how literacy instruction is being impacted by the use of technology. My role in the discussion was that of a former District Technology Leader and what I've seen when implementing district technology programs centered around literacy. For me this discussion really hit home. As a Father of a 2 daughters I see on an almost daily basis how computers, tablets and apps are impacting their literacy skills. For my 7 yr old she uses her tablet to find books she wants to read and also is able to practice her skills through read aloud and other features in the books. For my 3 year old she is able to use her manipulatives and other apps to practice her letters and letter sounds. It's truly incredible to watch both of them using the technology and its power to learn. As I've reflected on this panel a lot there are some important themes to remember when it comes to literacy and technology that we need to remember."
John Evans

Web Literacy 2.0 - 4 views

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    "This paper captures the evolution of the Mozilla Web Literacy Map to reach and meet the growing number of diverse audiences using the web. The paper represents the thinking, research findings, and next iteration of the Web Literacy Map that embraces 21st Century Skills (21C Skills) as key to leadership development. As technology becomes more ubiquitous, and more people come online, Mozilla continues to refine its strategies to support and champion the web as an open and public resource. To help people become good citizens of the web, Mozilla focuses on the following goals: 1) develop more educators, advocates, and community leaders who can leverage and advance the web as an open and public resource, and 2) impact policies and practices to ensure the web remains a healthy open and public resource for all. In order to accomplish this, we need to provide people with open access to the skills and know-how needed to use the web to improve their lives, careers, and organizations. Knowing how to read, write, and participate in the digital world has become the 4th basic foundational skill next to the three Rs-reading, writing, and arithmetic-in a rapidly evolving, networked world. Having these skills on the web expands access and opportunity for more people to learn anytime, anywhere, at any pace. Combined with 21C leadership Skills (i.e. critical thinking, collaboration, problem solving, creativity, communication), these digital-age skills help us live and work in today's world. Whether you're a first time smartphone user, an educator, an experienced programmer, or an internet activist, the degree to which you can read, write, and participate on the web while producing, synthesizing, evaluating, and communicating information shapes what you can imagine-and what you can do. follows:"
hazeljames00

ICT for Teachers - 142 views

Hi Glen, it's great to see such an engaging and hands-on approach to integrating ICT in education! Since you're exploring digital tools, you might be interested in Spotify Lite APK - a lightweight ...

John Evans

Curriculum changes aim to help high-school students with financial literacy - The Globe... - 1 views

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    "A newly announced Ontario government program aims to do just that - soon making financial literacy education a reality for high-school students. The mandatory Grade 10 career studies course will be composed of four modules: financial literacy, entrepreneurship skills, digital literacy and career/life planning."
John Evans

Mozilla's Web Literacy Map Teaches the Essential Web Skills Everyone Should Know - 1 views

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    "Reading, writing, and math are no longer the only essential subjects everyone should learn. Today's essential skills include navigating the web, writing code, and engaging with others online. This web literacy map from Mozilla presents activities that cover these 21st-century skills."
Jeff Johnson

Integrating Information Literacy for the 21st Century: Reaching Out to Faculty and Stud... - 0 views

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    It is often assumed that technically sophisticated students are proficient in information competencies through their use of the Internet and popular search engines. However, course assignments frequently reflect problems such as plagiarism and inaccuracy in evaluating credible sources. Most faculty welcome support to promote information literacy skills but are often pressed for time; they don't want to be constrained in how they teach and would prefer to customize course resources. Participants will learn about UCF's institutional approach to addressing information literacy for the 21st century, which adopts principles inherent in Web 2.0 that most students and faculty have come to expect.
John Evans

How school leaders can combat 'filter bubbles' and 'fake news' | @mcleod | Dangerously ... - 1 views

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    "Information literacy has been a hot topic of recent conversation. Many folks believe that web sites that traffic in false information and 'fake news' may have influenced the last United States presidential election. Traffic on the Snopes web site, which debunks false rumors, has never been greater. Ideological separation also is being driven by the ways that we sort ourselves in our schools, neighborhoods, friendship groups, political affiliations, and faith institutions. Already often isolated from the dissimilar-minded, we then also self-select into individualized news media and online channels that can result in walled-garden 'echo chambers' or 'filter bubbles.' To combat our growing concerns about fake news and filter bubbles, we're going to have to take the task of information literacy more seriously. And that means rethinking some organizational and technological practices."
John Evans

The Definition Of Digital Literacy - 1 views

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    "When we think of digital literacy, we usually think of research-finding, evaluating, and properly crediting digital sources. The "research" connotation makes sense, as it is the sheer volume of sources and media forms on the "internet" that stand out. But we are living in a world where the internet is disappearing, replaced by sheer connectivity. Are you "on the internet" when you tweet? Skim through a social reader like Flipboard? Send a text? Mark up a pdf and sync it with the cloud so you can access it later? Are the cloud and the "internet" the same thing? As the internet dissolves into something more seamless-that no longer requires a clunky web browser to make itself visible-we might adjust our perspectives in parallel."
John Evans

Wonderful Visual on SAMR As A Framework for Education 3.0 ~ Educational Technology and ... - 2 views

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    "Proponents of the sociolinguistic perspective to the study of literacy ( e.g.Paul Gee, Collin Lanksheare, Michelle Knobel, Brian Street, to mention but a few ) view the developments of literacy and with it education as a direct result to the sophistication of the social and cultural aspect of human life. Some of them like Collin and Michelle associate the evolution of education to that of the web and hence the nomenclature education 1.0 (related web 1.0), education 2.0 ( related to web 2.0), and education (3.0 related to web 3.0). This association, however is not haphazard for there are many commonalities between each pair."
John Evans

Literacy in the Digital Age - Kathy Schrock's Guide to Everything - 1 views

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    Literacy in the Digital Age http://t.co/vntbkICZ
Neil O'Sullivan

Learning and Teaching Digital Literacies - 0 views

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    Learning and Teaching Digital Literacies
John Evans

30 Educational Web Tools for Teacher Librarians ~ Educational Technology and Mobile Lea... - 3 views

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    "Librarians do an amazing job at school. They are entrusted with various educational tasks. These include, according to Queen University library, help students with information-related activities, assist students in developing information literacy skills that allows them to navigate and search the web effectively, collaborate with teachers in creating challenging project-based activities, run different literacy clubs, build library collections and many more. In today's post we are sharing with you this handy visual we published last year featuring a number of interesting web tools to help teacher librarians in their work."
John Evans

A Good Infographic Featuring 30 Web Tools for Teacher Librarians ~ Educational Technolo... - 6 views

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    "Librarians make a huge difference in our students lives. They are entrusted with a wide variety of educational tasks. Some of these tasks according to Queen University Library include: help students with information-related activities, assist students in developing information literacy skills that allows them to navigate and search the web effectively, collaborate with teachers in creating challenging project-based activities, run different literacy clubs, build library collections and many more."
John Evans

ABCs of Web Literacy: Interactive Tutorial - 6 views

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    "ABCs of Web Literacy: Interactive Tutorial"
John Evans

Digital Literacy in the Classroom? There is a TED Talk for that! | Ed Tech Diva - 3 views

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    "As web companies strive to tailor their services (including news and search results) to our personal tastes, there's a dangerous unintended consequence: We get trapped in a "filter bubble" and don't get exposed to information that could challenge or broaden our worldview. Eli Pariser argues powerfully that this will ultimately prove to be bad for us and bad for democracy. Description from TED Talk site."
John Evans

Great Tools to Create Classroom Multimedia Magazines and Books ~ Educational Technology... - 8 views

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    "There are some useful web tools that you can use with your students to create a classroom magazine or books and the titles below are the ones I would recommend the most. The purpose behind using these tools with your students is twofold: First they provide them with a virtual space where they can create, share and document their learning and showcase their work. Second they offer them an opportunity to exercise their functional literacy and employ their digital literacy skills to make meaning using a system of multimodal signs that comprise, text, graphics, pictures, charts, and videos."
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