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Nigel Robertson

Large Interactive Displays - HCI at the University of Waikato: LIDS - 1 views

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    The large interactive display surfaces (LIDS) concept started with the creation of the "Whiteboard Paradigm". There were many available technologies that could be used as LIDS, however, most were prohibitively expensive, and many still did not support appropriate interaction styles. The goal of the LIDS research project has been to develop inexpensive technologies to use as displays, and investigate the interaction issues generated by their use. Furthermore work has gone into investigating potential uses for such technologies, and creating the software to support these uses.
Tracey Morgan

Creating interactive online video using YouTube | Technology with Intention - 1 views

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    YouTube doesn't have to be a place where viewers passively watch video. Free annotation tools allow content creators to provide interactive opportunities to engage content. The resulting video can be used as part of a flipped classroom model or to time-shift any kind of instruction.This video tutorial shows you exactly how to create buttons that can be placed on your video to jump forwards and backwards within the timeline.
Nigel Robertson

Miso project: how it will help you make your own Guardian-style infographics and data v... - 0 views

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    "Here on the Guardian's data team, we've wanted to help you visualise our data and create new viz styles for a long time. And now, thanks to some great work by the Guardian's Interactive team, that dream has moved one step closer. This week, developers Alastair Dant and Alex Graul launched the first part of the Miso project. In this piece, Alex explains it is a "Set of Open Source tools designed to make it faster and easier to create high quality interactive and data visualization content""
Nigel Robertson

Apache OpenMeetings - Home - 0 views

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    Web conferencing tool and claims it scales - 1-25 with video and interaction or 1-150 in presentation mode with audio and chat interaction.
Stephen Bright

New Zealand Virtual World Grid - 0 views

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    The objectives of the NZVWG initative are to:     Undertake both experimental and routine use of virtual worlds in teaching and research;     Develop engaging, interactive in-world content customised for NZ use; and     Develop new context-specific plugins enabling interaction between the virtual and real (non-virtual) worlds. 
Nigel Robertson

OU one of the first universities to make free, interactive eBooks available on iTunes U - 1 views

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    Rich, interactive ebooks from the OU - and free too!
Nigel Robertson

New Zealand Virtual World Grid - 2 views

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    "This is an initiative from the University of Otago, the University of Auckland, Wellington Institute of Technology, the University of Canterbury, and supported by Telecom NZ.  It is an open access national virtual world grid based on open source software.  It operates on NZ-based servers hosted at Otago, Auckland and Canterbury Universities, and leverages other national investments in IT infrastructure through deployment on the high-speed KAREN (Kiwi Advanced Research and Education Network). The grid has been set up with an academic focus and will be used for research and education, as well as for proof-of-concept application deployments and testing.  The objectives of the NZVWG initative are to: Undertake both experimental and routine use of virtual worlds in teaching and research;Develop engaging, interactive in-world content customised for NZ use; andDevelop new context-specific plugins enabling interaction between the virtual and real (non-virtual) worlds. "
Stephen Harlow

Journal of Interactive Technology & Pedagogy - 2 views

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    Added the J. of Interactive Tech. & Pedagogy http://t.co/OugST0Tp to the #openaccess #elearning #journal spreadsheet http://t.co/vkEVls2U
Nigel Robertson

Moodle Progress Bar Block - 0 views

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    This could be a useful addition. "The Progress Bar is a time-management tool for students.It visually shows what activities/resources a student is supposed to interact with in a course.It is colour coded so students can quickly see what they have and have not completed/viewed.The teacher selects which pre-existing activities/resources are to be included in the Progress Bar and when they should be completed/viewed."
Dean Stringer

Open Cobalt Website - 1 views

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    "Open Cobalt Alpha is the first step in a long term project to make available to all people a free and open source platform for constructing, accessing, and sharing virtual workspaces for research and education. This 3D multimedia wiki technology makes it easy to create deeply collaborative and hyperlinked multi-user virtual workspaces, virtual exhibit spaces, and game-based learning and training environments that run on all major software operating systems. By using a peer-based messaging protocol to reduce reliance on server infrastructures for support of basic in world interactions across many participants, Open Cobalt makes it possible for people hyperlink their virtual worlds via 3D portals to form a large distributed network of interconnected collaboration spaces. It also makes it possible for schools and other organizations to freely set up their own networks of public and private 3D virtual workspaces that feature integrated web browsing, voice chat, text chat, and access to remote desktop applications and services."
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    Hey guys. Just watched a live session online at Cisco w the developers of this system, still in development, but interesting differentiators vs 2Life, e.g. peer-to-peer, nested worlds, oh and its open-source. Thought yaz might be interested in tracking it.
Stephen Harlow

Turn Your iPad 1 or 2 into an Interactive Whiteboard (Practical Practice) - 2 views

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    "...make the iPad 1 or 2 into a complete interactive whiteboard solution!"
Stephen Harlow

Designing Interaction in an Online Curriculum | Online Universities - 0 views

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    Yawningly obvious, but a nice list nonetheless.
Nigel Robertson

DHQ: Digital Humanities Quarterly: Designing Choreographies for the New Economy of Atte... - 0 views

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    The nature of the academic lecture has changed with the introduction of wi-fi and cellular technologies. Interacting with personal screens during a lecture or other live event has become commonplace and, as a result, the economy of attention that defines these situations has changed. Is it possible to pay attention when sending a text message or surfing the web? For that matter, does distraction always detract from the learning that takes place in these environments? In this article, we ask questions concerning the texture and shape of this emerging economy of attention. We do not take a position on the efficiency of new technologies for delivering educational content or their efficacy of competing for users' time and attention. Instead, we argue that the emerging social media provide new methods for choreographing attention in line with the performative conventions of any given situation. Rather than banning laptops and phones from the lecture hall and the classroom, we aim to ask what precisely they have on offer for these settings understood as performative sites, as well as for a culture that equates individual attentional behavior with intellectual and moral aptitude.
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    "The nature of the academic lecture has changed with the introduction of wi-fi and cellular technologies. Interacting with personal screens during a lecture or other live event has become commonplace and, as a result, the economy of attention that defines these situations has changed. Is it possible to pay attention when sending a text message or surfing the web? For that matter, does distraction always detract from the learning that takes place in these environments? In this article, we ask questions concerning the texture and shape of this emerging economy of attention. We do not take a position on the efficiency of new technologies for delivering educational content or their efficacy of competing for users' time and attention. Instead, we argue that the emerging social media provide new methods for choreographing attention in line with the performative conventions of any given situation. Rather than banning laptops and phones from the lecture hall and the classroom, we aim to ask what precisely they have on offer for these settings understood as performative sites, as well as for a culture that equates individual attentional behavior with intellectual and moral aptitude."
Nigel Robertson

Why Khan Academy Is The Wrong Answer « Looking Up - 0 views

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    Don't focus on content delivery, focus on quality interaction, AKA solve the correct problem.
Nigel Robertson

Social media 'engagement': How can it support research uptake? [Part 1] - Research to A... - 0 views

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    "Social media is about conversation. This increasing emphasis on two way communication and conversation has transformed organisational communications and is crucial to effective online knowledge sharing. Communicators using online media use the term 'engagement' to describe the process of moving to a situation where users and producers interact online, discussing and sharing content."
Nigel Robertson

Donald Clark Plan B: MOOC on Human-Computer Interaction: 7 fails in screen design - 1 views

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    Interesting points on video production values.
Nigel Robertson

Knowledge mobilisation is a social process: Social media can support indivduals and org... - 0 views

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    "Knowledge mobilisation is a social process Efforts to enhance Knowledge mobilisation need to be interactive and focus on the relationships between researchers and decision makers Knowledge mobilisation happens at the level of the individual and is only beginning to emerge at the organization and the system/sectoral level"
Tracey Morgan

Zeega::Home - 1 views

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    "Zeega is revolutionizing web publishing and interactive storytelling for a future beyond blogs. Join the community and start experimenting now."
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