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Ben Walters

Video-game sales overtaking music - MSN Money - 0 views

  • 6/26/2007
  • video-game sector will remain one of the above-average growth segments of the global entertainment industries through 2011, with global games spending set to exceed music spending this year
  • Key growth engines will include online and wireless games, new-generation consoles and the burgeoning in-game advertising business.
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  • 2011, the worldwide gaming market will be worth $48.9 billion at a compound annual growth rate of 9.1%
  • ith gains slowing every year because of the maturation of the current generation of consoles,
  • exceed the 6.4% advance that PwC foresees for the overall entertainment economy during the period.
  • Its data include consumer spending on games, but exclude spending on hardware and accessories.
  • For the U.S. gaming business, PwC projects 6.7% compound annual gains for the five-year period, to $12.5 billion. Asia-Pacific should remain the region with the highest overall spending on gaming during the period and reach $18.8 billion in 2011, PwC forecasts.
  • Despite its leading size, its 10% average annual gains will only be exceeded by the combined region of Europe, the Middle East and Africa (EMEA), which is pegged for a 10.2% compound annual gain and is set to remain at No. 2 in terms of worldwide gaming.
  • In the U.S., online and wireless games should see the biggest gains through 2011
  • online will expand from an estimated $1.1 billion market last year to $2.7 billion in 2011
  • Consumer spending on console and hand-held games will go from $6.5 billion in 2006 to $7.9 billion in 2011
  • However, the U.S. PC games market will continue its decline, with PwC eyeing a contraction from an estimated $969 million in 2006 to $840 million in 2011.
  • growing from an estimated $80 million last year to $950 million in 2011
  • this estimate could prove conservative as "advertisers like to reach the younger males" that many games tend to attract.
  • He also said that the overall gaming audience continues to expand and become somewhat more female and older than in the past thanks to casual games and the arrival as games as an "important part of culture."
golan elzur

Animal Testing on Cosmetics - About Animal Testing (UK) - 1 views

  • Animal testing on cosmetics is arguably one of the most - if not the most - controversial areas of animal testing. Although it was banned in the United Kingdom (UK) in 1998, it does still occur in other areas of the world. The European Union (EU), however, is poised for an almost full ban by 2009 on the sales of cosmetics tested by animals. Currently, the Netherlands and Belgium have banned the sales of such cosmetics, similar to the UK.
  • Cosmetics testing on animals relates to many aspects of the manufacturing process. Animal testing may occur on the full, finished product or it may occur on individual ingredients within a formulation. Another country may even be contracted to conduct the testing within the cosmetic company's homeland or it may be contracted out to a country where animal testing is not currently banned.
  • Cosmetics testing is usually focused on ensuring that a product does not harm a person's eyes and skin
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  • While many companies are now citing 'no testing on animals' in terms of their ethical stance on cosmetics, it is clear that this is an excellent marketing strategy given the widespread public disapproval of the practice. Ironically, those companies who do not test cosmetics on animals are still benefiting from previous data that was conducted on animals.
Ben Walters

The Entertainment Software Association - Industry Facts - 0 views

  • The best-selling video game of 2007, "Halo 3," took in more revenue ($170 million) on its first day of sales than the opening weekend receipts of "Spider Man 3," ($151 million), the highest-grossing movie opening ever.
  • computer and video games to meet the demands and tastes of audiences as diverse as our nation's population.
  • Today's gamers include millions of Americans of all ages and backgrounds.  In fact, more than two-thirds of all American households play games. This vast audience is fueling the growth of this multi-billion dollar industry and bringing jobs to communities across the nation.
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  • U.S. computer and video game software sales generated $10.5 billion in 2009.
  • Sixty-seven percent of American households play computer or video games. 
  • The average game player is 34 years old and has been playing games for 12 years.
  • The average age of the most frequent game purchaser is 40 years old.
  • Forty percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (33 percent) than boys age 17 or younger (20 percent).
  • In 2010, 26 percent of Americans over the age of 50 play video games, an increase from nine percent in 1999.
  • Forty-two percent of heads of households play games on a wireless device, such as a cell phone or PDA, up from 20 percent in 2002.
  • Eighty-two percent of all games sold in 2009 were rated "E" for Everyone, "T" for Teen, or "E10+" for Everyone 10+.
  • Parents who have children under 18 with a gaming console in the home are present when games are purchased or rented 93 percent of the time.
  • Sixty-four percent of parents believe games are a positive part of their children’s lives.
Ben Walters

Manhunt blamed for UK murder - News at GameSpot - 0 views

  • n the UK, the parents of a teenage murder victim have blamed the crime on the Rockstar game Manhunt.
  • The parents of Stefan Pakeerah, 14, said their son was lured to a park by a 17-year-old player of the game, who stabbed and beat their son to death with a knife and claw hammer.
  • "When one looks at what Warren did to Stephan and looks at the brutality and viciousness of the game, one can see links,"
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  • "Stefan's murder compares to how the game is set out, using weapons like hammers and knives. If games like this influence kids, they should be taken off the shelves."
  • The uproar has prompted the UK's biggest retailer to do exactly that.
  • Rockstar also defended itself by stating, "We reject any suggestion or association between the tragic events and the sale of Manhunt." However, the publisher/developer did offer its condolences to the victim's family.
  • As was to be expected, erroneous news reports in the wake of the murder have reignited the controversy that surrounded Manhunt when it was first released.
  • However, the madman/snuff-filmmaker who has kidnapped the convict does offer him rewards based on the grisliness of his killings, albeit in a very unglamorous fashion.
  • the BBC also talked to a child psychologist about whether or not there is a link between violent games and violent behavior in children. "There's been no longitudinal research, following adolescents over a long period, looking at how gaming violence might affect their behavior," said Professor Mark Griffiths of Nottingham Trent University, who called for more research.
  • The BBC also pointed out that Manhunt has an 18 certificate--the equivalent of an "M" rating--and shouldn't be played by minors at all.
Bhavya Puri

Shark: Trade and Environment Database (TED) - 0 views

  • Because of demand for shark meat and for fins used in shark's fin soup, shark have come under heavy pressure from harvesters in North American waters.
  • Many sharks are now being killed. The meat of the shark itself, which can be expensive, is not the part of the animal with the greatest economic value. Half of the shark's value is in the fins which are largely sent to Asia to make shark-fin soup.
  • Shark cartilige, thought to cure cancer, has led to a boom in poruidct sales.
Bhavya Puri

Shark fin soup alters an ecosystem - Page 2 - CNN - 0 views

  • Shark finning is not illegal. Taiwan has no law against fins taken from international waters coming into its ports. However, Taiwan does have what it calls a "plan of action" that requires the bodies of the sharks the fins came from to be accounted for and not dumped into the sea.
  • but identifying them and monitoring them and having a regulated fishery is virtually impossible."
  • Taiwan is not alone. Shark finning thrives off weak regulations around the world and only a few countries demand that sharks arrive in port with fins attached.
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  • The fin is one of the most expensive pound-for-pound item from the sea. And the beauty about the fin is that it's very compact ... it doesn't take up your hull and you can make a lot of money from it,"
  • ins can sell for $500 per pound, according to WildAid, which is campaigning for a global ban on shark finning.In recent years, Cocos Island has become another battleground in the fight to save the shark. Ads by GoogleShark Breaching and DivesGreat White Shark Breaching and Cage Diving Trips Gansbaai www.sharkdivingunlimited.com<<<123>>> We recommend You might like: Push begins to halt Pacific shark finning - CNN CNN.comSharks endangered by a bowl of soup CNN OpinionShark researchers study oil impact CNN USMan saves Australian woman during shark attack CNN World onmousedo
golan elzur

Animal testing - Wikipedia, the free encyclopedia - 0 views

  • Cosmetics testing is banned in the Netherlands, Belgium, and the UK, and in 2002, after 13 years of discussion, the European Union (EU) agreed to phase in a near-total ban on the sale of animal-tested cosmetics throughout the EU from 2009, and to ban all cosmetics-related animal testing. France, which is home to the world's largest cosmetics company, L'Oreal, has protested the proposed ban by lodging a case at the European Court of Justice in Luxembourg, asking that the ban be quashed.
  • The research is conducted inside universities, medical schools, pharmaceutical companies, farms, defense establishments, and commercial facilities that provide animal-testing services to industry
  • Animal testing, also known as animal experimentation, animal research, and in vivo testing, is the use of non-human animals in experiments.
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  • medical schools
  • universities
  • pharmaceutical companies
golan elzur

Beauty brand tainted by US animal testing - Times Online - 0 views

  • div#related-article-links p a, div#related-article-links p a:visited { color:#06c; } COSMETICS on sale in high-street shops were tested on animals years after the practice was banned in the UK.
  • A ban on live animal testing of cosmetics was introduced in 1998 when the government withdrew licences for testing ingredients in make-up and other beauty products.
  • Three popular products, produced under the leading brand Olay, contain a cosmetic preservative, butylparaben, that was tested on animals
golan elzur

The EU Ban on Animal Testing for Cosmetics - Animal Free Zone (UK) - 0 views

  • The ban was agreed upon in 2002, but goes into effect in 2009
  • After years of discussion and debate, language for the ban was completed by 1998. Initial passage of the ban occurred in 2002
  • During the process, it was learned that some companies planned to circumvent the ban by testing cosmetics on animals outside the border of the EU and then import them for sale.
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  • The cosmetics industry maintains that animal testing is the only way to be sure that ingredients in cosmetics and personal hygiene products will not c
  • ause cancer or aggravate allergies
  • France has consistently opposed the EU ban. Collectively, the cosmetics companies in France make it the largest animal tester in Europe. However, opinion polls indicate that 60 percent of French citizens oppose animal testing
anouska khambatta

Indian Economic Policies - The Role - 0 views

  • Since 1991 more "new economic policies" or reforms have been introduced.
  • Reforms include currency devaluations and making currency partially convertible, reduced quantitative restrictions on imports, reduced import duties on capital goods, decreases in subsidies, liberalized interest rates, abolition of licenses for most industries, the sale of shares in selected public enterprises, and tax reforms.
  • faster growth rate of the economy
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  • these changes would create more problems than they solved
    • anouska khambatta
       
      This is important as it states that when it changed more problems were to be created.
  • The pace of liberalization increased after 1991
  • In early 1995, official charges of serving adulterated products were made against a KFC outlet in Bangalore, and Pepsi-Cola products were smashed and advertisements defaced in New Delhi. The most serious backlash occurred in Maharashtra in August 1995 when the Bharatiya Janata Party (BJP--Indian People's Party)-led state government halted construction of a US$2.8 million 2,015-megawatt gas-fired electric-power plant being built near Bombay (Mumbai in the Marathi language) by another United States company, Enron Corporation.
    • anouska khambatta
       
      This is a negative point of view. It shows how things were stopped due to policies.
  • Early Policy Developments India
    • anouska khambatta
       
      The first few paragrapghs are about the early years in which the economic policy was being developed.
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