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Anne Bubnic

ReadWriteThink: Online Profile: Learning Beyond the Classroom - 0 views

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    n this activity, teenagers explore online names by looking at sample e-mail addresses to determine what they can tell about the person who uses the account. After this exploration, teens choose a screen name or e-mail address for themselves as well as decide on personal details to include on a safe online profile.
Anne Bubnic

Digital Natives: The Way We Remember Now - 1 views

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    Interesting perspective from a Berkman researcher on how our "memories" of events an are changing with use of the Internet and collaborative participation. Even rote memory of significant dates in History has changed because digital natives know they can find the info on the Internet so easily. Would be an interesting discussion to have with high school students.
Anne Bubnic

Games rule! Most popular keyword search by K-12 students - 0 views

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    Every day, across the nation, our digitally native students are punching search terms into their school's Internet browsers. But which keywords are they searching for most? Starting today, a top 15 list of the most active search terms will be available on Thinkronize, Inc's netTrekker site
Anne Bubnic

Young Minds, Fast Times: The Twenty-First-Century Digital Learner - 0 views

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    How tech-obsessed iKids would improve our schools. One of the strangest things in this age of young people's empowerment is how little input our students have into their own education and its future. Kids who out of school control large sums of money and have huge choices on how they spend it have almost no choices at all about how they are educated -- they are, for the most part, just herded into classrooms and told what to do and when to do it.
Anne Bubnic

Microsoft Digital Citizenship Curriculum [Grades 5-8] - 1 views

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    Microsoft offers this free digital citizenship curriculum to educators. The four units of study are all related to creative rights. They are downloadable as PDF files and include pre- and post-assessment materials. The program is aligned with ISTE Standards and the American Association of School Libraries. It is also endorsed by the National Council on Economic Education.
Anne Bubnic

Student Speech Rights in the Digital Age - 0 views

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    Last year, the Court ducked an opportunity to determine in Morse v. Frederick whether public schools have authority to restrict student speech that occurs off of school grounds. The Court's refusal to address this issue was unfortunate. For several decades lower courts have struggled to determine when, if ever, public schools should have the power to restrict student expression that does not occur on school grounds during school hours. In the last several years, however, courts have struggled with this same question in a new context -- the digital media. Around the country, increasing numbers of courts have been forced to confront the authority of public schools to punish students for speech on the Internet. In most cases, students are challenging punishments they received for creating fake websites mocking their teachers or school administrators or for making offensive comments on websites or instant messages. More often than not, the lower courts are ruling in favor of the schools.
Anne Bubnic

Engaged Youth: Civic Learning Online - 0 views

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    Digital media technologies offer unprecedented opportunities to help young citizens learn to engage with public life. The Civic Learning Online project explores the question of how informal online environments can effectively engage the citizenship and learning styles of younger generations.The site aims to create a set of civic learning standards and tools to help young people develop effective public voices and sustainable advocacy networks.
Anne Bubnic

Digital Natives & Visual Literacy» Got Missiles? - 0 views

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    With Photoshop's ease in alteration of photos, students need to be taught to authenticate visual and textual information as part of any good digital literacy program. A recent photograph of Iranian missles was displayed by many prominent news organizations (including the BBC, the L.A. Times, and the New York Times) before it was noted that portions of the dust clouds beneath the missiles were identical. Online news sites have been abuzz all morning, engaged in a debate over what, exactly, this means. As the New York Times notes, this is not the first time Iran's state media has altered photographs for political ends.
Anne Bubnic

Berkman Center for Internet and Society [Live Webcasts] - 0 views

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    This research group out of Harvard includes Danah Boyd. Live web casts and chat. The Berkman Center's Interactive collection features conversations with and talks by leading cyber-scholars, entrepreneurs, activists, and policymakers as they explore topics such as: the factors that influence knowledge creation and dissemination in the digital age; the character of power as the worlds of governance, business, citizenship, and the media meet the Internet; and the opportunities, role, and limitations of new technologies in learning.
Anne Bubnic

Digital Citizenship (High School) - 0 views

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    The following resources were been compiled by Alec Couros to help high school students understand issues related to digital citizenship such as: cyberbullying, social networking, online safety and ethics, and critical media literacy.
Anne Bubnic

Are kids different because of digital media? [MacArthur Fdn] - 0 views

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    The MacArthur Foundation is exploring how technology is changing kids and learning. This is a great video to use as an introduction at your next workshop.
Anne Bubnic

Internet 2: K20 Initiative/Global Learning - 0 views

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    Internet2 is a non-profit membership organization of 208 universities working in conjunction with government and industry to operate a private national Internet Protocol (IP) network reserved for the exclusive use of the US research and education (R&E) community.As the national R&E backbone, the Internet2 Network provides connectivity between institutions and connectivity to international research and education networks thereby providing access to the global research and education community. While there are many benefits of using Internet2 in the classroom here are the top three for K12:
    1. Immediate access to experiences and expertise
    2. Access to rich multi-media digital collections and resources
    3. A truly global education network at your fingertips.

    In California, we have a localized statewide version of this effort called K12 High Speed Network/K12HSN

Anne Bubnic

Lesson Plan: Life Online - 0 views

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    Digital technology has had a tremendous impact on our lives. Although the Internet and cell phones have been in wide use for only a couple of decades, most of us can hardly remember a time before they existed or imagine how we would function without them. How have the accessibility of these technologies, and the ease with which we are now able to share information, changed the way we communicate? And how can young people in particular better deal with the issues that might arise from being able to communicate so quickly and easily with so many people? This activity will help students recognize and address these issues. Note: Registration for this site may be required, but it's simple and easy.
Noelle Kreider

Re-Imagining Learning - Helping Youth Navigate the Online World - 5 views

  • GoodPlay Project is exploring the impact of digital media on young people's ethical development, with a focus on identity, privacy, ownership and authorship, credibility, and participation. Based on the results of a survey of young people on these themes, Gardner is developing curricula for parents and teachers on how to teach ethics in the digital age.
  • youth are making important ethical decisions at a younger age than their parents did. "As a citizen, you are supposed to know the rules and not just promote self-interest.
  • children report that the Internet is a more credible source of information for school papers or projects than books.
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  • Because of digital media and human mobility, communities may not be geographically bound. Instead, they are bound by common interests
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    being a citizen in today's society has very different issues and challenges, presented to the next generation at increasingly younger ages. "The ability to participate in a responsible way online is part of what kids have to learn about becoming responsible members of the public."
Anne Bubnic

Rupert Murdoch: Big Man On Campus - 0 views

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    Heading back to college this fall? Rupert Murdoch will be waiting. In May, his Fox News subsidiary bought a minority stake in a Web video-based college news network featuring student reporters called Palestra.net. This fall, he'll be ramping up the partnership. It's the latest--and boldest--move by a major media company to capitalize on America's some 6.1 million undergrads.
Anne Bubnic

Libraries booking young video gamers - 0 views

  • The American Library Association has announced a new project funded with a $1 million grant from the Verizon Foundation, the charitable branch of Verizon Communications.
  • Libraries that already have mature gaming systems in place will be studied to gauge how electronic games improve players' literacy skills. Then, a dozen leading national gaming experts, including a Tucson librarian, will build a tool kit that libraries across the country can use to develop gaming programs.
  • There's growing evidence that games in general, from the traditional board versions to electronic and online ones, support literacy and 21st-century learning skills, she said, though libraries have been slow to capitalize on them.
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  • for the first time ever this year, the American Library Association's annual conference had a gaming pavilion, showcasing efforts to reach a demographic — tweens, teens and 20-somethings — that's tough to pull into the library.
  • Then there's just the overall focus on puzzle-solving, Danforth noted. Unlike books, games often have multiple story lines, depending on decisions that gamers make along the way. In the overall scheme of things, deploying a warrior for one job and a wizard for another isn't that much different from a boss sending an engineer out for one task and a public relations professional for another.
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    If you made a list of sounds you might hear at your local library, the rumbling of explosions and the loud hum of race-car engines probably wouldn't rank high on it. But in a darkened room at the Quincie Douglas Branch Library, about 20 preteens and teens gather around two screens. It's a mostly soundproof room, to make sure their efforts to rack up points on Nintendo's Wii and PlayStation 2 don't bother the consumers of decidedly more static media. It's a sight that could become more frequent at a library near you.
Anne Bubnic

What Would Madison Avenue Do? Marketing to Teens - 0 views

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    From Anastasia Goodstein: Here are some of the lessons I've learned from studying young peoples' online habits, helping to launch a number of successful Web sites and TV properties for teens and twentysomethings, and founding a blog about youth culture for media and marketing pros.
    1. Teens are multitaskers.
    2. Teens prefer byte-sized entertainment.
    3. Teens expect content on demand
    4. Teens want to participate.
Anne Bubnic

Living and Learning with New Media [Research] - 0 views

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    Living and Learning with New Media: Summary of Findings from the Digital Youth Project
Anne Bubnic

Professor Garfield Foundation: Internet Safety and You - 1 views

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    Yes that Garfield! Garfield animated comics educate kids about cyberbullying and online safety. Other topics in development include digital and media literacy. Students watch animated lessons, try interactive/guided practice and apply interactive knowledge to earn safety certificates. Teacher lesson plans can be downloaded.
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