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247 web usability guidelines - 0 views

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    "247 web usability guidelines Although designing usable systems requires far more than simply applying guidelines, guidelines can still make a significant contribution to usability by promoting consistency and good practice. We use this list of guidelines in our consultancy work. For best results, remember to interpret the guideline in context - this requires a bit more thought but ensures you will get a lot more from your review."
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    an oldie... no, a classic and classics never go out of style.
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Understanding Google Analytics Advanced Segments [video] | Google Analytics Users' Grea... - 0 views

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    digging into Google Analytics and custom segments
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Complete Beginner's Guide to Design Research | UX Booth - 1 views

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    "Design Research is defense against the dark arts - SEO"
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The Craft of UX: What We Can Learn From Bakers' Guilds - 0 views

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    by Leanna Gingras
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    Wanna learn UX?, perhaps we can learn from a Baker. Guild system can teach us about learning a master trade.
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Custom Panels | Market Research | Online Communities - FGI Research - 0 views

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    Market research group based in the neighborhood - Chapel Hill NC. They set up surveys and data collection but also do online communities.
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A List Apart: Articles: Flexible Fuel: Educating the Client on IA - 0 views

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    Great article and primer on IA process
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Jeff Gothelf - Ignite: Lean Startup Video at Pivotal Labs NYC (6/22/2011) - YouTube - 0 views

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    Slides advance every 15. Whole talk lasts 5 minutes. Awesome!
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    Jeff Gothelf, Director of UX, TheLadders.com. @jboogie Ignite Talk: "How to 'Do' Lean UX in 5 Easy Steps" -- Ignite is a fast-paced presentation style that gives tech entrepreneurs the opportunity to share lessons learned with a room full of drunk entrepreneurs. But there's a catch: presentations are limited to exactly five minutes and twenty slides--and those slides advance automatically every 15 seconds.
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Lean UX Machine 2011 - 0 views

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    UX conference in Isreal!
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Whitney Quesenbery Interview | Useful Usability - 0 views

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    "Storytelling for User Experience,"
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    Nice interview with a UX writer and practitioner by Craig Tomlin
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Guess What?!? Task Design is Critically Important! - A hard-learned lesson » ... - 0 views

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    "Hey Spool, Mike and Steve, Nice post! Krug's Rocket Surgery book where I learned about developing good tasks. Basically, he says to test the participants interaction with the site not their ability to read. "buy a bookcase" tests the participants ability to read and, in this case search. That's not bad! It gets at the usability / mechanical functionality of a site. But, you don't need to go through the trouble to recruit users to collect this type of data. Anyone hanging around the hallway will do. However, if you want to dig down to the other parts of the experience (findable, desirable, Morville's honeycomb types), then a more authentic, believable, contextual task is important. By changing the directive command - "Find a bookcase" - to a more contextual based question - "How would you do that?" - you were able to get a different and possibly more insightful / actionable result. As a matter of fact, from now on, I'm using this format for all my user tests. Done and Done, Mr. Spool. @Mike - (A/B) test your (user) test? I smell recursion and an out of memory error. :) cheers! newman"
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Twitter account analysis of followers - 0 views

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    analysis of your twitter account
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    This is a good way to get a bead on your audience... shhhh, helpful for persona creation.
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WalkMe | Walk The Web Step By Step - 0 views

shared by Newman Lanier on 18 May 12 - No Cached
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    A new way to do the 'website tour'. Pretty cool actually.
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    It would be interesting to watch the users move through this on Clicktale or Inspectlet. hmmm, interesting...
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cxpartners | The myth of the page fold: evidence from user testing - 0 views

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    Landing pages and scrolling. Good article and tests about the 'whatnots and whathaveyous' of page scrolling.
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User Experience - Stack Exchange - 0 views

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    A UX designer community forum. Brilliant idea
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    A stackExchange or StackOverflow message board. Great discussion going on here
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The de Bono Group - Six Thinking Hats - 0 views

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    "Six Thinking Hats® is a simple, effective parallel thinking process that helps people be more productive, focused, and mindfully involved. And once learned, the tools can be applied immediately! You and your team members can learn how to separate thinking into six clear functions and roles. Each thinking role is identified with a colored symbolic "thinking hat." By mentally wearing and switching "hats," you can easily focus or redirect thoughts, the conversation, or the meeting. "
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    I've been meaning to get this in the group. Edward de Bono not only has a kick ass name, he may have a solution to our 'Design meetings suck' problem. Our problem is easy to define: Too much pressure is but on the designer. They become either aggressive or passive aggressive. The solution is obvious. Someone needs to 'step-up' (not man-up, you gender bias asshole) and 'set the tone' of the meeting and relationship. Easier said than done. But, along comes de Bono. His 6 hats, parallel thinking process does exactly that - it sets a tone and create enough structure to the sessions. It nurtures the productive and chokes the counter-productive. Of course, I've never tried it. I think hats are for keeping the sun out of your eyes. Otherwise, they are stoopid. But, I'm willing to try these.
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Innovation Is About Arguing, Not Brainstorming. Here's How To Argue Productively | Co.D... - 0 views

  • Science shows that brainstorms can activate a neurological fear of rejection and that groups are not necessarily more creative than individuals. Brainstorming can actually be detrimental to good ideas.
  • We need to work both collaboratively and individually
  • We also need a healthy amount of heated discussion, even arguing.
  • ...6 more annotations...
  • There is no hierarchy. It’s not debate because there are no opposing sides trying to “win.”
    • Newman Lanier
       
      Perhaps I'm not understanding the term 'argue'. Can't you 'win' an argument? Aren't there two sides, at least, to every argument? And, there is no hierarchy? Really? It seems there is always an order of dominance in an social structure. Boss / employee, Client / designer... there is always a power differential which must be accounted for. And, generally, it's up to the powerful to account for the weaker.
  • without fear.
    • Newman Lanier
       
      What your boss did that day was the equivalent of a dog humping another. He established dominance. He told you what to do. He humped you,man. He did establish the tone. Which is great and it appearantly worked. However, he didn't waive his doggy lipstick and make the power structure go away.
  • And that “because” should be grounded in real people other than ourselves.
    • Newman Lanier
       
      "Yes, AND" vs "No, BECAUSE" ... sounds like this could get personal real quick. I think what you are saying about the grounded in 'real people other than ourselves' is that you want reasons based in facts and not opinions. However, does the ethnographic research yield facts or opinion? It seems that it could be simply doubling up the opinion - As in " Here is my opinion about these other opinions (about dancing chinese villagers)" However, I do thing we everyone agrees on the results of the user research, then you CAN argue about your conclusions based on those premises without getting personal. I do think that works. And, I have seen it work.
  • we each bring different ways of looking at the world and solving problems to the table.
    • Newman Lanier
       
      Respecting and cultivating diversity in groups is key to high performance. It seems a bit utopian. But, it's something I believe. did anyone roll their eyes when you brought up the idea of the text analysis tool? How long did it take? Did they really 'get it' or was it something other simply tolerated? Even for the most well adjusted and balance T shaped person, it can be difficult to go along with anothers specialty, I'd imagine.
  • a shared goal. We develop a statement of purpose at the outset of each project and post it on the door of our project room.
    • Newman Lanier
       
      Rules, playing field, 'ball down the field'... these are all sports / war analogies. I guess the idea is "Same team". But, who is the bad guy... the guy who doesn't see it the way you do. Or, doesn't listen to reason. I don't think simply 'having a common goal' is sufficent to keep from hurting each other in meetings. If budgets and jobs are on the line, it won't be that playful.
  • But we don’t brainstorm. We deliberate.
    • Newman Lanier
       
      I like that word, deliberate. It means intentionally. I suppose ' to deliberate' is to think intentionally, which is what I consider brainstorming to be. Granted brainstorming has a stigma - its light and permissive, unfocused and not serious, a waste of time. The points you bring up about 'Deliberative discourse' are helpful. It's like putting brainstorming through boot camp - to help brainstorming produce results, without hurting anyone or shutting anyone down. All in all a thought provoking post - thanks!
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    More on Arguing and design meetings. Could Brainstorming be bad? counter-productive and fear inducing? ... hmmm.
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Qualitative vs Quantitative Data - 0 views

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    knowing is half the battle. GI JOE!!!!
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How Individual Learning Styles Improve the User Experience | SmartData Collective - 1 views

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    Paul from Usabilla draws the connection between Learning and UX - Awesome!
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Font Squirrel | Handpicked free fonts for graphic designers with commercial-use licenses. - 0 views

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    The UX puppy says "I'd chase the crap out of that squirrel"
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UX Lx: User Experience Lisbon - 16 to 18 May 2012 - 0 views

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    "3 fantastic days with User Experience Professionals from all over the world. 16 workshops to develop your skills, 10 talks to inspire you and 16 slots open for you to share your experiences. All this coupled with lots of parties and meetups in sunny Lisbon."
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