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John Evans

Yes, You Can Teach and Assess Creativity! | Edutopia - 2 views

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    "A recent blog by Grant Wiggins affirmed what I have long believed about creativity: it is a 21st-century skill we can teach and assess. Creativity fosters deeper learning, builds confidence and creates a student ready for college and career. "
John Evans

What does research really say about iPads in the classroom? | eSchool News - 1 views

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    "Popular mobile devices may come and go, but the iPad has remained a hit in the K-12 classroom. But even though they're in schools, our work with teachers has led us to understand that while many of them would like to use iPads meaningfully in their classrooms, they can't because of time, access, and training. So for the past year and a half, we've both been working with teachers and university students integrating iPad technology into the classroom in a controlled way. While doing this, we came across several outcomes that made us question and dig deeper into what the research actually says about using them in the classroom. Do students and younger teachers use them more effectively? Do they work better for some student populations? It's probably not giving much away to say that the most important learning outcome we found was that experience is the greatest teacher."
John Evans

Moving From an 'Hour of Code' to Districtwide 'Computer Science for All' | EdSurge News - 2 views

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    "This coming week is  Computer Science Education Week, an annual event dedicated to inspiring students to take an interest in computer science. It may start with an 'Hour of Code' in some schools, but the goal is to reach "Computer Science for ALL." That means planning for more than a couple of programming exercises, and thinking deeper about how to create programs that teach computer science to every student. Where can schools start? Here are three guiding principles that have led to the success of the computer science programs at Los Altos School District (LASD) where I work as a teacher and computer science integration specialist. At our K-8 district in Northern California, all 4500 students learn computer science through programs that have been growing over the past seven years."
John Evans

25 Next Gen Tools for the Inquiry Classroom | Getting Smart - 7 views

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    "Next gen tools provide meaningful ways teachers and students can explore, question, reflect and share-leading to Deeper Learning and blended and personalized opportunities for students. Here are 25 ideas for using next gen tools this year in your classroom. Rich Content. Next gen tools provide rich content for blended blocks of social studies, science, and math and help spur thought-provoking discussions, Socratic Seminars, writing prompts, and opportunities for extensions into real world settings. The tools below are multi-disciplinary and multi-sensory."
John Evans

7 easy, powerful ways to use iPad cameras in the classroom - Let's Teach With Tech - 5 views

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    "Our school is a 1:1 iPad school. We made the decision to go with iPads knowing that there are relative strengths and weaknesses of the device. For our purposes, it was decided that the strengths outweighed the weaknesses. One strength that factored heavily into the discussion was the camera, and putting the power to create multimedia work in the hands of every student. Here are 7 ways the camera can be leveraged for deeper learning in your class."
John Evans

Developing a Maker Mindset | Creativity Lab - Making in School - 0 views

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    "Fun fact: here at the Creativity Lab, Making isn't just about making things. Making is also about learning to see the world with new eyes, and developing deeper knowledge and understanding of the world around us. One of the ways we incorporate this idea is through using Agency by Design's thinking routines. Educators can easily integrate these routines into any subject - even those not typically associated with making, like the Humanities. The first routine, called Parts, Purposes, and Complexities, (PPC) is a great one to start with, and is applicable to physical objects as well as abstract ideas and constructs."
John Evans

The Making Movement in Education | onthegoteach - 1 views

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    "As my first batch of masters courses come to a close, I was asked to reflect back on my experiences with the Maker movement. At first, I found it to be a bit out of my realm of comfort. I'm not one to sit and tinker with machinery and play video games. As I delved deeper, I found that making is not only about video games and tinkering with things, it's about creating and inventing. Creation can look many different ways, too. It can be using everyday household items to make a new game to play. It can be using a familiar presentation tool to create a project on a topic you've been dying to learn more about. Creating is the basis for the Maker movement, and it needs to become commonplace in the classroom."
Phil Taylor

The Pervasiveness of Technology: Why We Have To Face Up {Technology in Education, 21st ... - 7 views

  • CBC documentary
  • it is essential that there is a purpose, and pedagogic purpose to the activities we do with technology
  • f we stand a chance of having students ‘unplug’ themselves willingly and engage in ‘deeper thought’ more often than ‘superficial thought’ in their leisure or work, they must understand why deeper thought is more important, and why it is better to put it before the ‘rush’ and instant gratification of technology.
  • ...2 more annotations...
  • they are given direction and purposeful tasks to complete with the technology, and it is used for tasks that generally cannot be achieved through other means.
  • tech for learning
John Evans

How to start using game education (plus 4 games worth trying) - Daily Genius - 2 views

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    "Jean Piaget once said that "play is the answer to how anything new comes about." As educators in the digital age, it is important that we embrace the power of play in our classrooms. One of the ways that we can redefine our practice is by using game education in our schools. Game education is a powerful way to engage 21st century learners in a variety of cognitively complex tasks that lead to deeper levels of understanding. Educational games help students to learn about certain subjects, expand their thinking on specific concepts, and reinforce skill development while they play while increasing engagement, empathy and excellence in the classroom."
John Evans

How Schools Build A Positive Culture Through Advisory | MindShift | KQED Newsschool pos... - 2 views

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    "School leaders are increasingly recognizing that a strong, positive school culture is key for students to experience academic and social success. How to establish that culture and build buy-in from staff and students is often less clear. The Teaching Channel has profiled several schools in the Deeper Learning Network that use an advisory period to offer students a smaller community of support and trust within the larger school."
John Evans

Laura Fleming: Don't Let Makerspaces Be A Passing Trend | School Library Journal - 2 views

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    "In 21 years in education, I have seen many trends come and go. I am on a mission to keep makerspaces from being added to that list. That's at the core of everything I do now. Makerspaces are an educational philosophy, foundationally solid, and we can't allow them to be cast aside by cynics who might suggest they were just a fun fad that has run its course. We must work to secure the future of makerspaces. Their fundamental purpose is too important, the impact on students too significant. A true makerspace offers student-driven opportunity for open-ended exploration for everyone. Makerspaces are a mind-set, a culture. It's about the pedagogy. A great makerspace has seven key attributes: It is personalized, deep (allowing deeper learning), empowering, equitable, differentiated, intentional, and inspiring. If you have all of that, you can call your space a makerspace-maybe even a great makerspace. So what's next? What is the key to the future of makerspaces? Sustainability. That requires proper planning. I am not just talking about the initial planning that is vital to creating the right makerspace for your school. This planning is for the future, and it requires looking back."
John Evans

Thingiverse: An Inside Look At The Leading 3D Printing Marketplace | All3DP - 1 views

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    "If you've ever used a desktop 3D printer before, chances are you're more than familiar with the Thingiverse platform. This 3D printing marketplace and community offers thousands of models that can be freely shared, downloaded, remixed, and of course, printed. The platform was launched by MakerBot back in 2008, and has been expanding ever since. Nowadays, Thingiverse boasts millions of users and uploaded 3D models, offering everything from popular torture tests like the 3DBenchy to full-fledged educational lesson plans. Intrigued by the continuous growth of this 3D printing marketplace, we decided to take a deeper plunge into this immensely popular platform. We recently chatted with Public Relations Manager Josh Snider, MakerBot Learning Manager Drew Lentz, and Thingiverse Product Manager Corey Zettler about the inner happenings of Thingiverse."
John Evans

35 Psychology-Based Learning Strategies For Deeper Learning - 6 views

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    "Have you ever considered letting your students listen to hardcore punk while they take their mid-term exam? Decided to do away with Power Point presentations during your lectures? Urged your students to memorize more in order to remember more? If the answer is no, you may want to rethink your notions of psychology and its place in the learning environment. Here are 35 critical thinking strategies, straight from the mind of Sigmund Freud."
John Evans

Visible Thinking - 12 views

  • Visible Thinking is a broad and flexible framework for enriching classroom learning in the content areas and fostering students' intellectual development at the same time. Here are some of its key goals: Deeper understanding of content Greater motivation for learning Development of learners' thinking and learning abilities. Development of learners' attitudes toward thinking and learning and their alertness to opportunities for thinking and learning (the "dispositional" side of thinking). A shift in classroom culture toward a community of enthusiastically engaged thinkers and learners.
Phil Taylor

The 6 Questions We Should Be Asking About the Future of Learning | LinkedIn - 2 views

  •  We used technology like people do at work – as a tool to helps us get our job done, learn and conduct research, and to connect and collaborate, to build communication skills, and to solve problems. The big insight: technology can power deeper learning.
  • These questions don’t center upon, nor are they dependent on, technology, though if technology is an integral part of our lives, some of the answers to these questions might lie in the use of technology.
John Evans

35 Psychology-Based Learning Strategies For Deeper Learning - 3 views

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    "Have you ever considered letting your students listen to hardcore punk while they take their mid-term exam? Decided to do away with Power Point presentations during your lectures? Urged your students to memorize more in order to remember more? If the answer is no, you may want to rethink your notions of psychology and its place in the learning environment. Here are 35 critical thinking strategies, straight from the mind of Sigmund Freud."
John Evans

A Beautiful Classroom Poster on Close Reading ~ Educational Technology and Mobile Learning - 13 views

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    "Close reading is definitely a "survival skill" particularly in a world drowned in information. Close reading is all about reading differently, it is reading for deep understanding through paying attention to what others would normally oversight. Being a close reader entails focus and dedication to your reading material. It empowers readers to delve deeper into the latent meanings of text searching for cues that make the reading a totally different experience one that resembles the detective wok. Close reading is also about critical reading, reading that does not take things at face value but rather investigates for what is hidden between the lines."
John Evans

20 Great Math Websites for Teachers and Students ~ Educational Technology and Mobile Le... - 7 views

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    "Below is a list I have been working on for awhile now. the list features some very useful Math websites specifically handpicked for teachers to use with their students. The initial list I compiled contained over 40 websites but as I reviewed it deeper I decided to take some out and keep the rest here. I invite you to have a loom and share with your colleagues. "
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