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John Evans

3D Printing Teaches High School Students About Materials Science in a Hands-On Way | 3D... - 0 views

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    "One of the great things (among many) about 3D printing is that not only is it an important skill in itself, it's also a valuable tool for learning about other things. Just look at 3D printed organ models, for example - they're becoming increasingly common in hospitals and clinics as a way for surgeons to plan operations before operating, but they also allow medical students and professionals alike to study the human body - and all of its quirks and malfunctions - more closely and thoroughly than ever before. 3D printing, and its ability to create perfect replicas of microscopic particles and blow them up to thousands of times their original size, has also enabled researchers and students to study things like pollen, for example, in a tactile way that wasn't previously possible. At the other end of the spectrum, 3D printing can scale the universe down to a cube that can be held in the palm of a hand. There's virtually no limit to the concepts that can be elucidated with a 3D printer, and a group of scientists at the Institute of Materials Science in Barcelona (ICMAB) have designed a course that uses the technology to teach high school students about the growing field of materials science."
John Evans

Maker Camp becomes the after-school program you wish you had as a kid - 0 views

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    ""One thing we can bet on is that 'making' engages kids," Dale Dougherty, Maker Media founder told Engadget. Anyone that's ever been to a Maker Faire knows that's a solid wager. Children routinely crowd around booths and attractions at the event peppering proprietors with questions about how their devices work. They drag their parents to the marketplace to buy Arduinos, soldering guns, and DIY kits. Getting littles ones excited about science and crafts is easy when it's right in their faces, but then what? That was the question on Dougherty's mind, "what happens on the Monday following a Faire?" The initial answer to keeping kids interested in STEM (Science, Technology, Engineering and Math education) topics was an online summer camp. A virtual meeting place for kids looking to expand their DIY skills and connect with other like-minded makers. Of course, once summer is over, those same kids are left in the lurch. Some schools have implemented a by-the-book rote memorization curriculum with very little hands-on opportunities. So now Maker Camp is leaving its summer roots and going year round with weekly projects."
John Evans

Embracing a "Tasks Before Apps" Mindset - 2 views

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    "How can you place learning goals front and center in a tech-rich classroom? Let the phrase "tasks before apps" be your reminder to focus on technology's purpose for learning, even when bright and shiny digital tools grab your attention. As a teacher in a one-to-one iPad classroom, I strove to make the most of the tablets in my students' hands. From screencasting and moviemaking to reading activities and skill practice, these devices elevated and energized my students' learning experiences. Digital platforms can give children access to learning experiences that meet their individual needs, such as when a student uses the free Microsoft Learning Tool Immersive Reader to hear a passage read aloud. Digital tools can open up the world to students, such as virtual-reality videos from the New York Times that showcase a place they may never have the chance to visit. In my current role as a professional development facilitator, I spend time in other teachers' classrooms in schools across the country. The phrase "tasks before apps" was born out of my coaching conversations and presentations to educators. It is a reminder that, even as we consider how technology helps students do new and amazing things with their learning, we must always place learning goals at the forefront. Here are four strategies to make the most of technology and embrace a "tasks before apps" mindset this school year."
John Evans

16 Everyday Activities That Totally Count as Learning - 0 views

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    "If you find yourself frustrated trying to keep up with the school packets, video chats, and virtual office hours, take a deep breath and a step back. Official school activities are important, but there are plenty of everyday activities that count as learning too. These kinds of activities have their limits (kids aren't going to learn calculus from cooking dinner), but overall, you can feel good about kids furthering their learning through these at-home activities."
John Evans

Presentation: Visible Learning, Tomorrow's Schools, The Mindsets That Make Th... - 10 views

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    "Presentation: Visible Learning, Tomorrow's Schools, The Mindsets That Make The Difference In Education - John Hattie"
John Evans

EcoMUVE - 3 views

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    IES-funded Developing Multi-User Virtual Environment (MUVE)-based Ecosystems Science Curriculum modules for Middle School EcoMUVE 
John Evans

Virtual reality - from the living room to the classroom | TechCrunch - 2 views

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    "There is a world of enormous educational potential with video games. Highly acclaimed simulation and tutorial games such as SimCity and Math Blaster have been continuously employed in elementary schools across the country, but the most common software used in education today is the web, word processors and spreadsheets."
John Evans

Skype Virtual Guest Speakers and Collaboration wiki » Moving at the Speed of ... - 0 views

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    Blog post From Wes Fryer re: Skype in Schools
John Evans

15 Apps for Exploring the World (Virtual Field Trips) | Class Tech Tips - 4 views

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    "One of the fantastic parts about using mobile devices in your classroom is giving students the ability to explore locations that might be difficult for a field trip.  Children can access informational text, images and videos to learn about new places and inspire them to think beyond the walls of their school building."
John Evans

Everything You Need to Know to Get Started With AR/VR in the Classroom | EdSurge News - 1 views

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    "Getting started with augmented and virtual reality may seem overwhelming, but with the right approach, successful implementation is achievable-and can actually be a lot of fun to learn. As we head back to school, a solid plan will help turn frustrating experiences into mind-blowing creative lessons. But first, an introduction to the world of AR/VR, which can sometimes get confusing."
John Evans

Mobile MakerSpaces in Action (Video) | Adjusting Course - 3 views

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    "The entire concept is really quite simple.  The Mobile MakerSpace carts that line the hallway leading into our Media Center are capable of transporting new opportunities and tools to virtually any space in our school.  Whether it's high-tech 3D printing and modular robotics or low-tech knitting and plastic construction blocks…the carts contain tools that elicit collaboration and unleash student creativity."
John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
Anamaria Recio

3 Tips on Integrating Technology in the Classroom - High School Notes (usnews.com) - 0 views

  • That's also the idea of Digital Learning Day, which the Alliance is spearheading.
  • chiming in during the virtual National Town Hall meeting held on Digital Learning Day.
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    for high school educators trying to incorporate technology into their curriculum
John Evans

Take a Virtual Tour Inside Bones With This iPad App | iPad Apps for School - 0 views

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    "Powers of Minus Ten: Bone is a neat iPad app for biology students. The app takes students through ten levels of viewing the inside of human bones. Students can zoom through and explore each of the microscopic levels. "
John Evans

Reference Apps On The iPad For Everything Imaginable -- AppAdvice - 2 views

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    "Virtual dictionaries have made old-school dictionaries obsolete. Why flip through tissue-thin pages and skim tiny text to find a definition when you can get it in an instant on your computer? The iPad has great reference apps for everything. From your standard dictionary to more niche science apps, you'll find everything here."
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