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Cognitive Benefits of Playing Video Games | Psychology Today - 2 views

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    If you are a parent who has been limiting your child's computer play because of the claims you have read of harmful effects, the research summarized here and in my previous posts on video gaming might give you pause.  The bulk of the research suggests that the claims about negative effects of video gaming are largely myths and the positive effects are real.  As children know in their bones, the kinds of mental skills that video games help to develop are among the skills that are increasingly important in today's world.
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Layout Cheat Sheet for Infographics : Visual arrangement tips - 0 views

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    Good visual arrangement for infographics is putting together graphic and visual elements in a manner that draws your reader's attention. The key to achieving simple, elegant and attractive content are ample whitespace and a well arranged layout. What is whitespace? White space is as its name defined-space that is unmarked in a piece of infographic or visual representation. It could be margins, padding or the space between columns, text and icons and design elements. Whitespace matters to create visually engaging content A page crammed full of text and images will appear busy. This makes the content difficult to read. It makes you unable to focus on the important stuff too. On the other hand, too much of white space can make your page look incomplete. It is always crucial to remember visually engaging content is usually clean and simple.
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A Difference: You, Your Kids, and Your Phones - 1 views

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    Digital Citizenship isn't an expression often heard outside of school. The ways in which it's discussed in main stream media are quite different from how it's discussed in schools. Most often the popular press shares sensational negative stories how kids use the internet and their phones to hurt each other. We have to have open and honest conversations about how things can and have gone wrong and what we can do to make things better in the aftermath of things like cyber bullying, online harassment, or sexting. That said, it's a far more powerful message to talk to kids and parents about how engendering empathy helps us understand each other so we choose not to hurt each other. It's also important to share stories and ideas how our modern mobile technologies empower us to effect positive change in the world around us in ways that weren't possible 10 or 15 years ago. We have to move beyond stranger danger and scare tactics. Sharing frightening stories (often overstated) does nothing to model positive outcomes or move the conversation to discussions of how to deal with something gone wrong. Kids need more models of empathy and empowerment. Parents do too.
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BBC News - Digital skills should be core subjects, says report - 1 views

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    "From an early age, we need to give digital literacy as much importance as numeracy and literacy. "While we welcome the introduction of the computing curriculum, we are concerned about the ability of teachers to deliver it - with more than half of our IT teachers not having a post-A-level qualification relevant to IT.
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How Stephen King Teaches Writing - The Atlantic - 0 views

  • One either absorbs the grammatical principles of one’s native language in conversation and in reading or one does not
  • Reading is the key, though. A kid who grows up hearing “It don’t matter to me” can only learn doesn’t if he/she reads it over and over again
  • You need to take out the stuff that’s just sitting there and doing nothing
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  • Ask yourself what they need to get on in life, the bare minimum (like filling in a job application), and concentrate on that.
    • Sean McHugh
       
      Surely this is true of reading as well? Maybe some students need to just focus on being 'functional' readers, like reading the instructions on a job application.
  • telling the truth is the most important thing, much more important than the grammar
  • I would often ask them to describe operations that they take for granted. Ask a girl to write a paragraph on how she braids her sister’s hair. Ask a boy to explain a sports rule. These are just basic starting points, where students learn to write on paper what they might tell a friend. It keeps it concrete. If you ask a kid to write on “My Favorite Movie,” you’re opening the door to subjectivity, and hence to a flood of clichés
  • See, then say
  • A good reader digging into a good book is wonderful. Musical
  • Reading good fiction is like making the jump from masturbation to sex
  • Good teachers can be trained, if they really want to learn (some are pretty lazy). Great teachers, like Socrates, are born
  • What about teaching? Craft, or art?King: It’s both. The best teachers are artists
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How Might Video Games Be Good for Us? - 0 views

  • What is it about games that is transcendent? Perhaps it’s the fact that games are optional, they are obstacles that we volunteer to overcome. Games are what we choose to do. They are what we are drawn to when we have a choice about how to spend our time and energy.  Games are freedom.
  • There is something transcendent about playing games that lifts us up and out of the tedium and pain of everyday life.
  • When we ask “Are games good for us?” we should take more seriously the idea that games helps us feel better, in the moment, and that this is important work. Reducing the time we spend experiencing negative emotions and increasing the time we spend experiencing positive emotions is a fundamental good in and of itself. Even if games don’t change anything else in our lives, the power to change how we feel in the moment is a very good thing indeed.
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  • Parents who spend more time playing games with their kids have better relationships with them
  • improve children’s ability to manage difficult emotions
  • Children who spend more time playing videogames score higher on tests of creativity.
  • Gamers of all ages perform better than non-gamers on tests of attention, speed, accuracy, and multi-tasking.
  • Scientists have found a wide variety of cognitive, emotional and social benefits to gaming
  • Is gameplay good for us?
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    Based on research not just opinion. What is it about games that is transcendent? Perhaps it's the fact that games are optional, they are obstacles that we volunteer to overcome. Games are what we choose to do. They are what we are drawn to when we have a choice about how to spend our time and energy.  Games are freedom.
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    Article with lots of links to research around the subject of games being good for us.
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Re-envisioning Writing for a Networked Age: A Few Moments with Elyse Eidman-Aadahl | DM... - 1 views

  • To write still means to make something. Writers are makers.
  • much of the power of writing is that it takes thought and externalizes it
  • whether we are writing on a digital platform or in our spiral notebooks. There is a core to writing that is still about creating and sharing knowledge
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  • some components that have hugely changed, mainly the issues of what we can create and how it circulates.
  • teacher who acted as the sole reader of our material.
  • The internet and 21st century tools have opened up the possibility for one individual to not only produce the text but also to design it, circulate it, and manage publicity
  • very young or beginning writers can actually participate in all of those processes
  • we think of digital writing as writing that is not only created using digital tools, but is also typically created in or for a networked environment and meant to be interacted with on a screen.
  • We need to be able to make that part of our understanding of the new normal of writing -- not an additional piece -- but the new normal.
  • As computers become increasingly networked, teachers could see the potential for the read/write web, for writing as a way to participate in online communities, to hyperlink vast amounts of information connected to a text, and to interact and even collaborate directly with others to create something
  • being a writer yourself and participating in digital environments alongside the youth you work with, you are able to observe patterns and experience the new in such a way that you could be part of remaking knowledge in the field of composition. The writing revolution is not done and we can be right in the middle of it.
  • it's all about an inquiry stance and creating learning experiences where students can do the same because the "textbook" is all around us in the reading and writing going on in the world
  • participating as a digital writer and deeply reflecting upon your work by looking for patterns and understanding what shifts are being required of you
  • shift from being the person who hands out formulas for writing success to the person who stands shoulder-to-shoulder with the students to understand what happens when we write for real in world.
  • build the platforms for publishing and circulation of student work
  • It’s vital for teachers and curriculum developers to start with the assumption that every young person not only can become a participant in the public internet, but will become a participant and likely already is a participant.
  • youth are going to have to manage their online identity. How they present and represent their identities and manage the multiple footprints they leave on the web are going to be key things for students to understand.
  • develop a sense of responsibility around what they put out there
  • sense of power and authority
  • making, creating, and collaborating about real work that matters to them
  • tools are not the issue
  • They allow us to do new things and expand our capacity to make things, yet deep, consistent issues remain at the center: what am I saying? Is what I have to say warranted? Have I been accurate and credible? Have I crafted something that my reader and my audience can take in? Am I listening to response and looking at my drafts iteration by iteration?
  • it’s so important to slow oneself down and to take one’s text quite seriously.
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    "A learning environment expert and education advocate, Elyse is dedicated to improving the teaching of writing by helping educators understand the changing nature of the discipline in a digital age."
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The Innovative Educator: 2 critical things to do & remember each day as a teacher - 0 views

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    Teachers must remember: 1) we are not teaching subjects, we teach children 2) children are more than test scores. Teachers must also do two things: 1) support your students in doing work that is worthy of the world 2) ensure each child knows they matter
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lte pcc course - 0 views

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    A important component in LTE network is the lte pcc course, policy and charging control (PCC) function that brings together and enhances capabilities from earlier 3GPP releases to deliver dynamic control of policy.
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Teens, Social Media & Technology Overview 2015 | Pew Research Center's Internet & Ameri... - 1 views

  • Boys are more likely than girls to report that they visit Facebook most often (45% of boys vs. 36% of girls). Girls are more likely than boys to say they use Instagram (23% of girls vs. 17% of boys) and Tumblr (6% of girls compared with less than 1% of boys).
  • As American teens adopt smartphones, they have a variety of methods for communication and sharing at their disposal. Texting is an especially important mode of communication for many teens. Some 88% of teens have or have access to cell phones or smartphones and 90% of those teens with phones exchange texts. A typical teen sends and receives 30 texts per day2
  • Teenage girls use social media sites and platforms — particularly visually-oriented ones — for sharing more than their male counterparts do. For their part, boys are more likely than girls to own gaming consoles and play video games.
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    Very interesting statistics on American teens' use of social media and technology.
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Beyond 'turn it off': How to advise families on media use - 0 views

  • scientific research and policy statements lag behind the pace of digital innovation
  • The 2011 AAP policy statement Media Use by Children Younger Than Two Years was drafted prior to the first generation iPad and explosion of apps aimed at young children.
  • Media is just another environment. Children do the same things they have always done, only virtually
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  • In a world where “screen time” is becoming simply “time,” our policies must evolve or become obsolete.
  • Role modeling is critical. Limit your own media use
  • The more media engender live interactions, the more educational value they may hold
  • The quality of content is more important than the platform or time spent with media. Prioritize how your child spends his time rather than just setting a timer
  • An interactive product requires more than “pushing and swiping” to teach
  • Play a video game with your kids
  • co-viewing is essential
  • Tech use, like all other activities, should have reasonable limits
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    In a world where "screen time" is becoming simply "time," our policies must evolve or become obsolete. 
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    New look at screentime from American Association of Paediatrics - finally.
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Pine Tree Poetry - student poetry published - 1 views

  • We’ve created Pine Tree Poetry to interlace students, their peers, parents, teachers and school librarians in a quest for poetry writing excellence. Rarely do students earn kudos or trophies for their writing, but at Pine Tree Poetry, we are dedicated to rewarding the fine writing achievements of students who are 5 – 18. Pine Tree Poetry contributes four important elements to the realm of student poetry. We: 1. Receive, read, evaluate, pick (a few) and publish the best poems written by poets ages 5 – 18. 2. Support schools by awarding thousands of dollars each year for much-needed library materials. Some awards are based upon the number of poems submitted while others are selected at random from among all particiipants. 3. Give a free copy of The Pine Tree Poetry Collection to the library of every school that has one or more students published. 4. Highlight the life lesson that many will write and the best will be chosen. We are not a vanity publishing company! We’re out to change the world one poem at a time and we invite students, parents, librarians, teachers and those who love the written word to join us.
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    a website where students can submit poems for publication
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Attention, and Other 21st-Century Social Media Literacies (EDUCAUSE Review) | EDUCAUSE ... - 0 views

  • Howard Rheingold (howard@rheingold.com) is the author of Tools For Thought, The Virtual Community, Smart Mobs, and other books and is currently lecturer at the University of California, Berkeley, and Stanford University.
  • I focus on five social media literacies: Attention Participation Collaboration Network awareness Critical consumption
  • lthough I consider attention to be fundamental to all the other literacies, the one that links together all the others, and although it is the one I will spend the most time discussing in this article, none of these literacies live in isolation.
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  • Multitasking, or "continuous partial attention" as Linda Stone has called another form of attention-splitting, or "hyper attention" as N. Katherine Hayles has called another contemporary variant,2 are not necessarily bad alternatives to focused attention. It depends on what is happening in our own external and internal worlds at the moment.
  • As students become more aware of how they are directing their attention, I begin to emphasize the idea of using blogs and wikis as a means of connecting with their public voice and beginning to act with others in mind. Just because many students today are very good at learning and using online applications and at connecting and participating with friends and classmates via social media, that does not necessarily mean that they understand the implications of their participation within a much larger public.
  • ut how to participate in a way that's valuable to others as well as to yourself, I agree with Yochai Benkler, Henry Jenkins, and others that participating, even if it's no good and nobody cares, gives one a different sense of being in the world. When you participate, you become an active citizen rather than simply a passive consumer of what is sold to you, what is taught to you, and what your government wants you to believe. Simply participating is a start. (Note that I am not guaranteeing that having a sense of agency compels people to perform only true, good, and beautiful actions.)
  • I don't believe in the myth of the digital natives who are magically empowered and fluent in the use of social media simply because they carry laptops, they're never far from their phones, they're gamers, and they know how to use technologies. We are seeing a change in their participation in society—yet this does not mean that they automatically understand the rhetorics of participation, something that is particularly important for citizens.
  • Critical consumption, or what Ernest Hemingway called "crap detection," is the literacy of trying to figure out what and who is trustworthy—and what and who is not trustworthy—online. If you find people, whether you know them or not, who you can trust to be an authority on something or another, add them to your personal network. Consult them personally, consult what they've written, and consult their opinion about the subject.
  • Finally, crap detection takes us back, full circle, to the literacy of attention. When I assign my students to set up an RSS reader or a Twitter account, they panic. They ask how they are supposed to keep up with the overwhelming flood of information. I explain that social media is not a queue; it's a flow. An e-mail inbox is a queue, because we have to deal with each message in one way or another, even if we simply delete them. But no one can catch up on all 5,000 or so unread feeds in their RSS reader; no one can go back through all of the hundreds (or thousands) of tweets that were posted overnight. Using Twitter, one has to ask: "Do I pay attention to this? Do I click through? Do I open a tab and check it out later today? Do I bookmark it because I might be interested in the future?" We have to learn to sample the flow, and doing so involves knowing how to focus our attention.
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YouTube - UNICEF: Indigenous youth speak up for their rights 1 - 0 views

  • NEW YORK, USA, 23 April 2010 - Indigenous people have come from all over the world to New York this week to participate in the Ninth Session of the UN Permanent Forum on Indigenous Issues. At its own panel yesterday which was designed to explore issues specifically affecting children and adolescents UNICEF assembled a group that included Urapinã Pataxó 15, and Kãhu Pataxó, 19, WHO live in Pataxó de Coroa Vermelha, a small village in the Bahia region of north-eastern Brazil We want to ensure that cultural diversity and the rights of cultural expression are fully mainstreamed in our world. Its a challenge, said UNICEF Deputy Director of Policy and Practice Elizabeth Gibbons. She added that UNICEFs involvement in the past had been fragmentary and that the 20th anniversary of the Convention on the Rights of the Child in 2009 provided an important reminder of the urgency of these issues. In this video, Urapinã Pataxó, 15, describes the conditions in his village in Bahia, Brazil, that led to him becoming an activist for the rights of indigenous children and young peopl
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The Overprotected Kid - The Atlantic - 0 views

  • Sandseter began observing and interviewing children on playgrounds in Norway. In 2011, she published her results in a paper called “Children’s Risky Play From an Evolutionary Perspective: The Anti-Phobic Effects of Thrilling Experiences.” Children, she concluded, have a sensory need to taste danger and excitement; this doesn’t mean that what they do has to actually be dangerous, only that they feel they are taking a great risk. That scares them, but then they overcome the fear. In the paper, Sandseter identifies six kinds of risky play: (1) Exploring heights, or getting the “bird’s perspective,” as she calls it—“high enough to evoke the sensation of fear.” (2) Handling dangerous tools—using sharp scissors or knives, or heavy hammers that at first seem unmanageable but that kids learn to master. (3) Being near dangerous elements—playing near vast bodies of water, or near a fire, so kids are aware that there is danger nearby. (4) Rough-and-tumble play—wrestling, play-fighting—so kids learn to negotiate aggression and cooperation. (5) Speed—cycling or skiing at a pace that feels too fast. (6) Exploring on one’s own.
  • This last one Sandseter describes as “the most important for the children.” She told me, “When they are left alone and can take full responsibility for their actions, and the consequences of their decisions, it’s a thrilling experience.”
  • the final irony is that our close attention to safety has not in fact made a tremendous difference in the number of accidents children have.
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  • sometimes it seems as if children don’t get the space to grow up at all; they just become adept at mimicking the habits of adulthood. As Hart’s research shows, children used to gradually take on responsibilities, year by year. They crossed the road, went to the store; eventually some of them got small neighborhood jobs. Their pride was wrapped up in competence and independence, which grew as they tried and mastered activities they hadn’t known how to do the previous year. But these days, middle-class children, at least, skip these milestones. They spend a lot of time in the company of adults, so they can talk and think like them, but they never build up the confidence to be truly independent and self-reliant.
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    Sandseter began observing and interviewing children on playgrounds in Norway. In 2011, she published her results in a paper called "Children's Risky Play From an Evolutionary Perspective: The Anti-Phobic Effects of Thrilling Experiences." Children, she concluded, have a sensory need to taste danger and excitement; this doesn't mean that what they do has to actually be dangerous, only that they feel they are taking a great risk. That scares them, but then they overcome the fear. In the paper, Sandseter identifies six kinds of risky play: (1) Exploring heights, or getting the "bird's perspective," as she calls it-"high enough to evoke the sensation of fear." (2) Handling dangerous tools-using sharp scissors or knives, or heavy hammers that at first seem unmanageable but that kids learn to master. (3) Being near dangerous elements-playing near vast bodies of water, or near a fire, so kids are aware that there is danger nearby. (4) Rough-and-tumble play-wrestling, play-fighting-so kids learn to negotiate aggression and cooperation. (5) Speed-cycling or skiing at a pace that feels too fast. (6) Exploring on one's own.
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5 Reasons We Need Instructional Coaches - Finding Common Ground - Education Week - 0 views

  • Most people don't know what it looks like when they do what they do."
  • Instructional coaches are not evaluators. They are not a mole for administration, and the conversations they have with teachers are confidential. Their purpose is to help work with teachers and bring them to the next level.
  • This is about two adults working together on a goal, and the instructional coach providing effective feedback on how to meet that goal. It is not about a "gotcha" but it is about becoming a better teacher without the fear that the hammer is going to drop at any minute.
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  • "Instructional coaches who operate from the partnership principles enter relationships with teachers believing that the knowledge and expertise of teachers is as important as the knowledge and expertise of the coach."
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Elyse Eidman-Aadahl on Writing in the 21st Century | Spotlight on Digital Media and Lea... - 2 views

  • Absolutely. When we think about writing at the National Writing Project, we think about multimodal composition: words, audio, video, graphic texts, etc. That said, no one is abandoning words. We’re just acknowledging that today your ability to create and publish, say, a video affords opportunities for expression that go beyond just words.
  • Yes, absolutely. Whether in email, texts, or posting status updates, most people in the world are probably writing and publishing more words, images, video and audio now than ever before. Facebook is one of the biggest publishing platforms in the world. It’s word dependent, but it also includes audio and video—and creating audio and video are deeply compositional. The question is how can we take advantage of the fact that so many people are now creating and circulating content to improve teaching and learning.
  • Going public and writing for an audience is something we always cared about. Maybe the real shift is that now it’s easier and more expansive.
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  • There’s a very narrow band of writing that is assessed in schools, and a lot is at stake on that narrow field. So the question is how do we balance helping young people do well in assessment contexts with the other stuff that might actually take them fuarther in the world?
  • You mentioned earlier about teachers needing to have digital lives—why is that important to connected learning? We don’t want to just say to educators, “You do these fives steps and you’ll have active, enquiring learners.” That’s forgetting that the teacher is also a learner. We think if we have active, enquiring, connected, engaged adults, they’ll transfer that culture or learning and inquiry to young people.
  • How do we link what we’re learning about the creative opportunities in new digital environments to how people engage and learn in their communities and in society at large?
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The surprising thing Google learned about its employees - and what it means for today's... - 0 views

  • among the eight most important qualities of Google’s top employees, STEM expertise comes in dead last. The seven top characteristics of success at Google are all soft skills: being a good coach; communicating and listening well; possessing insights into others (including others different values and points of view); having empathy toward and being supportive of one’s colleagues; being a good critical thinker and problem solver; and being able to make connections across complex ideas
  • And topping the list: emotional safety. No bullying. To succeed, each and every team member must feel confident speaking up and making mistakes. They must know they are being heard
  • STEM skills are vital to the world we live in today, but technology alone, as Steve Jobs famously insisted, is not enough. We desperately need the expertise of those who are educated to the human, cultural, and social as well as the computational
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  • No student should be prevented from majoring in an area they love based on a false idea of what they need to succeed
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The surprising thing Google learned about its employees - and what it means for today's... - 1 views

  • among the eight most important qualities of Google’s top employees, STEM expertise comes in dead last. The seven top characteristics of success at Google are all soft skills: being a good coach; communicating and listening well; possessing insights into others (including others different values and points of view); having empathy toward and being supportive of one’s colleagues; being a good critical thinker and problem solver; and being able to make connections across complex ideas
  • And topping the list: emotional safety. No bullying. To succeed, each and every team member must feel confident speaking up and making mistakes. They must know they are being heard
  • STEM skills are vital to the world we live in today, but technology alone, as Steve Jobs famously insisted, is not enough. We desperately need the expertise of those who are educated to the human, cultural, and social as well as the computational
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  • No student should be prevented from majoring in an area they love based on a false idea of what they need to succeed
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