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John Evans

Wonderful Mini-posters on The 21st century Literacies ~ Educational Technology and Mobi... - 5 views

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    "The concept of literacy is notoriously elusive and hard to define. Aside from the shallow and intellectually-impaired  definition that sums up  literacy in  reading and writing printed text, any serious and profound investigation of literacy does, by implication, entail an analysis of the new ways of learning and meaning-making afforded by digitality. New digital media have provided learners with novel and revolutionary ways of producing, discussing, sharing and interacting with text. These ways, to say the least about them, are multimodally complex and call for an integrated set of skills that go beyond the mere ability to code and decode meaning. In this sense, to be literate in such a multimodal environment requires understanding and using a wide range of interconnected literacies. We are no longer talking about a single literacy as was the case since the invention of writing some 6000 year ago, we are, instead,  in front of multiple new emerging  and interdependent literacies. Today's students are asked to have a working knowledge of these literacies in order to be able to thrive in a globalized knowledge economy. Katchy Schrock has this wonderful resource where she features some awesome mini-posters defining the key literacies making up today's Literacy (with capital letter) landscape.  These visuals are ideal for classroom inclusion. I invite you to check them out and share with your colleagues."
John Evans

7 Myths About BYOD Debunked -- THE Journal - 0 views

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    "More than a decade into the 21st century and we are still keeping learners and teachers prisoners of the analog past by enforcing outdated mandates that ban and block them from using the digital resources of their world. "
Dennis Wiebe

Sign In to Images4Education - Images4Education - 0 views

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    This is our space to share exciting digital possibilities to help learners develop 21st century multiliteracy skills through active learning
John Evans

WebTools - Disrupting Classroom - 0 views

shared by John Evans on 16 Dec 08 - Cached
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    A sharing, collaborative hub for educators into social media as a way to engage learners and promote 21st century skills for learning.
John Evans

Web 2.0 Guru » home - 0 views

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    Enhance educational experiences! Enrich curriculum and instructional practices!Engage "ALL" learners! Empower every child with critical 21st Century Skills! Envision and build highly advanced quality schools that better prepare our children for the future success!
John Evans

ALA | AASL Best Web sites for Teaching and Learning Award Land Mark Award - 0 views

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    The Landmark Websites are honored due to their exemplary histories of authoritative, dynamic content and curricular relevance. They are free, web-based sites that are user friendly and encourage a community of learners to explore and discover and provide a foundation to support 21st-century teaching and learning.
John Evans

Get 500 Free Books on Coding ~ Educational Technology and Mobile Learning - 0 views

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    "Coding is one of the most demanded skills in the 21st century learning. There is a growing need for teaching students the fundamentals of coding and computer programming not only because these are the skills needed for the future job market but also because coding allows learners to better understand their digitally focused life and therefore enhance their interaction with digital media. "
John Evans

Excellent Web Tools for The 21st Century Learner ~ Educational Technology and Mobile Le... - 0 views

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    "Today while I was browsing my Google Plus feeds I came across this wonderful work by Pip Cleaves. This is a slideshow presentation in which Cleaves features a plethora of web tools to help educators and teachers (who do not always work in the app world) create  effective learning designs. These tools are arranged into six main categories:"
John Evans

Applying iPad Apps in the Classroom: Goal? Language Proficiency! | The FLTmag - 1 views

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    "With the growing interest in using iPads for teaching, the inclusion of technology as part of the 21st century skills, and the availability of iPads in classrooms, it becomes more and more important to create language lessons that make effective use of the device. Often teachers and learners alike are overwhelmed by the new technology and the wealth of apps that are available. When searching the Apple Store, for example, several language learning apps focus on grammar, vocabulary drills, and games in a variety of languages. However, it is not the objective of this article to highlight apps for grammar and verb drills. Instead, it is the goal of this article to present a sample of free-of-charge apps that were not necessarily created for language instruction but that can be used in a creative way to encourage critical thinking, enhance language proficiency, and integrate into existing curricula and lessons. WHY USE TECHNOLOGY IN TEACHING?"
John Evans

21st-Century Libraries: The Learning Commons | Edutopia - 0 views

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    "Libraries have existed since approximately 2600 BCE as an archive of recorded knowledge. From tablets and scrolls to bound books, they have cataloged resources and served as a locus of knowledge. Today, with the digitization of content and the ubiquity of the internet, information is no longer confined to printed materials accessible only in a single, physical location. Consider this: Project Gutenberg and its affiliates make over 100,000 public domain works available digitally, and Google has scanned over 30 million books through its library project. Libraries are reinventing themselves as content becomes more accessible online and their role becomes less about housing tomes and more about connecting learners and constructing knowledge. Cushing Academy in Ashburnham, Massachusetts has been in the vanguard of this transition since 2009, when it announced its plans for a "bookless" library. A database of millions of digital resources superseded their 20,000-volume collection of books, and a café replaced the circulation desk. With this transition, not only did the way in which students consumed content change, but also how they utilized the library space. Rather than maintain a quiet location for individual study, the school wanted to create an environment for "collaboration and knowledge co-construction.""
John Evans

How to start using game education (plus 4 games worth trying) - Daily Genius - 2 views

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    "Jean Piaget once said that "play is the answer to how anything new comes about." As educators in the digital age, it is important that we embrace the power of play in our classrooms. One of the ways that we can redefine our practice is by using game education in our schools. Game education is a powerful way to engage 21st century learners in a variety of cognitively complex tasks that lead to deeper levels of understanding. Educational games help students to learn about certain subjects, expand their thinking on specific concepts, and reinforce skill development while they play while increasing engagement, empathy and excellence in the classroom."
John Evans

Coding is the New Literacy - Think Playgrounds, Not Playpens - 2 views

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    "There is no denying that coding is snowballing in importance across schools all around the world. Whether it's Scratch, Programming Games or the Hour of Code, an understanding of software and the ability to code is fast becoming an essential skill for all 21st century learners. At a recent TEDx event in Jackson Mississippi, Professor Marina Bers discussed her research into the design and study of innovative learning technologies to promote children's positive development. How does this research manifest and present itself in the real world? Well programming robots of course!"
Nigel Coutts

Teaching in the 21st Century - The Learner's Way - 2 views

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    The consistent message is that we are preparing our students for success in a world very different to that which was the norm only a short time ago. The implications of this change are immense and require a shift in our thinking about what matters most in our classrooms. Such is the pace of change that within any school there will be multiple generations who normalise different perspective on technology and its place in their lives. What becomes clear that the skills we most need within our schools at every level are those which are critical for individuals to be empowered, self-navigating learners. But what does this mean in practical terms?
John Evans

Makerspace for Education - Home - 0 views

  • The primary goal of both constructivism and constructionism is to have learners create their own knowledge by creating and interacting with physical objects. It has clear connections to media literacy as well as to self-directed learning. Innovative researchers, and those who wish to see schools develop 21st century learners with the skills to work in today’s multidimensional career settings, know constructivism and constructionism are necessary methods.
  • “Ultimately, the outcome of maker education and educational makerspaces leads to determination, independence and creative problem solving, and an authentic preparation for the real world through simulating real-world challenges. In short, an educational makerspace is less of a classroom and more of a motivational speech without words” (Kurti et al., 2014, p. 11).
  • At the heart of this movement is the understanding that “learning happens best when learners construct their understanding through a process of constructing things to share with others” (Donaldson, 2014, p. 1). 
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    "​The purpose of Makerspace for Education is to provide educators with a hands-on, creative, user friendly, "anytime, anyplace", professional development tool that can be used as part of a community of practice. It allows educators to inform themselves, with tools at their fingertips, on the various aspects of the makerspace as they are ready. Using interactive tools that allow access to necessary information, directly from a user-friendly interface and based on the key frameworks of constructionism and constructivism, makerspace, design thinking and media literacies, teachers will have the tools they need to begin, or continue, their makerspace journeys. This site will evolve and grow as the participating educators add to the content and support the construction of knowledge. "
Phil Taylor

Technology for 21st Century Learning: Part 1 : 2¢ Worth - 5 views

  • 21st century learning is about the experience, not about the tools you are using. The experience defines the tools, not the other way around.
  • “What ICT is going to help my children learn by helping them to become resourceful and habitual learners — engaged in a learning lifestyle?”
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