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Mary van der Heijden

What is Working Memory and Why Does it Matter? - 0 views

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    Remember the day when someone rattled off a phone number while you just hoped against hope you'd recall the string of digits as you were dialing? That was working memory toiling away. With the advent of cell phones, you may no longer use it this way very often. But working memory still plays a central role in learning and our daily lives.  If working memory is weak, it can trip up just about anyone. But it really works against a child with learning disabilities (LD). You can take steps to help a child with weak working memory, whether or not LD is a part of the picture. Start by understanding what working memory is all about. 
Katie Day

Jonah Lehrer on Buildings, Health and Creativity | Head Case - WSJ.com - 0 views

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    Article re how the color and shape of rooms affects the thinking that goes on inside the rooms... "They tested 600 subjects when surrounded by red, blue or neutral colors-in both real and virtual environments. The differences were striking. Test-takers in the red environments, were much better at skills that required accuracy and attention to detail, such as catching spelling mistakes or keeping random numbers in short-term memory. Though people in the blue group performed worse on short-term memory tasks, they did far better on tasks requiring some imagination, such as coming up with creative uses for a brick or designing a children's toy. In fact, subjects in the blue environment generated twice as many "creative outputs" as subjects in the red one. Why? According to the scientists, the color blue automatically triggers associations with openness and sky, while red makes us think of danger and stop signs. (Such associations are culturally mediated, of course; Chinese, for instance, tend to associate red with prosperity and good luck.) It's not just color. A similar effect seems to hold for any light, airy space."
Louise Phinney

TeachThought | 6 Basic Benefits Of Game-Based Learning - 0 views

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    increases a child's memory capacity, computer and simulation fluency, helps with fast strategic thinking, hand eye coordination, benefits children with attention disorders, helps particular skill development 
Sean McHugh

From Collecting Dots to Connecting Dots: Using Mind Maps to Improve Memory and Learning... - 0 views

  • Build your mind maps over time, such as before class, during class, and after class: this makes use of distributed practice.
Katie Day

National Archives of Singapore : Resources on World War II and Japanese Occupation on a2o - 0 views

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    "The National Archives of Singapore (NAS) houses the collective memory of Singapore. From government files, private memoirs, historical maps and photographs to oral history interviews and audio-visual materials, NAS is responsible for the collection, preservation and management of Singapore's public and private archival records, some of which date back to the early 19th century. One of the rich resources available for public access is our oral history interviews and archival materials relating to World War II and Japanese Occupation of Singapore."
Jeffrey Plaman

BBC - WW2 People's War - Singapore Category - 0 views

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    An archive of World War Two memories - written by the public, gathered by the BBC
Katie Day

The Teen Brain on Technology | NewsHour Extra: Video ClipBoard | PBS - 0 views

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    "What is constant multi-tasking doing to teens' brains? That's the question NewsHour Science Correspondent Miles O'Brien set out to answer as he interviewed teens and neuroscience experts around the country. Scientists at the National Institutes of Health are currently studying whether teens' addictions to technology are wiring their brains differently than those of their parents and earlier generations. During adolescence, brain connections are "pruned" - those that are used a lot are strengthened, while those that are rarely used fall off. According to a scientist at UCLA who also studies the effects of technology on teens' brains, the brain's release of the chemical dopamine has a lot to do with why technology can become addictive for young people. When the brain experiences something pleasurable, like connecting with others via social networking, it is hard-wired to want more of it by releasing dopamine. Yet other researchers say multi-tasking and playing intense video games can actually help develop some skills like better vision and improved short-term memory. Because modern technology is still in its infancy, scientists are only uncovering the beginnings of how it will affect the human brain functions of tomorrow.
Keri-Lee Beasley

The Influence of Colour on Memory Performance: A Review - 0 views

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    Colour can help us recall
Keri-Lee Beasley

Can good music help improve young brains? | Windsor Star - 1 views

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    A group of Canadian scientists who specialize in learning, memory, and language in children think so. They've found evidence that pre-schoolers can improve their verbal intelligence after only 20 days of classroom instruction using interactive musical cartoons.
Keri-Lee Beasley

Using iPad in Maths - 1 views

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    There is an argument for creating videos as a means of engagement, as an approach involving doing something a little different; something that will hopefully result in a higher likelihood of it being committed to long term memory. These are additional benefits. The real value in these tasks is their requirement for genuine higher order thinking skills, and the resulting assessment of student understanding that can be used in a meaningful way.
Sean McHugh

Stop Taking Notes - BioQuakes - 0 views

  • Stop taking notes. Scientists have recently proven that you are less likely to remember something once you write it down
  • They split a population of undergraduate students into 2 groups, one that took notes and one that relied on straight memory. They showed them pairs of cards and instructed them to memorize the location. One group wrote it down and the other did not. After the study time, the note-taking group had their notes taken away and the full group was tested on the cards’ location. Surprisingly, the note-taking group performed very poorly in the exercise, far underperforming the memory group
Sean McHugh

Do Violent Games Lead Kids Astray? - IGN - 0 views

  • dialogue is far removed, however, from the intensely heated conflict that exists at the smaller, more personal scale. On the one hand you have the millions of Americans who play games, whether on a console or a smartphone, and have been raised in a time where such things are ubiquitous. On the other is a (generally older) population whose exposure to games has been limited to the most visible examples of the medium, including billion-dollar series like Call of Duty and notorious time sinks like FarmVille that paint a limited portrait of gaming's full range.
  • "You’re not wrong to be concerned about the time your son spends playing video games," wrote Moody. "But let me ask you this: If there were no video games here, wouldn’t there be some other stimulus that could threaten his time by diverting his attention away from, wait, what did you call it? 'What I feel are much more worthwhile and ultimately rewarding pursuits.’ 
  • fears about video games are understandable. Like anything else, they can become the focal point of unhealthy behavior all too easily, a point Moody is quick to emphasize. As Moody says again and again, though, that’s hardly the fault of video games.
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  • Video games actually encourage problem solving and memory skills in young people. "[Children] have to discover the rules of the game and how to think strategically,"
  • Even video games that can horrify with their grisly depictions of violence have benefits that individuals like ADCP are unaware of due to an unwillingness to engage the material.
  • some studies are finding that video games can help improve people’s quality of life for longer.
  • their results point to the need for more study. They don’t know for sure if it’s the games that improves mental health in seniors, or simply the mental activity they stimulate.
  • Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that’s followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century.
  • This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective.
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    "Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that's followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century. This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective."
Keri-Lee Beasley

How Google Is Changing The Way We Think - 0 views

  • According to Small’s research, using a search engine increased activity in the regions of the brain dealing with decision making, complex reasoning and vision. Also, the more-experienced Internet users exhibited more than twice as much brain activity as the less-experienced subjects, leading Small to predict that the more we search, the stronger the brain’s reaction to searching.
  • One influential study, produced by researchers at Columbia, Harvard and the University of Wisconsin-Madison, found that people were less likely to remember a piece of trivia when they had access to the Internet. Instead, they were more likely to remember where the information had been saved.
  • “The Internet has become a primary form of external or transactive memory, where information is stored collectively outside ourselves,” the researchers concluded.
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