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Katie Day

The USC Shoah Foundation for Visual History & Education - genocides - 0 views

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    "the USC Shoah Foundation Institute for Visual History and Education reflects the broadened mission of the Institute: to overcome prejudice, intolerance, and bigotry-and the suffering they cause-through the educational use of the Institute's visual history testimonies. Today the Institute reaches educators, students, researchers, and scholars on every continent, and supports efforts to collect testimony from the survivors and witnesses of other genocides."
Louise Phinney

Millennial Students and Middle-aged Faculty: A Learner-centered Approach | Faculty Focus - 0 views

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    "The problem is my age. It relentlessly advances while the faces staring back at me in the classroom remain the same, fixed between late adolescence and early adulthood. In short, I grow old while my students do not. And the increasing gap between our ages causes me some concern, pedagogically speaking." Perhaps figuring out how to honor the two perspectives in the classroom can offer us the best of both worlds: a learner-centered classroom for both teacher and student.
Jeffrey Plaman

Ten Reasons People Resist Change| The Committed Sardine - 0 views

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    What holds us back and causes us to resist? The following article is from the Harvard Business review, written by Rosabeth Moss Kanter. She explains ten solid reasons why we we fear the face of change.
David Caleb

Children benefit from the right sort of screen time - life - 26 March 2014 - New Scientist - 2 views

    • David Caleb
       
      Great quote - no effect on those that played video games.
  • For instance, a recent longitudinal study of 11,000 British children found that those who watched TV for 3 hours or more a day at age 5 had a small increase in behavioural problems two years later compared with those who watched for under an hour. But they found no effects at all for those who played computer games.
  • "It doesn't say anything about what you're using that time for."
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  • When you separate the different types of screen out, the effects start to vary.
  • Passively watching TV is not the same as learning to read on a touchscreen, which is not the same as killing monsters on a console
  • First of all, lumping all screens into one category is not helpful. "Screen time is a really enticing measure because it's simple – it's usually described as the number of hours a day using screen-based technology. But it's completely meaningless,"
  • "Children will learn from what they watch, whether that means learning letters and numbers, slapstick humour or aggressive behaviour,
  • But they found no effects at all for those who played computer games.
  • "The best research suggests that the content children view is the best predictor of cognitive effects,"
  • The study found that all the children enjoy reading more when they look at stories using books and a touchscreen compared to just books.
  • But they found no effects at all for those who played computer games
  • rise in BMI
  • hard to tease apart whether screen time actually causes the effects or whether they are linked in some other way
  • "It is impossible to determine with certainty that TV is causing obesity, and it is likely that other factors are involved in the complex problem of childhood obesity,
  • Her own studies have shown that children who struggle to learn using books often made more progress with iPads.
  • research in schools also found that iPads made children more cooperative and helped quieter kids to speak up
  • children receive immediate feedback
  • children who watch age-appropriate, educational TV programmes often do better on tests of school readiness.
  • What is becoming clear is that it's not the technologies themselves we should be worried out but how they are used and how people interact with them
  • A lot of it is common sense. Don't unthinkingly hand over your device. There are educational apps whose benefits are backed up by research, says Flewitt.
  • Five hours sitting in front of the TV is not the same as 5 hours of some TV, a couple of hours playing on Dance Dance Revolution or some other kind of active game, followed by a Skype session with a grandparent.
Sean McHugh

Why Scientists Say Wi-Fi Signals Won't Give Your Kids Cancer - Forbes - 0 views

  • readers might be misled into thinking that the scientific community or bodies such as the American Cancer Society are raising concerns about wireless devices. They aren’t.
  • the story made much of the fact that the International Agency for Research on Cancer (IRIC), part of the World Health Organization (WHO), classified RF radiation as a “class 2B”, or possible carcinogens. What the story doesn’t say is that same category includes pickled vegetables (some epidemiological studies link them to stomach cancer), Styrofoam cups, and coffee.
  • It’s not just that we don’t know exactly how RF waves would cause cancer. It’s that there’s no plausible way for it to happen without rewriting the laws of physics and biology. It’s by the same reasoning that most scientists dismiss homeopathic medicine – at least the genuine kind that’s so dilute there’s nothing in it.
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  • Cell phone radiation is more powerful than that emitted by Wi-Fi devices and the predominant concern is brain cancer, since people tend to hold cell phones against their heads. If cell phones caused brain cancer, the scientists say, we should already be seeing an increase in overall cases. We don’t.
Sean McHugh

Digital media can enhance family life, says LSE study - 1 views

  • engaging in digital media activities together such as watching films, playing video games and keeping in touch via calls and messaging apps brings families together rather than dividing them
  • rather than displacing established ways of interacting, playing and communicating – digital media sit alongside them
  • the report’s authors highlighted parents’ concerns about “screen time”, which is a source of conflict in homes, though sleep and behaviour cause more disagreement. They also flag up a lack of support for parents who may face particular challenges regarding their child or family’s digital media use. Whereas on other issues they might turn to their own parents for advice, the digital generation gap means they are unlikely to be able to help
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  • traditional, shared activities persist in families, alongside newer digital activities
  • Rather than worrying about the overall amount of screen time children get, it might be better to support parents, many of whom are digital natives themselves, in deciding whether, when and why particular digital activities help or harm their child, and what to do about it
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