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Johann Marquez

Patients level up their vision by playing video games | SmartPlanet - 0 views

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    Video games get a lot of flack. Detractors say they make kids less social and more violent. Sitting in front of a screen all day keeps kids from going outside, it makes them fat, and don't even get me started on how bad they are for your eyes.
anonymous

Seven reasons why grown ups should play more video games - 0 views

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    Este artículo habla sobre por qué los videojuegos no son solamente hobbies. Los videojuegos prueban nuestra inteligencia y razón, proponen futuros extraños y nos permiten tomar control de nuestras vidas en una forma que no podríamos experimentar en el mundo real.
Camilo Lizarralde

Generative Design - CampusParty2012 - Nuevas formas de diseño interactivo - 1 views

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    Generative design methods have found their way into the everyday life of designers and now represent a serious design discipline. The programming language Processing allows users to create new imagery and interaction concepts. Whether using it for print, web, film or interactive installations, creative coding is used not only for artistic experimentation but also commercially for brand communication, corporate designs, data visualization and intuitive interfaces. The lecture "Generative Design" given by Cedric Kiefer, part of onformative a design studio specialized in generative design, picks up where experimental efforts end and the applied usage of generative design begin. Using practical examples, he explains how generative design methods can be used effectively and efficiently and how they can change the design process. He also gives a short insight to the "Generative Design" book, which will be published in English in October
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    Interesante, pero poco relacionado con videojuegos... o al menos no se destacan elementos relevantes en el resumen arriba...
pfiguero

Gamasutra - News - Device convergence race heats up with Razer's game-friendly tablet - 0 views

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    Combinación de tablet con Razer's Hydra... interesante dispositivo. Qué otros controles podrían ser interesantes para juegos en tablets?
huang yu tang

The State of Zelda In 2013: Finally Escaping Ocarina's Shadow? - 1 views

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    A gaming series that's been around for a quarter of a century winds up in a predicament. Change? Or don't change? There's only one answer, of course. Do both. Classic games are not classic music albums or classic novels. The audience for a great old game isn't satisfied with reprints.
Carlos Gomez Burgos

Dave Roberts: PopCap Games' Startup Secrets - 1 views

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    Dave Roberts explains how he helped grow PopCap Games from a boutique game developer with around 30 employees to a mobile gaming powerhouse that Electronic Arts acquired in 2011 in a deal worth between $750 million to $1.3 billion, one of the biggest acquisitions of all times in the casual gaming industry. Roberts served as PopCap Games CEO from 2005, and earned his MBA from Stanford Graduate School of Business in 1987.
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    no es realmente una noticia.
Sara Ruiz

Video games helping kids who suffer from chronic pain - 1 views

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    Anyone who's watched kids play video games knows how absorbing the games can be. Now, doctors in the U.S. are capitalizing on the power of video games to come up with a new way of treating young, chronic pain patients. Like adults, children can develop chronic pain for a number of reasons, such as nerve damage from accidents or illnesses.
huang yu tang

Ouya will kickstart another homebrew gaming renaissance - 1 views

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    Theo predicts that the Ouya console could lead a revolution in open hardware platforms that allow bedroom coders to compete with the biggest gaming studios. Would you take up programming if the system is accessible enough?
pfiguero

Gamasutra: Ryan Creighton's Blog - Truth in Advertising: Matching Your Game to Your Pay... - 2 views

  • The way the market actually works is that you catch wind of a game through a friend or a website, and you eventually stumble upon its page on a digital distribution site like Steam or Good Old Games. You watch the trailer, look at the screenshots, maybe double-check its purported quality by reading Metacritic reviews (or just glancing at the game's damnable Metacritic score) ... and you imagine what the game might be like to play, and whether you'll enjoy it. You create a mental picture of that enjoyment you'll get from the game, and then you compare that to the asking price. If the asking price is aligned with the enjoyment you predict you'll get from the game (and everyone's equation for this is different), AND you have that money to fart away on entertainment, THEN you may just complete the purchase.
  • If i were to approach this exercise completely cynically, i would continue to tweak and refine the page until i got the best potential conversion from my respondents, and then release Spellirium without making any changes to it. Because, speaking absolutely cynically, it doesn't actually matter if the game is good or bad - it only matters that people buy it. But that's not how Untold Entertainment rolls!
  • Of course, i desperately do want to make a good game. So i'll use the Steam page mock-up and survey as a funnel to decide on my testers. Those respondents who report the highest interest in playing the game, and the highest likelihood of buying it, will test the game. At that point, it doesn't matter who is a "proper" word gamer and who isn't: what matters is that i have an obligation to the people who are excited about my game and who want to buy it. If those players struggle to make 3-letters words, and if those players expect long words to be rewarded over tricky words, then i will adjust the game for the sake of those players. Because those players are my paying audience - not some mythical "perfect" players that i've hand-picked to enjoy Spellirium the specific way i've configured it. The players choose my game - not the other way around.
David Cepeda

El lanzamiento de Resident Evil 6 será más pronto de lo anunciado - 1 views

Capcom ha dicho que Resident Evil 6 será lanzado 1 mes antes de lo esperado, esto debido a la reacción positiva de los fans al darse a conocer el trailer del juego. Actualmente hay más de 600 pers...

Videojuegos tecnologia juego

started by David Cepeda on 15 Apr 12 no follow-up yet
Daniel Ramirez

Epic Mickey 's 3DS spinoff hopes to pick up where Castle of Illusion left off - 0 views

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    La epica franquicia de Disney vuelve de la mano de DreamRift para la consola portatil Nintendo 3DS con Epic Mickey: Power of Illusion, buscando un mayor éxito que su antecesor (Castle of Illusion) sacandole el mayor provecho a los graficos 3D.
Daniel Ramirez

Ubisoft investing $505M to build up Toronto studio - 0 views

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    Ubisoft planea invertir 500 millones de dólares en su nueva franquicia en Toronto, Canada, buscando replicar el éxito de su estudio en Montreal. Asimismo, la compañía esta recibiendo numerosos beneficios del estado de Ontario, donde esperan que se genere mas de 800 empleos.
eduardoosorio

Sine Mora Review - Xbox 360 Review at IGN - 0 views

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    Una nueva mirada a un clásico que vuelve para ser una de los mejores shoot'em up de acción horizontal del mercado. La jugabilidad, gráficos y tecnología usada en Sine Mora lo convierten en uno de los mejores exponentes de este género.
diegoluna11

Nueva consola Xbox en el 2012 - 2 views

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    La nueva generacion de consolas ya esta a la vuelta de la esquina! ¿Que nueva forma de entretenimiento nos brindara?
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    Ojala no sea verdad porque acabo de comprar una 360. Si a alguien le interesa se la vendo!! JAJA mentira.... Toca esperar a ver que trae microsoft pero seguramente no va a ser nada tan innovador como kinect
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