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Keri-Lee Beasley

Word Cloud: How Toy Ad Vocabulary Reinforces Gender Stereotypes | The Achilles Effect - 0 views

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    Interesting Wordles on How Toy Advertising reinforces gender stereotypes. Worth a look!
Louise Phinney

Photos of Children From Around the World With Their Most Prized Possessions | Feature S... - 4 views

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    Shot over a period of 18 months, Italian photographer Gabriele Galimberti's project Toy Stories compiles photos of children from around the world with their prized possesions-their toys. Galimberti explores the universality of being a kid amidst the diversity of the countless corners of the world; saying, "at their age, they are pretty all much the same; they just want to play."
Keri-Lee Beasley

Company Makes Custom Stuffed Toys Out of Children's Drawings | Geekosystem - 3 views

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    Custom toys made from children's drawings! Unreal
Keri-Lee Beasley

iPads in Kindergarten: tools or toys? | KC - 1 views

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    Nice post explaining that iPads in Kindergarten should clearly be seen as tools for learning, not toys. Some good ways to use them here...
Sean McHugh

Girls and Games: What's the Attraction? | MindShift - 0 views

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    Girls and Games: What's the Attraction? Games are increasingly recognized by educators as a way to get kids excited about learning. While the stereotype of a "gamer" may evoke the image of a high school boy holed up in a dark room playing on a console, in reality 62 percent of gamers play with other people either in person or online, and 47 percent of all gamers are girls. Game developers and academics who have been studying the elements that go into making games more attractive to girls found that those very same qualities are also important components of learning. For instance, girls are more drawn to games that require problem solving in context, that are collaborative (played through social media) and that produce what's perceived to be a social good. They also like games that simulate the real word and are particularly drawn to "transmedia" content that draws on characters from books, movies, or toys.
Jeffrey Plaman

iPads helping or hindering infants? - 0 views

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    iPads helping or hindering infants? http://t.co/hkiCAD9y via @canberratimes #mobilelead Dr Kaufman said the study, which had so far tested 46 children aged four to six, involved examining the attention and problem-solving capabilities of children after using an iPad compared to using real toys. For example, as part of the study, children are being asked to solve a problem using a physical wooden model. They are also asked to solve the same problem using an iPad app. After they have played, they are given a test to assess their attention. Read more: http://www.canberratimes.com.au/digital-life/tablets/ipads-helping-or-hindering-infants-20120809-23xc9.html#ixzz2HdGhnTld
Katie Day

Jonah Lehrer on Buildings, Health and Creativity | Head Case - WSJ.com - 0 views

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    Article re how the color and shape of rooms affects the thinking that goes on inside the rooms... "They tested 600 subjects when surrounded by red, blue or neutral colors-in both real and virtual environments. The differences were striking. Test-takers in the red environments, were much better at skills that required accuracy and attention to detail, such as catching spelling mistakes or keeping random numbers in short-term memory. Though people in the blue group performed worse on short-term memory tasks, they did far better on tasks requiring some imagination, such as coming up with creative uses for a brick or designing a children's toy. In fact, subjects in the blue environment generated twice as many "creative outputs" as subjects in the red one. Why? According to the scientists, the color blue automatically triggers associations with openness and sky, while red makes us think of danger and stop signs. (Such associations are culturally mediated, of course; Chinese, for instance, tend to associate red with prosperity and good luck.) It's not just color. A similar effect seems to hold for any light, airy space."
Louise Phinney

Reflections on a 1:1 iPad: It is a Tool, NOT a Toy! « techchef4u - 2 views

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    I had the wonderful app-ortunity to make a site visit to Westlake H.S. in Eanes ISD on Wednesday February 1st. When we arrived, various campus and district officials shared some background on the student-centered learning initiative. They focused on multiple benefits of the 1:1 iPad initiative where high school seniors were issued iPads like textbooks at the beginning of the year. In a time where global communication, inquiry-based opportunities, and self-directed learning is how students manage the information revolution, it was refreshing to get to observe an iLearning Utopia.
Katie Day

STEM Education Has Little to Do With Flowers - NYTimes.com - Natalie Angier - 0 views

  • “A program officer from a foundation recently asked me, ‘Is the work you’re doing STEM education or science education?’ ” said Elizabeth Stage, the director of the Lawrence Hall of Science at the University of California, Berkeley. “I drew him a Venn diagram, showing him what’s central about science and how that overlaps with technology, engineering and math.” Dr. Stage, a mathematician by training, thinks it’s a “false distinction” to “silo out” the different disciplines, and would much prefer to focus on what the fields have in common, like problem-solving, arguing from evidence and reconciling conflicting views. “That’s what we should have in the bulls’-eye of our target,” she said.
  • Yet others don’t frame the word “science” so narrowly, as the province of the given rather than of the forged. Science has always encompassed the applied and the basic, and the impulses to explore and to invent have always been linked. Galileo built a telescope and then trained it on the sky. Advances in technology illuminate realms beyond our born senses, and those insights in turn yield better scientific toys. Engineers use math and physics and the scientific mind-set in everything they design; and those who don’t, please let us know, so we can fly someone else’s airplane and not cross your bridge when we come to it. Whatever happened to the need for interdisciplinary thinking? Why promote a brand that codifies atomization? Besides, acronyms encourage rampant me-tooism. Mr. Dyak said that some have lobbied for the addition of medicine to the scholastic program, complete with a second M. “It’s called STEM squared,” he said. Even the arts are hankering for an orthographic position, he added. STEAM education: great books, labs and motherboards, and free rug cleaning, too.
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    "For readers who heretofore have been spared exposure to this little concatenation of capital letters, or who have, quite understandably, misconstrued its meaning, STEM stands for Science, Technology, Engineering and Mathematics, supposedly the major food groups of a comprehensive science education."
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