Victorian Literature, Statistically Analyzed With New Process - NYTimes.com - 1 views
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A decline in references to “God,” “Christian” and “universal” is consonant with the conventional view that the 19th century was a time of rising secularism and skepticism.
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Yet large searches can also challenge some pet theories of close reading, he said: for example, that the Victorians were obsessed with the nature and origins of evil. As it turns out, books with the word “evil” in the title bumped along near the bottom of the graph, accounting for less than 0.1 percent — a thousandth — of those published during the Victorian era.
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As Mr. Cohen is quick to acknowledge, the meaning of those numbers is anything but clear. Perhaps authors didn’t like to use the word “evil” in the title; perhaps there were other, more common synonyms; perhaps the context points to another subject altogether.
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Victorian Literature, Statistically Analyzed With New Process - NYTimes.com - 0 views
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The titles of every British book published in English in and around the 19th century — 1,681,161, to be exact — are being electronically scoured for key words and phrases that might offer fresh insight into the minds of the Victorians.
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This research, which has only recently become possible, thanks to a new generation of powerful digital tools and databases, represents one of the many ways that technology is transforming the study of literature, philosophy and other humanistic fields that haven’t necessarily embraced large-scale quantitative analysis.
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There is also anxiety, however, about the potential of electronic tools to reduce literature and history to a series of numbers, squeezing out important subjects that cannot be easily quantified.
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Do writers need paper? « Prospect Magazine - 0 views
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The digitisation of the reading experience itself is the least radical aspect of this process. Although a minority of titles offer sounds and images, most e-books ape their paper counterparts. Even on an advanced device like the iPad, the best reading applications emphasise clarity and clutter-free text. What’s truly new is the shift in power that the emerging order represents.
Balderdash: Stephen Fry on English, and Pedantry - 0 views
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Those once fashionable Frenchies designated them are Langue, language as an idea, and parole, language as utterance...
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The structuralists: one of their number, perhaps the best known, Roland Barthes, liked to use two words jouissance and plaisir. Le plaisir du texte. The pleasure of the text. Those who think structuralism spelt or spelled death to conscious art and such bourgeois comforts as style, accomplishment and enjoyment might be surprised that the pleasure of the text, the jouissance, the juicy joy of language, was important to Roland and his followers. Only to a dullard is language a means of communication and nothing more. It would be like saying sex is a means of reproduction and no more and food a means of fuelling and no more.
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What is considered "correct" language works very much like how Scientific theories get in vogue. When there's a Kuhnian paradigm shift - voilà, what was once wrong becomes right, and vice versa. That said, outside of the usual hunting grounds of pedants (who Fry is decrying), grammar has functions outside of being correct for the sake of being correct.
A `Bad Writer' Bites Back - 0 views
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The journal, Philosophy and Literature, has offered itself as the arbiter of good prose and accused some of us of bad writing by awarding us "prizes."
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The targets, however, have been restricted to scholars on the left whose work focuses on topics like sexuality, race, nationalism and the workings of capitalism -- a point the news media ignored. Still, the whole exercise hints at a serious question about the relation of language and politics: why are some of the most trenchant social criticisms often expressed through difficult and demanding language?
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scholars in the humanities should be able to clarify how their work informs and illuminates everyday life. Equally, however, such scholars are obliged to question common sense, interrogate its tacit presumptions and provoke new ways of looking at a familiar world.
On Electronic Civil Disobedience - 1 views
Report: Mafia Wars, Farmville Creator Scammed Player - 1 views
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The man who created some of the most popular social networking games on Facebook is admitting he "did every horrible thing in the book just to get revenues," according to Consumerist.com.
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Some of the spam ends up as malware and adware installed on your computer that can be impossible to remove. Others leave players with a monthly $9.99 credit card charge that they may not even be aware they subscribed to.
The Importance of Internet Activity Choices to Salient Relationships - 0 views
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Multiple regression analyses indicated that Internet activity choice influenced later relationship quality in both best friendships and romantic relationships. Using instant messaging (ICQ) was positively associated with most aspects of romantic relationship and best friendship quality. In contrast, visiting chat rooms was negatively related to best friendship quality. Using the Internet to play games and for general entertainment predicted decreases in relationship quality with best friends and with romantic partners. These findings reflect the important and complex functions of online socialization for the development and maintenance of relationships in adolescence.
Internet Use and Child Development - 0 views
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In the context of middle class families, elements in the techno-subsystem (e.g., Internet access) may not necessarily facilitate child cognitive development; effective use of those elements, highly dependent upon parent behavior, may promote development. For example, Cho and Cheon (2005) surveyed families and found that parents' perceived control, obtained through shared web activities and family cohesion, reduced children's exposure to negative Internet content. Using the Internet at home to learn was reported in 65 cases, to play was reported in 57 cases, to browse in 35 cases, and to communicate in 27 cases. Fuchs and Wößmann (2005) inferred, having controlled for socioeconomic status, "a negative relationship between home computer availability and academic achievement, but a positive relationship between home computer use for Internet communication" (p. 581). DeBell and Chapman (2006) concluded that Internet use promotes cognitive development in children, "specifically in the area of visual intelligence, where certain computer activities -- particularly games -- may enhance the ability to monitor several visual stimuli at once, to read diagrams, recognize icons, and visualize spatial relationships" (p. 3). Van Deventer and White (2002) observed proficient 10- and 11-year-old video gamers and noted extremely high levels of self-monitoring, pattern recognition, and visual memory. In a comprehensive review of the literature of the time (when interactive digital games were relatively unsophisticated), Subrahmanyam, Kraut, Greenfield, and Gross (2000) concluded that "children who play computer games can improve their visual intelligence" (p. 128). It should be noted, however, that playing video games has also been linked to childhood distractibility, over-arousal, hostility, and aggression (Anderson, Gentile, & Buckley, 2007; Funk, Chan, Brouwer, & Curtiss, 2006).
Facebook Users Average 7 hrs a Month in January as Digital Universe Expands | Nielsen Wire - 0 views
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Top 10 Parent Companies/Divisions for January 2010 (U.S., Home and Work) Rank Parent Unique Audience (000) Time Per Person (hh:mm:ss) MOM UA % Change MOM Time % Change 1 Google 162,536 2:05:19 4.4% -11.7% 2 Microsoft 143,893 1:57:58 5.9% -4.1% 3 Yahoo! 138,850 2:28:33 6.6% -15.8% 4 Facebook 116,329 7:01:41 5.8% 9.7% 5 AOL LLC 87,629 2:14:12 -0.8% -7.5% 6 News Corp. Online 83,540 1:10:56 4.2% -9.4% 7 InterActiveCorp 75,433 0:14:16 5.4% -9.3% 8 Amazon 70,942 0:25:23 -4.7% -28.4% 9 eBay 68,909 1:18:41 1.4% -5.8% 10 Apple Computer 68,877 1:18:58 7.9% -10.0%
The Rumors Are True: We Spend More And More Time Online - 0 views
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Survey results published by Harris Interactive suggest that adult Internet users are now spending an average of 13 hours a week online. About 14% spends 24 or more hours a week online, while 20% of adult Internet users are online for only two hours or less a week.
Industry Statistics - Worldwide Internet users grow their time spent online - Internet ... - 0 views
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December 13, 2002
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U.S. consumers were online the next longest times, spending 12 hours, 6 minutes on the Internet
Average Net user now online 13 hours per week | Digital Media - CNET News - 0 views
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Those who surf the Net spend an average of 13 hours per week online, but that figure varies widely. Twenty percent are online for two hours or less a week, while 14 percent are there for 24 hours or more.
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The age group that spent the most time online per week: 30- to 39-year-olds, at 18 hours.
Electronic Civil Disobedience and the World Wide Web of Hacktivism: - 1 views
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In the spring of 1998, a young British hacker known as "JF" accessed about 300 web sites and placed anti-nuclear text and imagery. He entered, changed and added HTML code. At that point it was the biggest political hack of its kind. Since then, and increasingly over the course of the year, there were numerous reports of web sites being accessed and altered with political content.
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By no means was 1998 the first year of the browser wars, but it was the year when electronic civil disobedience and hacktivism came to the fore, evidenced by a front page New York Times article on the subject by the end of October. Since then the subject has continued to move through the media sphere.
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computerized activism, grassroots infowar, electronic civil disobedience, politicized hacking, and resistance to future war
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