I love the idea of using Video Calls to teach. It allows students to have real-world meaning behind their learning since they are responsible for presenting and teaching what they have learned to other students.
Collaboration with skype and google chat, what a great way for kids from Alaska to communicate with kids from Maine. Simple and easy way to collaborate across the nation.
There are games and lesson plans designed by retired Justice Sandra Day O'Connor . I suggest teachers choose a grade level as some of the subject matter could be for older students. Students can take the role in a court and argue an issue. I tried a sample and it was arguing for or against locker searches in school (students got to choose their side) Good for critical thinking. Many lesson plans about how our democracy works and history including branches of government, voting, and other civic topics.
The more students are networking, the more they are finding information/ways to cheat. A shift towards plagiarism is heading towards networking sites and less episodes are being found from traditional "cheat sites" or "paper mills" according to "Turnitin."
"Plagiarism is cheating, it is dishonest, and it is unethical." The first way to avoid students from plagiarizing is to set clear expectations in a written format that provides concrete examples. There are programs such as Glatt Plagarism Services that can be used to detect plagerism.
By giving students a good background on the importance of citing ideas, topics, and quotes and providing them with how to cite correctly, they will be less tempted to plagiarize. As educators we can take many steps to provide support for our students so that they do not plagiarize.
This article provides a number of new tools, but also explanations regarding their practical usage in any classroom. Newer ones include Ipiccy, Easel.ly, Infogr.am, InfuseLearning, BigHugeLabs, SignGenerator, Delivr, Aurasma, TheNounProject, and WeVideo. Others that are more commonly known are: Padlet, Thinglink, & PollEverywhere
Provides a clear and thoughtful description of how to align Bloom's taxonomy (higher order of thinking skills - HOTS) with new technologies. I like that fact that it covers doing Advanced Boolean searches as well as utilizing web tools for student evaluation of HOTS.
Thank you for sharing this article. I plan to use excerpts of this piece with my students. The connections between "action verbs" and "digital verbs" in the thinking process is excellent. I will be interested to hear my students' perspectives on how the use of digital learning tools helps them develop their thinking and understanding of new concepts.
..."unlock or create layers of digital information on top of the physical world that can be viewed through an Android or iOS device." Through augmented reality, you can hold your device up to an image and watch it come alive. With tools like Aurasma, students can create their own virtual reality.