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Selecting The Right Event Management Software For Your Business - 0 views

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    Brevity Software is a event management software company providing powerful, user-friendly, flexible tools and also offers great degree of customization with ease of management. Get Free Quote Now!
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Social Networks Getting Slightly Less Social: Study - 5 views

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    Users of online social network sites such as Facebook are increasingly editing their pages and tightening their privacy settings as they seek to protect their reputations in the age of digital sharing, a Pew Research Center survey said on Friday.
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Reputation Management and Social Media [Pew Research] - 5 views

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    A PEW research study conducted in 2009 and released this week (May 27, 2010) shows that young people are actually more mindful of online reputation and guard their personal information more than older ones. Among age groups, internet users ages 30-49 are the most likely to worry about the amount of information available online: 38% say they are concerned, compared with 30% of users ages 18-29, 31% of those ages 50-64 and 23% of those 65 and older.
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Quest Atlantis - 3 views

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    Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-16, in educational tasks. Participation in this game is designed to enhance the lives of children while helping them grow into knowledgeable, responsible, and empathetic adults.
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Google Family Safety Center - 6 views

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    We know how important it is to protect and educate young people on using the Internet and want to provide all of our users with a safe experience. When it comes to family safety, we aim to: * Provide parents and teachers with tools to help them choose what content their children see online * Offer tips and advice to families about how to stay safe online * Work closely with organizations such as charities, others in our industry and government bodies dedicated to protecting young people
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Cell Phone Safety - 0 views

  • The fact that cell phones pose a great risk when combined with driving cannot be of any surprise to anyone. Let’s face it. First, drivers must take their eyes off the road while dialing. Second, people can become so absorbed in their conversations or other cell phone use that their ability to concentrate on the act of driving is severely impaired, jeopardizing the safety of vehicle occupants and pedestrians alike.
  • Time Away from Homework. Technology affords teens (and adults) a host of ways to do something other than what they are supposed to, in this case homework.
  • Mounting Minutes ($$$) Since consumers must be 18 in order to purchase a cell phone contract in the United States, most parents are buying the phones their children carry. This is good news because parents can choose a plan that fits how the cell phone will be used and can review monthly cell phone bills which typically includes a log itemizing phone activity. However, problems still exist. For one, children can quickly go over their allotted minutes for the month which can leave their parents with bills that can easily approach hundreds of dollars for the month.
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  • Cell Phones and Gaming According to Sullivan (2004)3, when cellular phone games were simple, such as the knockoffs of the Atari-era "Breakout," there wasn't much to worry about. But newer phones with color displays and higher processing power create a landscape that might make some parents worried about what their kids are playing on the bus home from school.
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    Today's cellular phones (cell phones) are more than just phones, they are hightech appliances that also serve as a mini-computers. Cell phones are electronic gadgets that allow users to surf the web, conduct text chats with others, take photos, record video, download and listen to music, play games, update blogs, send instant text messages to others, keep a calendar and to-do list, and more, much more. But cell phones also carry risks and cause distractions.
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Researchers help define next-gen social networking - 0 views

  • The researchers also discussed opinions, some of them perhaps surprising, on other notable subjects in the online social-networking space. Lawley, who has a 14-year-old son, said she is strongly against some of the restrictive methods used online to segregate adults from children in an attempt to protect kids from predators. On Second Life, for example, she can't interact with her son because he has to be in the teen grid and she has to be in the adult grid.
  • "So I don't learn from him about how to use technologies, and he doesn't learn from me about how to interact in a social context," she said. Shutting down sites or trying to shut out people won't solve the problem of sexual predators, she said. "We don't talk about shutting down the Catholic Church," she said, referring to the clergy sex-abuse scandal. "Sexual deviancy isn't unique to the online world."
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    Users need the ability to build small communities, rather than being forced into large ones
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Twitter and Plurk: What Parents Should Know - 0 views

  • While there is nothing inherently dangerous in the sites themselves, there is the risk that teens could use microblogs to reveal personal information or engage in a relationship with someone whose intentions are less than honorable. And like any other form of communication, the door is open for a teen to take risks such as talking about sex with strangers (albeit in relatively short bursts) or getting together with someone they meet through a microblog.
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    Services like Twitter and Plurk let people post very short messages (140 characters or less) to their friends and acquaintances. Founded in 2006, Twitter has attracted millions of users who keep people posted about what they're doing and thinking. It can be as simple as "I'm standing in line at the grocery store" to as profound as a quick comment about a political candidate, a world event or a new book. There's even a video spin-off of this concept called 12 Seconds that allows people to post video clips no longer than 12 seconds.
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Parents learn how to safeguard children against portable pornography - 0 views

  • Along with marketed content for the PlayStation Portable, Nicolakis said Playboy started a service called iBod. The service started in 2005 and allows users to download soft porn to their device. Wallpaper of nude photos and explicit ring tones are some of the other materials available through built-in Web browsers in portable devices like the iPhone, Nicolakis said, and parental safeguards are nonexistent or just now becoming available. He said another avenue for pornographic material is user-generated photos or videos sent from cell phone to cell phone. Teens are reportedly taking sexually explicit photos of themselves and sending them to friends, but the images can easily be sent without consent to others, Nicolakis said. "That's child pornography, and that's a felony," he said. "If you think you're immune to it here in Modesto, you're wrong. It's probably already happened, you just don't know yet.
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    Diane Hillas considers herself illiterate when it comes to technology, so she was surprised to hear her 12-year-old son's PlayStation Portable game console can be used to download Internet pornography. The 51-year-old Modesto mother of three was at a cyber safety seminar at Modesto's Greek Orthodox Church of the Annunciation on Saturday afternoon, and said she would check every portable communication device her family owns once she got home.
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Blogs allow kids at Gilbert school to express feelings - 0 views

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    Students, administrators and teachers at Gilbert Classical Academy have a new tool to express themselves that is rarely tapped by schools as a teaching aid: blogs. Blogs have been available on the Internet for years, offering Web users an opportunity to opine on various subjects and post images in a personal journal that anyone on the Internet can read. But schools have generally not utilized them as a classroom tool because officials have such worries as: What if inappropriate messages are posted? What if a hacker steals personal information on a child or staff member?
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In age of social networks, can AIM keep up? - 0 views

  • Then, social networking started taking off. First came Friendster, then MySpace and Facebook, and now Twitter. The popularity of texting began soaring, too. All of this makes me wonder: What is Time Warner-owned AOL Instant Messenger doing to ensure that aging Millennials like me keep instant messaging a part of their daily routine?
  • AOL spokeswoman Erin Gifford said she wasn't sure what efforts the company was deploying to keep 20-somethings interested in messaging. That's not to say AOL Instant Messenger, which debuted in 1997, hasn't remained popular. It currently has about 30.4 million active users in the United States, making it the most popular instant messenger service in the country.
  • AIM's sweet spot is people between the ages of 13 and 24. They make up about 49 percent of all AOL instant messenger users. That leaves 51 percent of us who are 25 and older.
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    What is AOL Instant Messenger doing to ensure that aging Millennials keep instant messaging? Data from the Pew Center Internet & American Life Project shows that instant messaging habits are staying steady with about 75 percent of teens ages 12 to 17 using instant messenger services. That number has stayed the same since 2000.
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Preferring the Web Over Watching TV - 0 views

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    Parents who worry that their children watch too much television can take heart: a bigger concern may be children spending too much time online. For children ages 10 to 14 who use the Internet, the computer is a bigger draw than the TV set, according to a study recently released by DoubleClick Performics, a search marketing company. The study found that 83 percent of Internet users in that age bracket spent an hour or more online a day, but only 68 percent devoted that much time to television.
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Student Internet Agreement - 0 views

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    School districts student and Parent Internet & User Agreements for access to the district network.
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Top 8 workarounds of kid virtual-world users - 0 views

  • The Atlanta-based parenting columnist, former elementary school teacher, kids' pop culture expert, author, and mother of four spent a couple of weeks in Club Penguin to learn what her eight-year-old son might experience there. She didn't like everything she saw.
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    Anne Collier [NetFamilyNews] reports on the Top 8 workarounds of kid virtual-world users - as relayed by Sharon Duke Estroff, who spent a couple of weeks on Club Penguin observing what her 8-year-old son might experience there.
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Woman Accused in MySpace Suicide Case Seeks to Have Charges Dismissed - 0 views

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    "The lawyer for a Missouri mother accused of creating a fake MySpace page to harass a 13-year-old girl is arguing that charges should be tossed out of court because if she is guilty, then so are millions of Internet users every day."
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Cyberstalkers -- Today's Wild West Villains - 0 views

  • Education is the key. Teach children safe practices for online use. Help them learn to spot the dangerous alleyways of that Internet boomtown. They need to learn who the law is, and who the desperados are.
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    Do kids really know who they are communicating with online? Posting too much personal information online makes it easy for internet users, posing as friends, to gather details about personal lives that could be used in unintended ways.
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Code of Best Practices in Fair Use for Online Video /Publications - 0 views

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    Center for Social Media at American University. A distinguished panel of experts, drawn from cultural scholarship, legal scholarship, and legal practice, developed this code of best practices, informed by research into current personal and nonprofessional video practices ("user-generated video") and on fair use.
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Curriculum Idea: Five Steps to Combat Bullying Using Comic Life - 0 views

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    Teacher's idea on how to make bullying awareness important and exciting for third-and fourth-grade students by having them create comic strips using Comic Life, one of the new programs available for Macs. With the aid of ready-made templates, word bubbles, pictures, etc., users easily create a comic strip.
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Second Life could sexually exploit children via Internet - 0 views

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    With nearly 13 million online users, the rapidly expanding virtual world Second Life is a risk for children, who could be sexually exploited, U.S. Rep. Mark Kirk (R-Ill.) said Monday."This Second Life is a new scare, unchartered territory," Wilks said at a news conference Monday with Kirk at the Mt. Prospect Police Department. "It hits home." Kirk said he knew of no cases in which children were targeted by sexual predators on Second Life, but he said he considers the virtual world an emerging danger.
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Court sides with MySpace in suit over sex assault - 0 views

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    The 5th U.S. Circuit Court of Appeals upheld the dismissal of a lawsuit that a Texas girl's family filed against MySpace and its parent company, News Corp. The family said MySpace didn't protect young users from sexual predators.The court ruled that the Communications Decency Act of 1996 "bars such lawsuits against Web-based services like MySpace."
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