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Diane Gusa

eLearning Reviews: Identifying the pitfalls for social interaction in computer-supporte... - 0 views

  • The article then discusses a number of educational techniques for avoiding these two pitfalls, including building more measures that support positive interdependence, individual accountability, and collaborative skills; increasing opportunities for the socio-emotional and affective exchanges between learners; adjusting the instructor’s and the learners’ role for CSCL environments; and increasing social presence, i. e. reducing the perceived distance between learners.
Diane Gusa

Identifying the pitfalls for social interaction in computer-supported collabo... - 0 views

  • Not only does this promote positive effects, it also reduces the negative effects usually present in non-collaborative groups such as the free-rider or hitchhiking effect, social loafing, and the sucker effect. The free-rider or hitchhiking effect (Kerr & Bruun, 1983) exists when ‘‘group members exert less effort as the perceived dispensability of their efforts for the group success increases’’ (p. 78). In other words, they feel that the group is doing enough and that they don’t have to contribute. Social loafing (Latane ́ , Williams, & Harkins, 1979) exists when group members exert less effort as the perceived salience of their efforts for the group success decreases. In other words, as the group size increases so does the anonymity and the non-participation. The social loafer differs from the free rider in that the former lacks the motivation to add to the group performance, while the latter tries to profit from others while minimizing essential contributions. Finally, the sucker effect (Kerr, 1983) exists when the more productive group members exert less effort as the awareness of co-members free-riding increases. That group refuse to further support noncontributing members (they refuse to be ‘suckers’) and therefore reduce their individual efforts” (p. 339-40)
ian august

Clearswift's 'Web 2.0 in the Workplace' report launched | Dynamic Business - Small Busi... - 0 views

  • Independent international research undertaken by Clearswift in 2007 found that just 11% of global businesses were making use of Web 2.0 technologies such as Facebook and Salesforce.com
  • Three years on, the latest figures show over two-thirds of companies are allowing and encouraging the use of web collaboration or social media tools in the workplace.
  • Australian business users enjoy high use of Web 2.0 technologies, such as collaborative meeting, intranet, financial, CRM and social networking applications. However, they appear the least concerned about the security implications (at 53%) despite ranking second highest of respondents who have sent
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  • content via email or online applications they later regretted (29%).
  • however the research shows that half of managers believe that web collaboration te
  • ology is now ‘critical’ to the future success of their business.”
  • Barriers to adoption: Barriers to adoption of social media have shifted from productivity to focus on security, with 53 percent of companies concerned about security threats and 31 percent concerned about data breaches.
Teresa Dobler

Large Group Collaboration with Gapps - EdTechTeam - 0 views

  • divide a document into editable regions to avoid overwriting and general confusion
  • Never allow anonymous editing
  • Create your folder structure early in the year
Teresa Dobler

Collaboration has been defined like a coordinated, synchronous activity that is the res... - 0 views

  • een shown thatwhen several users, each with his own personal input device but with a shared scree
lkryder

Mind Mapping Software - Create Mind Maps online - 1 views

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    collaborative mindmap site - very cool. Limited tools in free version, and only allowed a few maps. But right now you can get a edupersonal year for $30 which I think is well worth it. It is a very cool tool
Heather Kurto

http://www.mentormob.com/hosted/cards/71141_b44ac5ed2dac0a90985e4d8a0c2901b3.pdf - 0 views

    • Heather Kurto
       
      z, 'Colleges and universities ought to be concerned not with how fast they can "put their courses on the Web" but with finding out how this technology can be used to build and sustain learning communities' (1998, p. 7). Furthermore, the world's increasing dependence on lifelong access to new knowledge is transforming the landscape of higher education and forcing the academy to rethink virtually all of its systems and traditions (Rowly et al., 1998).
    • Heather Kurto
       
      Criticalness - looking at the underlying assumptions, looking at theory base; * Scholarship - quality of the writing/discourse community. Ability to use language to refer to other people such as other scholars. Are we referencing each other? Are we learning from each other?; * Connection to experiences - building on our learning from ideas and concepts gained from our experiences as educators and learners; and * Professionalism - acting professionally, using the correct grammar and contributing on time (Article No. 78)
    • Heather Kurto
       
      My objectives in developing this course were twofold. Firstly, the aim was to promote interactions amongst learners and to promote interactions between the learners and myself. Secondly, the aim was to create a student-centred approach to learning where students could own their learning and feel a sense of responsibility towards their own and the learning of others. 
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    • Heather Kurto
       
      Using social constructivism as a referent for my teaching approach, I encouraged students to engage in peer learning through focused discourse that was based on the theoretical ideas they read and shared with others. It was made clear to the students that the unit, and in particular the Activity Room (as the hub of the unit), was designed based on social constructivist theory to enhance opportunities for peer learning
    • Heather Kurto
       
      Are you helping your peers to improve?  * How are you continuing/promoting the conversation? Conversation suggests a 'dialogue', a going back and forth rather than merely a one-way-one-time posting. 
    • Heather Kurto
       
      When borne out in practice, social constructivism can be facilitated through activities that involve peer-learning, reflective thinking and the joint construction of knowledge.
    • Heather Kurto
       
      students also need induction on how to work on line. In particular, they need scaffolding in relation to collaborative learning and reflective thinking, which are the more challenging, yet, elusive aspects of online learning.
    • Heather Kurto
       
      y, systems need to be set up in order that students can easily collaborate and benefit from the advantages of the technology that is available
Heather Kurto

JTE v24n1 - Transfer of Learning: Connecting Concepts During Problem Solving - 0 views

  • There are several factors that affect learning transfer. These include whether students understand or simply memorize knowledge, the amount of time spent on learning the task, the amount of deliberate practice that is done beyond learning the task, the motivation of the student, how the problem is represented, the transfer conditions, and the metacognition of the solver (Dweck, 1989; Ericsson, Krampe, & Tesch-Romer, 1993; Johnson et al., 2011; Palinscar & Brown, 1984; Singley & Anderson, 1989).
  • A student’s comprehension of a problem and his or her ultimate ability to transfer concepts learned previously to the current problem is inextricably linked to his or her ability to properly represent the problem.
  • ognitive research shows that the organization of learning and how new learning relates to what a student already knows are the strongest predictors of how well a student will transfer knowledge (National Research Council, 2000). Schunn and Silk (2011) articulated, however, that in science and engineering students often “lack relevant conceptual frameworks or have frameworks that are not developed enough to support new learning adequately” (p. 9). The absence of such frameworks makes it difficult for students to connect and apply other knowledge where relevant.
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  • The problem solving process begins as soon as the problem solver generates enough information about the problem space to gain an understanding of the problem.
  • Representation in the problem-solving process refers to how the solver mentally represents the problem. The solver’s representation of the problem is directly related to his or her existing knowledge structure of the content of the problem.
  • Students have to increase their reflective practice to aid their metacognition and transfer of STEM concepts.
  • Different individuals have different conceptual knowledge and will make different associations to their knowledge. Exposure to the constraints and affordances of a particular context in which a problem exists will invariably influence the way in which the student represents a problem in a similar context.
  • Sanders (2009) admitted that it is difficult to prepare a teacher that is competent in all three bodies of knowledge, given the volume of content knowledge necessary to be an effective science, mathematics or technology educator.
  • This pedagogical approach is not without its challenges, as students may still compartmentalize their knowledge. Also, it is often difficult logistically and in terms of instructional timing for teachers across STEM discipline to collaborate effectively (Crismond, 2011; Kimbell & Stables, 2008).
  • Good and poor problem solvers differ in their recall of information from previously encountered problems and by extension their ability to transfer concepts to the target problem. This difference exists because poor problem solvers tend to remember surface similarities between problems, while good problem solvers remember underlying conceptual structures that make two problems similar although they have different surface features (Sutton, 2003).
  • Until student assessment methods are modified to reflect less dependency on standardized tests, engineering and technology educators will garner greater collaboration from math and science teachers when the latter can see that engineering and design-based curriculums does improve students’ ability to solve standardized test problems.
Diana Cary

Taylor & Francis Online :: Using Web tools, collaborating, and learning online - Distan... - 1 views

  • sing technology and learning collaboratively online included getting to know each other, respecting individual differences, negotiating meaning with others, and self‐regulating.
  • understanding of key design elements for online courses: a delicate balance between structure and dialogue in transactional distance, and the development of a sense of community.
Diana Cary

Facilitating Interaction in Computer Mediated Online Courses - 0 views

  • In order to change to a learner-controlled instructional system and to maximize interaction, I had to change my role from that of a teacher at the front of the classroom and the center of the process to that of facilitator who is one with the participants and whose primary role is to guide and support the learning process.
  • The result was a course designed as a learner-centered system based on dialogue and cooperation among students (1992, p. 61).
  • Such a move engenders a radical shift in the power and interaction structures in the classroom as the students must accept the responsibility for their own knowledge creation, and the instructor must relinquish a certain amount of control over the process.
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  • control
  • From oracle and lecturer to consultant, guide, and resource provider From passive receptacles for hand-me-down knowledge to constructors of their own knowledge Teachers become expert questioners, rather than providers of answers
  • Students become complex problem-solvers rather than just memorizers of facts
  • Teachers become designers of learning student experiences rather than just providers of content Students see topics from multiple perspectives
  • Teachers provide only the initial structure to student work, encouraging increasing self- direction Students refine their own questions and search for their own answers
  • Teacher presents multiple perspectives on topics, emphasizing the salient points Students work as group members on more collaborative/cooperative assignments ; group interaction significantly increased
  • From a solitary teacher to a member of a learning team (reduces isolation sometimes experienced by teachers) Increased multi-cultural awareness
  • From teacher having total autonomy to activities that can be broadly assessed Students work toward fluency with the same tools as professionals in their field
  • From total control of the teaching environment to sharing with the student as fellow learner More emphasis on students as autonomous, independent, self-motivated managers of their own time and learning process
  • More emphasis on sensitivity to student learning styles Discussion of students’ own work in the classroom
  • Teacher-learner power structures erode Emphasis on knowledge use rather than only observation of the teacher’s expert performance or just learning to "pass the test" Emphasis on acquiring learning strategies (both individually and collaboratively) Access to resources is significantly expanded
Gary Bedenharn

https://www.msu.edu/~mannandr/documents/analysistechinnovation.pdf - 0 views

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    Online Word Processing Applications for  Collaboration, Peer Editing, and Teacher Review.  
Joan McCabe

20 ways to make the lecture more participatory - 0 views

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    Includes various methods from the start of the lecture to the finish of the lecture to make it more participatory, collaborative, interactive, and engaging.
Lisa Martin

Benefits of Digital Storytelling - 0 views

  • Digital storytelling enhances not only the students literacy development but also their social-emotional development.
    • Lisa Martin
       
      The more I saw about digital storytelling, the more I realized it's potential for building self esteem. There is no "wrong" answer here. Everyone can be successful.
    • Lisa Martin
       
      As I looked at countless resources for self esteem building activities, I realized that I was lacking a truly collaborative activity in my course. I thought that digital story telling would be a fun, stress-free way for the girls to work together and connect with each other.
  • is that with digital storytelling students may use a real and authentic voice. This is of course very empowering in terms of motivation.
    • Lisa Martin
       
      I love the idea of the girls being able to use their "voice" as soon as possible in my course. I want to use this activity in the first module as another "icebreaking" activity on top of my voicethread.
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  • but their ability to tell their own story, students with learning difficulties tend to do well with digital storytelling projects.
    • Lisa Martin
       
      I also like that digital storytelling allows for girls of all ability levels to participate. I could really make it a fun activity with the emphasis on the story itself, not their writing abilities.
  • another benefit of digital storytelling, is that students, when given the choice, most often will choose to talk about something they are passionate about; thus creating engagement for the creator of the digital story
    • Lisa Martin
       
      I love that this activity will give students freedom and choice to add anything they want. We all know that giving students choice leads to them being for satisfied :-)
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    As I looked at countless resources for self esteem building activities, I realized that I was lacking a truly collaborative activity in my course. I thought that digital story telling would be a fun, stress-free way for the girls to work together and connect with each other.
diane hamilton

The Jigsaw Classroom: Overview of the Technique - 1 views

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    description of jigsaw process to small group collaborative learning
Gary Bedenharn

04_1127.pdf (application/pdf Object) - 1 views

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    Article on how collaboration and community are main factors in developing an effective online learning environment.
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    Working in groups in an online setting can be tricky. In one of the classes we used Titan Pad, which acts as a big instant messanger. We would share ideas and post parts to a project. Here an example of one I used: http://titanpad.com/MRYfaMK1Np
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