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Carlos Lizarraga Celaya

Rock-Paper-Scissors: You vs. the Computer - Interactive Feature - NYTimes.com - 2 views

  • Rock-Paper-Scissors: You vs. the Computer .ledeStory .module { margin-bottom: 6px; } div.col { float: left; } div.col_1 { width: 570px; margin: 0px 35px 10px 10px; } div.col_2 { width: 330px; margin: 0px 0px 10px 0px; } .lead { font-family:georgia,'times new roman',times,serif; font-size: 14px; line-height: 18px !important; color: #333333; } .lead2 { font-family:arial; font-size: 11px; color: #808080; line-spacing:14px; } Computers mimic human reasoning by building on simple rules and statistical averages. Test your strategy against the Computer in this rock-paper-scissors game illustrating basic artificial intelligence. Choose from two different modes: novice, where the Computer learns to play from scratch, and veteran, where the Computer pits over 200,000 rounds of previous experience against you.
Carlos Lizarraga Celaya

EC - Rivista dell'Associazione Italiana Studi Semiotici - 0 views

  • Il numero 5 dedicato ai computer games in versione cartacea sarà acquistabile on line attraverso ibs (www.ibs.it), presso alcune librerie, oppure contattando il distributore Nuovacultura all'indirizzo ordini@nuovacultura.it.
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    Computer Games between Text and Practice
Carlos Lizarraga Celaya

MadebyEwan - 0 views

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    Evan Wallace, a programmer from Massachusetts. I program for both Windows and Mac (a lot of Win32 and Cocoa, .NET and Carbon not so much). I'm currently working through a Computer Science degree at Brown University. Graphics and Computer vision are definitely a top interest at the moment, so we'll see where that takes me. Anyway, this site is where I put projects when I finish them.
Carlos Lizarraga Celaya

GDC Europe | August 16-18, 2010, Cologne, Germany - 0 views

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    The Game Developers Conference™ Europe (GDC Europe) is the largest professionals-only game industry event in Europe. The GDC Europe will be held in conjunction with gamescom, the leading European consumer and industry show. This allows the conference to address the development community at a central location in the heart of Europe and command the critical mass of the European games sector. GDC Europe is the essential platform for learning, inspiration and networking for the creators of computer, console, handheld, mobile and online games in Europe. GDC Europe is hosted by the UBM TechWeb Game Network. UBM TechWeb Game Network-formerly known as the Think Services Game Group-offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services, including Game Developer Magazine and Gamasutra.com.
Carlos Lizarraga Celaya

The Educational Uses of Digital Storyteling - 0 views

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    Digital Storytelling is the practice of using computer-based tools to tell stories. As with traditional storytelling, most digital stories focus on a specific topic and contain a particular point of view. However, as the name implies, digital stories usually contain some mixture of computer-based images, text, recorded audio narration, video clips and/or music. Digital stories can vary in length, but most of the stories used in education typically last between two and ten minutes. The topics that are used in Digital Storytelling range from personal tales to the recounting of historical events, from exploring life in one's own community to the search for life in other corners of the universe, and literally, everything in between. A great way to begin learning about Digital Storytelling is by watching the following video introduction to Digital Storytelling.
Carlos Lizarraga Celaya

Game Maker - 0 views

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    Win, Mac, HTML Do you want to develop computer games without spending countless hours learning how to become a programmer? Then you've come to the right place. GameMaker allows you to make exciting computer games, without the need to write a single line of code. Making games with GameMaker is a lot of fun!
Carlos Lizarraga Celaya

Scott Kim - Puzzle Master - 1 views

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    Since 1990 I have been a full-time independent designer of visual puzzles and games for the web, computer games, magazines and toys. My puzzles are in the spirit of Tetris and M.C. Escher - visually stimulating, thought provoking, broadly appealing, and highly original. I have created hundreds of puzzles for magazines, and thousands for computer games. I am especially interested in daily, weekly and monthly puzzles for the web and portable devices.
Carlos Lizarraga Celaya

Serious Games Blog - 0 views

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    The Intersection Of Serious Games, Virtual Worlds, Mobile Tech, AI, CAD/CAM, The Real-Time Web, Conversational Marketing and Cloud Computing
Carlos Lizarraga Celaya

Serious Games Ning - Facebook group - 0 views

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    Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education.
Carlos Lizarraga Celaya

3D physics engine Matali Physics - 1 views

  • Matali Physics is an advanced, cross-platform, fully managed 3D physics engine, intended for .NET and Mono. Matali Physics simplifies creating games, animations, computer simulations and multimedia presentations. Matali Physics is designed with a view to achieving greatest functionality and easiness of programming. The engine supports XNA, SlimDX and OpenTK libraries and is available for WIN32/64, XBOX 360, Windows Phone 7, Mac OS X, Linux and FreeBSD.
Carlos Lizarraga Celaya

Ian Bogost Blog - Videogame Theory, criticism and design - 0 views

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    Hi, I'm Ian Bogost. I am a designer, philosopher, critic, and researcher who focuses on computational media-videogames in particular. I'm also an author and an entrepreneur. I am a professor at Georgia Tech (a university), a Founding Partner at Persuasive Games (a videogame studio), and a Board Member at Open Texture (an educational publisher).
Carlos Lizarraga Celaya

Eyes on the Solar System - 3 views

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    "Eyes on the Solar System" is a 3-D environment full of real NASA mission data. Explore the cosmos from your computer. Hop on an asteroid. Fly with NASA's Voyager 2 spacecraft. See the entire solar system moving in real time. It's up to you. You control space and time.
Carlos Lizarraga Celaya

Scratch - MIT Media Labs - 1 views

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    Scratch is a programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web.
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    Scratch is a programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web. As young people create and share Scratch projects, they learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
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