Tag (metadata) - Wikipedia, the free encyclopedia - 0 views
-
A tag is a non-hierarchical keyword or term assigned to a piece of information (such as an internet bookmark, digital image, or computer file). This kind of metadata helps describe an item and allows it to be found again by browsing or searching. Tags are chosen informally and personally by the item's creator or by its viewer, depending on the system. On a website in which many users tag many items, this collection of tags becomes a folksonomy. Tagging was popularized by websites associated with Web 2.0 and is an important feature of many Web 2.0 services. It is now also part of some desktop software.
MSN Web Messenger - 0 views
Jim's viewable streams of thought - 2 views
-
What I’m really coming to grips with is how much the students might not be actually understanding when I communicate orally. How much of this information is not remembered?
-
It’s not about being the “sage” but about being in a room full of people and interacting on issues I love.
-
I LOVE how you put this Jim!! For me my room is here with you and the others in our class, and i feel the exact same way. My fondest wish for all of you is that you get to experience your love of teaching- - that same feeling of love and satisfaction you get f2f -- in an online teaching and learning environment too.
-
-
-
jim: breathe.... i am so sorry. i know how very frustrating this can be.... just a week ago i lost one of my blog posts ... i was crushed and frantic after spending a whole day writing the post... if you follow me on twitter you may have seen my frantic panic expressed in my appeals for help to the the twitterverse for assistance/suggestions on how to recover the post ... i just spent so much time on it....and i have no idea how i deleted it. I am not sure if this will help, but unbelievable after doing all kinds of things to try to recover my post, i actually found it by hitting the back button on my browser. I am on a mac and using firefox, so i don't know if it would work in other browsers or on a PC. there may also be other factors. I never shut down my computer and i use millions of tabs. I think my copy was still in the cache of the computer on the tab that i had used to create the post... anyway. i hope you are ok now. and i look forward to this post. me
-
- ...1 more annotation...
Computer Support for Knowledge Building: an article - 0 views
Computer game teaches kids microbiology - News - Technician - North Carolina State Univ... - 0 views
Critical Inquiry in a Text-Based Environment: Computer Conferencing in Higher Education - 0 views
Texas Tech University - Teaching, Learning and Technology Center - 0 views
-
Service-learning is a pedagogy that links academic study and civic engagement through thoughtfully organized service that meets the needs of the community
-
Service learning courses provide rigorous and enhanced academic learning by interconnecting community action and critical reflection
-
Service learning courses provide relevant and meaningful service by placing students in projects that are tailored to address community and societal needs.
- ...2 more annotations...
Identifying the pitfalls for social interaction in computer-supported collabo... - 0 views
-
Not only does this promote positive effects, it also reduces the negative effects usually present in non-collaborative groups such as the free-rider or hitchhiking effect, social loafing, and the sucker effect. The free-rider or hitchhiking effect (Kerr & Bruun, 1983) exists when ‘‘group members exert less effort as the perceived dispensability of their efforts for the group success increases’’ (p. 78). In other words, they feel that the group is doing enough and that they don’t have to contribute. Social loafing (Latane ́ , Williams, & Harkins, 1979) exists when group members exert less effort as the perceived salience of their efforts for the group success decreases. In other words, as the group size increases so does the anonymity and the non-participation. The social loafer differs from the free rider in that the former lacks the motivation to add to the group performance, while the latter tries to profit from others while minimizing essential contributions. Finally, the sucker effect (Kerr, 1983) exists when the more productive group members exert less effort as the awareness of co-members free-riding increases. That group refuse to further support noncontributing members (they refuse to be ‘suckers’) and therefore reduce their individual efforts” (p. 339-40)
Of Plato and iPads: Should We Use Technology in the Classroom? | The American Conservative - 0 views
-
hamper classroom relationships
-
students can easily disengage, looking at other apps (some for school and others surely for entertainment), perusing websites, and checking email
-
I do share the concern that my students will be off task during my lessons - however, can't they also be disengaged while taking notes in a paper notebook? I also, thankfully, have small enough class sizes that I can stand behind the room and see most computers, so it is easy to spot obviously off track students (ie someone in their email rather than a document).
-
-
The focus in a technological classroom changes from student-to-student and/or student-to-teacher to a student-computer relationship, with the teacher occasionally breaking into this primary bond.
-
When used correctly, I would disagree. My students are still interacting with each other. They are often working on the same shared document to create a product, or are talking in a small group and documenting the work in a document. More recently, I have also had students working in groups to produce songs, movies, and other multimedia products to show what they have learned. Thus, I can see in my own classroom that students are still able to interact richly with each other.
-
- ...1 more annotation...
Early Attrition among First Time eLearners: A Review of Factors that Contribute to Drop... - 1 views
-
Some have reported attrition from eLearning as high as 70 - 80% (Flood 2002, Forrester 2000, in Dagger & Wade, 2004). Parker (1999) argues that “With the growth of distance education has come the problem of exceedingly high attrition rates”. Citing Carter (1996), she suggests that eLearning student attrition in some institutions is exceeds 40%, while others (Frankola, 2001). Diaz (2002), put it at between 20 - 50%, and Carr (2000), estimate it to be 10% - 20% higher than for traditional on-campus education.
-
learners in employment bring a different set of needs, strategies and motivations to the learning process.
-
frequently geographically removed from the learning resources, information sources, learner peers and Tutors compared to their on-campus peers
- ...27 more annotations...
-
Looks at why some students don't make it through online courses- many first time online students are unsure what to expect and are just overwhelmed by the whole experience.
-
The experience of the first-time online learner is qualified. Suggestions for decreasing early attrition are suggested.
-
Attrition among mature adult online learners is affected by sociological, psychological, technical and cognitive factors, critical features of which are the notions of cognitive load and locus of control.
Utah Local News - Salt Lake City News, Sports, Archive - The Salt Lake Tribune - 0 views
-
-
He sits on a silver exercise ball, rather than a hard school chair
-
but can also learn in the living room or in the basement by hooking up the computer to a television
- ...3 more annotations...
Student Perceptions of Asynchronous Computer-Mediated Communication in Face-to-Face Cou... - 0 views
-
Finally, CMC can provide a more comfortable environment and discussion opportunities for students who do not perform well in spontaneous face-to-face discussion because they are shy or because their native language is not English (Berge & Collins, 1993; Harasim, 1990; Leasure, Davis, & Thievon, 2000).
Surface and deep learning processes in distance education: Synchronous versus asynchron... - 0 views
http://www.msera.org/Rits_191/Rits_191_Barone_1.pdf - 0 views
-
-
Although most adults are aware of their own increasing use of computers, mobile technology, and the Internet as more than 70% of adults in general and 80% of Generation X adults use the Internet each day (eMarketer, 2004, 2011), many are surprised at the use of the Internet and social media sites by young children. Time spent on the Internet among 2- to 11-year-olds increased 63% from 2004 to 2009 (Nielsen, 2009).
-
-
-
They worry about the lack of resources including technology, time, and technology support; school leadership and professional development; their own knowledge and skills; and their own fear of technology. However, even with these concerns, digital and media technologies are evolving and necessary to prepare students to understand and adjust to the new literacy demands of the present and future (Barone & Wright, 2008)
-
Facilitating Interaction in Computer Mediated Online Courses - 0 views
-
In order to change to a learner-controlled instructional system and to maximize interaction, I had to change my role from that of a teacher at the front of the classroom and the center of the process to that of facilitator who is one with the participants and whose primary role is to guide and support the learning process.
-
The result was a course designed as a learner-centered system based on dialogue and cooperation among students (1992, p. 61).
-
Such a move engenders a radical shift in the power and interaction structures in the classroom as the students must accept the responsibility for their own knowledge creation, and the instructor must relinquish a certain amount of control over the process.
- ...11 more annotations...
Computer Based Virtual Field Trips - 0 views
« First
‹ Previous
41 - 60 of 132
Next ›
Last »
Showing 20▼ items per page