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Janice McGuire

What is Web 2.0? - 1 views

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    This was recently published by CBS and explains what Web 2.0 is and how it involves higher order thinking skills
Kae Cunningham

Mindmap of Communication using Web 2.0 | Tech and Culture - 2 views

    • Kae Cunningham
       
      This resource can be found at http://blogs.kqed.org/mindshift/2011/02/three-trends-that-will-shape-the-future-of-curriculum/ and is also bookmarked in our Web2.0 :Enhancing Education through Technology group.
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    Kae, Key points: --"reliable, valuable, and up-to-the-minute information."(web 1.0) --"content-creating process". (Web 2.0) --"the idea of K-12 education being tailored to students' own interests is becoming more commonplace."An old idea whose time may have come due to access to information through technology. --"Democratizing education." Huge implications for poorer school districts. The focus moves away from bricks and mortar to learning and access to information. The big question becomes,"As the culture of the school diminishes in the role of traditional learning, will the culture of the home be equipped to encourage the child? Will underperforming students start to perform better by providing equal access to all information? Tom
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    I found this article quite informative and wrote a blog entry about it. That can be located at http://alwaysjan.edublogs.org/2013/02/17/if-we-teach-today-as-we-taught-yesterday-we-rob-out-children-of-tomorrow-john-dewey/ . I hope you take the time to read my blog post.
Colleen Gianino

Creative Suite 6 Ships; Creative Cloud Coming May 11 -- THE Journal - 2 views

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    This is a brief article describing the Adobe Creative Suite update to 6.0. Aside from listing the latest updates, he most interesting part of this article is that Adobe is introducing the Creative Cloud. If you follow the link about the cloud it unveils a whole knew way of creative possibilities. The Creative Cloud is something I want to look into for our classroom. I am wondering if it is an alternative to purchasing hefty licenses every year.
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    This is good news!
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    I have a hard time imagining the powerful suite of Adobe apps working well in the cloud. For this cloud service to work, I would imagine one needing a seriously fast and reliable Internet connection. None the less, I am really excited to see if this lives up to the promises. Thanks for sharing.
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    I use Photoshop all the time at my school. I'm looking forward to what CS6 has to offer. Want to research more on The Creative Cloud. So far what I know, I like.
Vicki Shulman

elearn Magazine: Threading, Tagging, and Higher-Order Thinking - 4 views

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    An excellent piece on the relationship between Web 2.0 and the development of high-order thinking skills. The article describes a project by EDC to train teacher-trainers in Indonesia via Web 2.0 tools. The article describes in very concrete detail how specific Web 2.0 tools promote thinking skills in the upper realm of Bloom's Taxonomy. The article includes a useful chart linking applications like Diigo and Voicethread to the specific skills they promote. It also explains why Web 2.0 tools are more conducive to higher-order thinking than less interactive Web 1.0 tools.
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    threading and tagging
Thomas Fischer

StoryTube: A great Idea - 2 views

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    This article introduces a contest which promotes reading and media skills that began in 2008. It is sponsored by major publishers such as Simon and Schuster and Scholastic and 5 regional libraries, The contest is for students in grades 1-6. The students need to create a storytube on a book they have read. It is important to point out that teachers are not replacing a written report or are using this to enhance the report. I reviewed some of the winners and it is so great to see kids excited about what they read and using technology so easily. With students creating video media at such an early age and being so comfortable doing it only leads me to believe that when these students reach high school the work that they will create will be fantastic.
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    What a fun way to talk about and share enthusiasm about books. Another good idea is booktrailers. Many of those can be found on Youtube as well.
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    In this article, the author promotes a new contest for students, which combines reading and YouTube. I find this idea interesting as it connects to the new literacies that are being introduced in education. Jason Ohler discusses these literacies extensively on his webpage. I feel it is important to provide students with the tools to critically engage with all types of texts. In their lives, students are constantly engaging with video. This contest allows students to synthesize this awareness with creating video stories.
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    This article originally appeared in SLJ’s Extra Helping. Sign up now! By Jennifer Pinkowski -- School Library Journal, 07/09/2008 Funny accents, strange wigs, and spoiler-free plot summaries are the common elements in the winning videos made by contestants in StoryTubes, a new contest for kids that promotes reading-and new media skills-by capitalizing on the popularity of YouTube.
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    This link explains how libraries are using the power and popularity of YouTube to promote learning, literacy, creativity and technology. StoryTube is a great project idea that uses the power of the contest as a wonderful motivator.
Sharon Blanchard

Creating TRAILS by Julie A. Gedeon and Barbara F. Schloman - 1 views

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    If you are outside of Massachusetts you may not be able to access this article. Trails (Tools for Real-time Assessment of Information Literacy Skills) is a tool designed by Kent State University to measure the information literacy skills of high school students. It is designed as a classroom tool that enables a teacher or librarian to "obtain a snapshot of skill levels in order to better tailor instructional efforts."
Thomas Dearborn

Digital Assessment with Adobe Acrobat 9 PRO - 2 views

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    This is a How-To guide for using Acrobat to create, edit, and interact with assessments. This includes adding and commenting on video and audio elements in the document. We have this program on our school computers so it may be worth giving this a shot!
Meaghan Roach

Social Media Rules Limit Student-Teacher Contact - 0 views

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    This articled details the efforts being made by New York's DOE to limit inappropriate online communication between teachers and students, while still allowing for constructive and appropriate use of social media in schools. It offers examples of teachers and students who had inappropriate interactions via social media such as facebook but also notes that students need to be taught to use such tools appropriately.
Vicki Shulman

Glogster Tutorial - Google Docs - 0 views

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    How to create a gloster
Kathy Heller

Design Thinking in the Classroom: Free Inspiration from the Ad Award Winners - 0 views

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    According to this article, "Design thinking can transform your classroom into a space of creativity, excitement and possibility". Design thinking is an 8-step process where students 1) Define the problem; 2) Research the problem; 3) Analyze the situation; 4) Redefine the problem; 5) Ideate (brainstorm); 6) Prototype (find a solution); 7) Refine; and 8) Repeat. A classroom activity is detailed where students look at the ads that recently won Clios and go through the process as if they were the ads' designers. They are basically putting themselves in the designers shoes. They are trying to recreate what was done and why it was done. A followup activity is to have the students design their own ads for the products using the steps of Design Thinking. I must admit I wanted to do it!
NIM Facilitator

Research Project - 9 views

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    Glog used to plan the research process
Cheryl Zaino

Bloom's Taxonomy of Learning Domains - 4 views

  • Table of The Cognitive Domain Category Example and Key Words (v
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    This article is about how the Bloom's Taxonomy of Learning has changed. The new higher order thinking is the following. Creating, Evaluating, Analyzing, Applying, Understanding, Remembering. The article also includes the three domains of learning: Cognitive, Affective, Psychomotor.  As stated in the article, Bloom's Taxonomy was create in 1956 and the old taxonomy included the following: Evaluation, Synthesis, Analysis, Application, Comprehension and Knowledge. The auther feels the new taxonomy , "reflects a more active form of thinking and is perhaps more accurate".- See more at: http://www.nwlink.com/~donclark/hrd/bloom.html#sthash.BeAdOInN.dpuf. Questions to ask are how does the new technology fit into the new definition of "Bloom's Taxonomy". At what stage will all education require technology as the main component and source for educating students?
NIM Facilitator

Home - The Skeptics' Guide to the Universe - 3 views

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    The Skeptics Guide to the Universe is a weekly Science podcast produced by the New England Skeptical Society (NESS) in association with the James Randi Educational Foundation (JREF) : discussing the latest news and topics from the world of the paranormal, fringe science, and controversial claims from a scientific point of view.
Nicholas Cady

Degrees, Distance, Dollars - 6 views

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    This article is about the continually evolving face of online education. The students that choose online educations are usually "non-traditional" students... so online schools need to be non-traditional also!
Mark Little

Teacher Ratings Get New Look, Pushed by a Rich Watcher - 0 views

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    I thought this was a little bit interesting to read
Mark Little

What Is Web 2.0 Design Patterns and Business Models for the Next Generation of Software - 0 views

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    Nice comparison of web 1.0 and web 2.0. My, have things changed fast for me over the years.
Courtney Langieri

From 'e' to 'we' Learning - 5 views

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    The article From 'e' to 'we' Learning is about empowerment through collaboration of networking. According to article this more than" 80 millions adults use social media for health-related issues-creating or sharing content on blogs, message boards, and chat rooms". Soem example of network tools are Twittter and Facebook.. This article was not an easy read.
Annie Johnson

What Makes a Good Learning Game? Going Beyond Edutainment - 2 views

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    This article clearly explains what constitutes a quality educational game. The formula includes "focusing on a targeted curriculum" and using higher order thinking skills. Problem solving is usually the main focus. Students should be "intrinsically motivated" by the game and be able to "master the learning goals behind the game."
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