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Ari Kewalramani

Gendercide Watch: Female Infanticide - 0 views

  • female infanticide reflects the low status accorded to women in most parts of the world
  • murdering girls is still sometimes believed to be a wiser course than raising them
  • that "Sons are called upon to provide the income; they are the ones who do most of the work in the fields.
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  • igh value given to males decreases the value given to females."
  • dowry and wedding
  • to more than a million rupees
  • average civil servant earns about 100,000 rupees
  • In many cases, of course, the women are not independent agents but merely victims of a dominant family ideology based on preference for male children."
  • 3,500 abortions of female fetuses annually
  • Rajasthan,
  • UNICEF
  • Bombay in 1984 on abortions after prenatal sex determination stated that 7,999 out of 8,000 of the aborted fetuses were females.
  • Rajasthan and Uttar Pradesh [states], it is usual for girls and women to eat less than men and boys and to have their meal after the men and boys had finished eating.
  • it is usually boys who have preference in health care
  • clothing
  • morbidity.
  • Indian state governments have sometimes taken measures to diminish the slaughter of infant girls and abortions of female fetuses.
  • f one parent undergoes sterilization, the government will give the family [U.S.] \\$160 in aid per child.
  • tate with one or two daughters and no sons
  • The money will be paid in instalments as the girl goes through school. She will also get a small gold ring and on her 20th birthday, a lump sum of $650 to serve as her dowry or defray the expenses of higher education. Four thousand families enrolled in the first year," with 6,000 to 8,000 expected to join annually (as of 1994
  • suffer
Ari Kewalramani

BBC NEWS | South Asia | India 'loses 10m female births' - 0 views

  • prenatal selection and selective abortion was causing the loss of 500,000 girls a year.
  • 1998.
  • among educated women but did not vary according to religion.
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  • more common
  • 1,000 male babies born in India, there were just 933 girls.
  • year 2001
  • They found that there was an increasing tendency to select boys when previous children had been girls
  • preceding child was a girl,
  • ratio of
  • girls to boy
  • 759 to 1,000.
  • fell even further when the two preceding children were both girls.
  • third child born
  • 719 girls to 1,000 boys.
  • for a child following the birth of a male child, the gender ratio was roughly equal.
  • suggested half a million girls were being lost each year.
  • an extra pair of hands on the farm.
  • inferior and a liability - a bride's dowry can cripple a poor family financially.
  • girl child
  • where boys
  • Ultrasound machines must be officially registered but many are now so light and portable, they are hard to monitor.
  • doctors
  • must not tell couples the sex of a foetus, in practice, some just use coded signals instead, our correspondent says.
Ari Kewalramani

Missing women of Asia - Wikipedia, the free encyclopedia - 0 views

  • in the form of selective abortion and perhaps even infanticide and female infant neglect - that is the cause of the skewed gender ratio.[6]
  • If the first child was male, then the sex of the subsequent children tended to follow the regular, biologically determined sex pattern
  • However, if the first child was female, the subsequent children had a much higher probability of being male, indicating that conscious parental choice was involved in determining the sex of the child.
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  • preference for boys and the resulting shortage of girls was even more pronounced in the more highly developed Haryana and Punjab regions of India than in poorer areas,
  • high prevalence of this prejudice among the more educated and affluent women (mothers) there.
  • Only recently and in some countries (particularly South Korea) have the development and educational campaigns begun to turn the tide, resulting in more normal gender ratios.[9]
  • Punjab
  • 1980s, girls were not receiving inferior treatment if a girl was born as a first child in a given family, when the parents still had high hopes for obtaining a son later. Subsequent births of girls were however unwelcome, because each such birth diminished a chance of the family having a son.
  • educated women would have fewer offspring, and therefore were under more acute pressure to produce a son as early as possible
  • affluent families opt for an abortion
  • r if a girl is born
  • decrease her chance of survival
  • One reason for parents, even mothers, to avoid daughters
  • As parents grow
  • expect much more help and support from their independent sons, than from daughters, who after getting married become in a sense property of their husbands' families
  • Women are also often practically unable to inherit real estate, so a mother-widow will lose her family's (in reality her late husband's) plot of land and become indigent if she had had only daughters.
  • Poor rural families have meager resources to distribute among their children, which reduces the opportunity to discriminate against girls.[9]
  • South Korea has led to a sweeping change in social attitudes and reduced the preference for sons
  • rapid economic development, combined with policies that seek to promote gender equality
  • sex ratio transition
Adya Saigal

Australia Introduces Body-Image Standards for Fashion Industry: Glossed Over - 0 views

  • Recommendations include disclosing and avoiding the digital enhancement of images; banning ultra-thin female models or overly muscular male ones, in addition to models under the age of 16 to advertise adult clothes; employing a greater diversity of ethnicities and model body sizes; eschewing editorial and advertising content that promotes negative body image through rapid weight loss and cosmetic surgery, and, for retailers, carrying a wider variety of clothing sizes that better reflects the demands of the community.
  • “ultra-thin female models or overly muscular male ones”
  • it should be that there is beauty in all sizes of bodies.
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  • “Fashion is for, generally speaking, women who are in good physical shape, who choose to take care of themselves.”
  • So larger sizes don’t sell as well as smaller sizes…but she doesn’t stock as much larger-sized merchandise.
Ben Walters

Were video games to blame for massacre? - Technology & science - Games - msnbc.com - 0 views

  • The shooting on the Virginia Tech campus was only hours old, police hadn't even identified the gunman, and yet already the perpetrator had been fingered and was in the midst of being skewered in the media.
  • Video games. They were to blame for the dozens dead and wounded. They were behind the bloodiest massacre in U.S. history. Or so Jack Thompson told Fox News and, in the days that followed, would continue to tell anyone who'd listen.
  • But whether Seung-Hui Cho, the student who opened fire Monday, was an avid player of video games and whether he was a fan of "Counter-Strike" in particular remains, even now, uncertain at best.
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  • Meanwhile, in the aftermath of the school shootings and the finger-pointing that followed, game players and industry advocates say they're outraged that the brutal acts of a deeply disturbed and depressed loner with a history of mental illness would be blamed so quickly on video and computer games. They say this is perhaps the most flagrant case of anti-game crusaders using a tragedy to promote their own personal causes.
  • "It's so sad. These massacre chasers — they're worse than ambulance chasers — they're waiting for these things to happen so they can jump on their soapbox," said Jason Della Rocca,
    • Ben Walters
       
      'common sense tells me'
  • When Jack Thompson gets worked up, he refers to gamers as "knuckleheads." He calls video games "mental masturbation." When he's talking about himself and his crusade against violent games, he calls himself an "educator." He likes to use the word "pioneer."
  • On those rare occasions when a student opens fire on a school campus, Thompson is frequently the first and the loudest to declare games responsible. In recent years he's blamed games such as "Counter-Strike," "Doom" and "Grand Theft Auto III" for school shootings in Littleton, Colo., Red Lake, Minn. and Paducah, Ky.
  • He's blamed them for shootings beyond school grounds as well. In an attempt to hold game developers and publishers responsible for these spasms of violence, Thompson has launched several unsuccessful lawsuits.
  • "It disgusts me," said Isaiah Triforce Johnson, a longtime gamer and founder of a New York-based gaming advocacy group that, in response to the accusations, is now planning what is the first ever gamer-driven peace rally. 
  • Microsoft did not create "Counter Strike" but did publish a version of it for the Xbox.
  • authorities released a search warrant listing the items found in Cho's dorm room. Not a single video game, console or gaming gadget was on the list, though a computer was confiscated. And in an interview with Chris Matthews of "Hardball," Cho's university suite-mate said he had never seen Cho play video games.
  • "This is not rocket science. When a kid who has never killed anyone in his life goes on a rampage and looks like the Terminator, he's a video gamer,"
  • And in a letter sent to Bill Gates Wednesday, he wrote: "Mr. Gates, your company is potentially legally liable (for) the harm done at Virginia Tech. Your game, a killing simulator, according to the news that used to be in the Post, trained him to enjoy killing and how to kill."
    • Ben Walters
       
      See how bad his research is, the only possibility of him ever playing a game was on his computer, yet he blames Microsoft, who created a game for the Xbox (which would be incompatible for a PC) for directly and massively influencing these events.
    • Ben Walters
       
      Counter Strike, the game he blamed for these killings, has two objectives. Protect an objective from a bomb that the team of terrorists are going to try to plant, or to plant this bomb. Neither of these objectives have to include murder, or solo missions.
  • Fed up with the scapegoating and lack of understanding, gamer groups have begun to get increasingly organized in their attempts to change public perception of their favorite hobby.
  • While Thompson concedes that there are many elements that must have driven Cho to commit such a brutal act, he insists that without video games Cho wouldn't have had the skills to do what he did. "He might have killed somebody but he wouldn't have killed 32 if he hadn't rehearsed it and trained himself like a warrior on virtual reality. It can't be done. It just doesn't happen."
  • Dr. Karen Sternheimer, a sociologist at the University of Southern Calfornia and author of the book " Kids These Days: Facts and Fictions About Today's Youth," disagrees. She believes that it didn't require much skill for Cho to shoot as many people as he did. After all, eye witness accounts indicate many of the victims were shot at point-blank range.
  • And for all of Thompson's claims that violent video games are the cause of school shootings, Sternheimer points out that before this week's Virginia Tech massacre, the most deadly school shooting in history took place at the University of Texas in Austin… in 1966. Not even "Pong" had been invented at that time.
  • Sternheimer says the rush to blame video games in these situations is disingenuous for yet another reason. Although it remains unclear whether Cho played games, it seems nobody will be surprised if it turns out he did. After all, what 23-year-old man living in America hasn't played video games?
  • "Especially if you're talking about young males, the odds are pretty good that any young male in any context will have played video games at some point,"
  • "I think in our search to find some kind of answer as to why this happened, the video game explanation seems easy," she says. "It seems like there's an easy answer to preventing this from happening again and that feels good on some level."
  • The blame game
  • Jason Della Rocca agrees. "Everyone wants a simple solution for a massively complex problem. We want to get on with our lives."
  • As the leader of an organization that represents video game creators from all over the world, Della Rocca knows the routine all too well.
  • Someone opens fire on a school campus. Someone blames video games. His phone starts ringing. People start asking him questions like, "So how bad are these games anyway?"
  • Of course, he also knows that this is far from the first time in history that a young form of pop culture has been blamed for any number of society's ills. Rock and roll was the bad guy in the 1950s. Jazz was the bad guy in the 1930s. Movies, paintings, comic books, works of literature…they've all been there.
  • Still, Della Rocca believes that people like Thompson are "essentially feeding off the fears of those who don't understand games."
  • For those who didn't grow up playing video games, the appeal of a game like "Counter-Strike" can be hard to comprehend. It can be difficult to understand that the game promotes communication and team work. It can be hard fathom how players who love to run around gunning down their virtual enemies do not have even the slightest desire to shoot a person in real life.
  • "It's the thing they don't understand," Della Rocca says. "It's a thing that's scary."
  • "You cannot tell me — common sense tells you that if these kids are playing video games, where they're on a mass killing spree in a video game, it's glamorized on the big screen, it's become part of the fiber of our society. You take that and mix it with a psychopath, a sociopath or someone suffering from mental illness and add in a dose of rage, the suggestibility is too high. And we're going to have to start dealing with that."
  • the members of Empire Arcadia — a grassroots group dedicated to supporting the gaming community and culture — have been so incensed by the recent attempts to blame video games for the Virginia Tech shootings that they've begun planning a rally in New York City with the assistance of the ECA.
  • "There we will protest, mourn and show how real gamers play video games peacefully and responsibly," organizer Johnson wrote on the group's Web site. "This demonstration is to show that gamers will not take the blame of this tragic matter but we will do what we can to help put an end to terrible events like this." Johnson says that, ultimately, he hopes the rally — scheduled for May 5 — will help people better understand video game enthusiasts like him. "We are normal people," he says. "We just play games."
Ari Kewalramani

Abortion, Infanticide Foeticide India - 1 views

  • According to a recent report
    • Ari Kewalramani
       
      50 million females have been omitted from the population in India because of discrimination against women.
  • (UNICEF)
  • up to 50 million girls and women are missing from India' s population as a result of systematic gender discrimination in India.
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  • most countries
  • 105 female births for every 100 males.
  • less than 93 women for every 100 men
  • Much of the discrimination is to do with cultural beliefs and social norms
  • norms
  • be challenged if this practice is to stop.
  • ultrasound scanners
  • advertise
  • spend 600 rupees now and save 50,000 rupees later.
  • avoiding a girl,
  • ing a large dowry on the marriage of her daughte
  • a family will avoid pay
  • According to UNICEF
  • the problem is getting worse
  • scientific methods of detecting the sex of a baby and of performing abortions are improving.
  • increasing available in rural areas of India
  • fuelling fears
  • abortion of female foetuses is on the increase
Puja DeGamia

Anorexia Nervosa Symptoms, Signs, Causes, Diagnosis and Treatment by MedicineNet.com - 0 views

  • Anorexia nervosa, commonly referred to simply as anorexia, is one type of eating disorder.
  • A person with anorexia often initially begins dieting to lose weight.
  • The individual continues the endless cycle of restrictive eating, often accompanied by other behaviors such as excessive
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  • Approximately 95% of those affected by anorexia are female, but males can develop the disorder as well.
  • anorexia typically begins to manifest itself during early adolescence
  • In the U.S. and other countries with high economic status, it is estimated that about one out of every 100 adolescent girls has the disorder.
  • According to the U.S. National Institute of Mental Health (NIMH), an estimated 0.5%-3.7% of women will suffer from this disorder at some point in their lives.
  • ny experts consider people for whom thinness is especially desirable, or a professional requirement (such as
  • models, dancers, and actors
  • At this time, no definite cause of anorexia nervosa has been determined. However, research within the medical and psychological fields continues to explore possible causes.
Puja DeGamia

anorexia and the media Essay - 0 views

  • Two main eating disorders pertain to thinness they are Anorexia nervosa and Bulimia nervosa
  • A National survey revealed that up to seventy five percent of women consider themselves too fat when in reality they are below the ideal weight standards that are established.
  • In America fifty six percent of all women are on diets.
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  • Women of ages eleven years of age to seventeen years old number one wish is to lose weight and keep it off.
  • By the time these girls reach the age of eighteen eighty percent of them have dieted.
  • with young women
  • This is not only a problem
  • The advertisement for this product displays a thin, beautiful model dressed in a short, low-cut dress lounging on a bar stool. They have her long thin legs that take up most of the page with not a trace of cellulite on them. The caption for this advertisement is written across her tiny waist and it reads "Everybody could use a little less fat"
  • Lite Cheese portrays that a women cannot be thin enough an even every women who is thin must worry that their bodies are "too fat".
  • The ideal thin appears in television and magazines especially for women.
  • standard in television is slimmer for female then it is for males.
  • Popular women's magazines contain approximately ten times as many dieting articles
  • These students will gain weight and then diet. This triggers eating disorders
  • Suddenly they are on their own with food, usually for the first time in their lives
Ari Kewalramani

Sex-selective abortion - Wikipedia, the free encyclopedia - 0 views

  • It has been argued that by having a one-child policy, China has increased the rate of abortion of female fetuses, thereby accelerating a demographic decline.
  • Baby Gender Mentor have become available for purchase over the Internet.[15] These tests have been criticized for making it easier to perform a sex-selective abortion earlier in a pregnancy.[16] Concerns have also been raised about their accuracy.
  • Gender bias can broadly impact a society, and it is estimated that by 2020 there could be more than 35 million young "surplus males" in China and 25 million in India
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  • In those families where the first two children were girls, the sex ratio of the third child was observed to be 1.51:1 in favor of boys.[
Ben Walters

Video-game sales overtaking music - MSN Money - 0 views

  • 6/26/2007
  • video-game sector will remain one of the above-average growth segments of the global entertainment industries through 2011, with global games spending set to exceed music spending this year
  • Key growth engines will include online and wireless games, new-generation consoles and the burgeoning in-game advertising business.
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  • 2011, the worldwide gaming market will be worth $48.9 billion at a compound annual growth rate of 9.1%
  • ith gains slowing every year because of the maturation of the current generation of consoles,
  • exceed the 6.4% advance that PwC foresees for the overall entertainment economy during the period.
  • Its data include consumer spending on games, but exclude spending on hardware and accessories.
  • For the U.S. gaming business, PwC projects 6.7% compound annual gains for the five-year period, to $12.5 billion. Asia-Pacific should remain the region with the highest overall spending on gaming during the period and reach $18.8 billion in 2011, PwC forecasts.
  • Despite its leading size, its 10% average annual gains will only be exceeded by the combined region of Europe, the Middle East and Africa (EMEA), which is pegged for a 10.2% compound annual gain and is set to remain at No. 2 in terms of worldwide gaming.
  • In the U.S., online and wireless games should see the biggest gains through 2011
  • online will expand from an estimated $1.1 billion market last year to $2.7 billion in 2011
  • Consumer spending on console and hand-held games will go from $6.5 billion in 2006 to $7.9 billion in 2011
  • However, the U.S. PC games market will continue its decline, with PwC eyeing a contraction from an estimated $969 million in 2006 to $840 million in 2011.
  • growing from an estimated $80 million last year to $950 million in 2011
  • this estimate could prove conservative as "advertisers like to reach the younger males" that many games tend to attract.
  • He also said that the overall gaming audience continues to expand and become somewhat more female and older than in the past thanks to casual games and the arrival as games as an "important part of culture."
krpa savlani

The Zodiac Killer, one of the greatest unsolved serial killer cases. - The Suspect - Cr... - 0 views

  • The individual I saw that night was a white male adult approximately 35 to 45 years of age, 5 feet 10 inches, 180 to 210 lbs.
  • Medium heavy build -- Barrel chested -- Medium complexion -- Light-colored hair possibly greying in rear
  • Elastic cuffs and waistband zipped part way up.  Brown wool pants pleated type baggy in rear (Rust brown).  May have been wearing low cut shoes.
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  • 5' 10", 180-200 lbs
  • between 6' and 6'2", and over 200 lbs.
Simran Fabiani

Anorexia: A Media-Borne Illness - BusinessWeek - 0 views

  • he top shows watched by female college students: Gossip Girl, Project Runway, and America’s Next Top Model. Likewise for magazines: Vogue, Seventeen, and Allure.
  • The media I’ve listed contribute to shaping what society considers beauty. The common denominators are tall, desperately skinny women who look fabulous. It should come as no surprise the media is to blame for today’s artificial standard of beauty.
  • The constant bombardment of skinny models and diet plans will certainly have an effect on women whose bodies are just not meant to be that small.
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  • Low self-esteem and eating disorders are the side effects from the media’s portrayal of artificial beauty
  • as of 2004, 8 million people—7 million of them women—had an eating disorder (anorexia nervosa, bulimia nervosa, etc.).
  • According to the American Psychiatric Assn.’s Diagnostic & Statistic Manual of Mental Disorders, people who suffer from anorexia typically have an underlying personality disorder and seek more control over their environment.
  • indicate that discipline and control, rather than thinness, were their true goals
  • 66% of Americans do not even come close to conforming to that supposed ideal. Meanwhile, less than 3% of the U.S. population suffers from an eating disorder
  • We know Barbie is anatomically impossible.
  • magazine covers featuring celebrities have been airbrushed,
  • blaming the media for eating disorders is a lot like laying the blame for underage smoking on TV characters
  • "over three-quarters of the female characters in TV situation comedies are underweight, and only one in 20 are above average in size.
  • Heavier actresses tend to receive negative comments from male characters about their bodies
  • 80% of these negative comments are followed by canned audience laughter."
Simran Fabiani

Anorexia Statistics - 0 views

  • 50% of girls between the ages of 13 and 15 believe they are overweight.
  • 80% of 13 year old girls have dieted
  • 40% of 9 year old girls dieted
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  • 40 – 60% of high school girls diet
  • Anorexia is the third most common chronic illness among adolescents.
  • Only about 10% of all anorexics are male.
  • Some believe this has to do with the media in western society, which portrays thin women as beautiful and desirable. 
  • other eating disorders seem to be on the rise in non-western countries, possibly due to more exposure to western media and culture
  • Anorexia statistics show that with treatment, only 60% make a full recovery.
  • he final 20% stay dangerously underweight.
Ari Kewalramani

BBC NEWS | South Asia | Violence warning over Asia's 'surplus men' - 0 views

  • family in Haryana, in the north-west of the country, which had resorted to sending out to Bangladesh to find a young woman from a poor family, and brought her back to marry their son in exchange for money.
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