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Sean McHugh

Do Violent Games Lead Kids Astray? - IGN - 0 views

  • dialogue is far removed, however, from the intensely heated conflict that exists at the smaller, more personal scale. On the one hand you have the millions of Americans who play games, whether on a console or a smartphone, and have been raised in a time where such things are ubiquitous. On the other is a (generally older) population whose exposure to games has been limited to the most visible examples of the medium, including billion-dollar series like Call of Duty and notorious time sinks like FarmVille that paint a limited portrait of gaming's full range.
  • "You’re not wrong to be concerned about the time your son spends playing video games," wrote Moody. "But let me ask you this: If there were no video games here, wouldn’t there be some other stimulus that could threaten his time by diverting his attention away from, wait, what did you call it? 'What I feel are much more worthwhile and ultimately rewarding pursuits.’ 
  • fears about video games are understandable. Like anything else, they can become the focal point of unhealthy behavior all too easily, a point Moody is quick to emphasize. As Moody says again and again, though, that’s hardly the fault of video games.
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  • Video games actually encourage problem solving and memory skills in young people. "[Children] have to discover the rules of the game and how to think strategically,"
  • Even video games that can horrify with their grisly depictions of violence have benefits that individuals like ADCP are unaware of due to an unwillingness to engage the material.
  • some studies are finding that video games can help improve people’s quality of life for longer.
  • their results point to the need for more study. They don’t know for sure if it’s the games that improves mental health in seniors, or simply the mental activity they stimulate.
  • Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that’s followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century.
  • This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective.
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    "Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that's followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century. This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective."
Louise Phinney

Free Technology for Teachers: Three Ways to Watch Videos & Discuss Them in Real-time On... - 2 views

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    YouTube can be a good place to find educational videos to support your lessons. We've all had students who struggle to hold their comments until the video has stopped. One strategy that many teachers have used in those cases is to tell students to "write it down." The web makes it possible to take that strategy a step further and have students not only "write it down" but also enable teachers to instantly respond to students' comments while watching a video. Here are three tools that enable users to watch videos online and discuss them with others at the same time.
Louise Phinney

Free Technology for Teachers: 10 Ways to Create Videos Without Installing Software - 0 views

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    Creating videos used to require that you own expensive equipment and software. Fortunately, that is no longer the case. In fact, now there are many tools you can use to create videos online. Here is a collection of great tools for creating videos online.
Katie Day

SearchReSearch: Clever trick to make YouTube videos fill up the browser - 0 views

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    "How can you force YouTube videos to fill the browser and NOT show all the distracting stuff? If  the original YouTube video is located at .. http://www.youtube.com/watch?v=BNHR6IQJGZs  (This is the Matt Cutts video on "How search works") You can modify the URL to include the modified argument "watch_popup"  (as below) http://www.youtube.com/watch_popup?v=BNHR6IQJGZs
Sean McHugh

Video game invades classroom, scores education points - 0 views

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    "two influential foundations, leading academics, two global testing firms and the video game industry could redefine how schools teach basic skills. Tinkering for the past several months at the Silicon Valley offices of one of the world's largest video game developers, the alliance is pushing to develop materials based on off-the-shelf video games that will get kids ready for "college and career success," a key, largely unmet goal of the USA's education system."
Katie Day

Get The Math -- algebra in the real world - 0 views

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    Summary via The Scout Report (May 2012): "How does math get used in the "real world?" The short answer is that it is used to create hip-hop music, in fashion design, and through a number of other endeavors. This interactive website combines video and web interactive to help young people develop algebraic thinking skills for solving real-world problems. The series is funded by The Moody's Foundation, along with assistance from WNET and American Public Television. The sections of the site include The Challenges, Video, and Teachers. In The Challenges area, users will find video segments profiling the various young professionals who use math in their work, along with interactive tools to help students solve the challenges they are presented with. Moving on, the Teachers area includes resources for teachers, such as a training video showing how to use project materials in the classroom, along with student handouts. Visitors shouldn't miss the Basketball challenge, featuring NBA player Elton Brand talking about the problems presented by free throw shooting. [KMG]"
Louise Phinney

9 of the coolest educational videos from TED-Ed | memeburn - 2 views

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    When TED launched its educational website for younger students last week, I think teachers everywhere realised they had to up their game. The 3-10 minute videos are designed to encourage curiosity and show how the world works using compelling animation and the audible explanations of a gifted teacher.  Even if you're not in high school, the videos are sometimes fascinating, sometimes kinda strange, but generally very cool. Here are some of the best videos that are designed to amaze and challenge your brain.
Katie Day

Changing how teachers improve | Harvard Gazette - 1 views

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    "  For Kane, video is also a key to the project's success.--  "Improving teaching requires adult behavior change.  Imagine trying to get someone to quit smoking by showing them a video of a bunch of happy nonsmokers … and yet that is the way we do professional development for teachers, by showing them some third person teaching instead of showing them their own work." According to Kane, teachers need to see and analyze their own efforts, and then discuss with their supervisors what they are doing well, and what they could do differently to improve. This can be done by showing teachers their own videos and by providing feedback that is related to student achievement. Heather Hill, an associate professor of education at HGSE, developed a rubric for guiding classroom observations that will be used to help score the videos. Project organizers hope the effort will help lead to a new approach to professional development. "We are trying, said Kane, "to get people to quit smoking by taking them into their closet to smell their own clothes."
Keri-Lee Beasley

Cognitive Benefits of Playing Video Games | Psychology Today - 2 views

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    If you are a parent who has been limiting your child's computer play because of the claims you have read of harmful effects, the research summarized here and in my previous posts on video gaming might give you pause.  The bulk of the research suggests that the claims about negative effects of video gaming are largely myths and the positive effects are real.  As children know in their bones, the kinds of mental skills that video games help to develop are among the skills that are increasingly important in today's world.
Sean McHugh

Daphne Bavelier: Your brain on video games - YouTube - 0 views

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    "Daphne Bavelier: Your brain on video games" How do fast-paced video games affect the brain? Step into the lab with cognitive researcher Daphne Bavelier to hear surprising news about how video games, even action-packed shooter games, can help us learn, focus and, fascinatingly, multitask.
Keri-Lee Beasley

Video Game Addiction: Does It Occur? If So, Why? | Psychology Today - 2 views

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    Today, worldwide, hundreds of millions of people play video games. The vast majority of those players are perfectly normal people, meaning that nothing newsworthy ever happens to them, but some small percentage of them are killers, some are extraordinarily depressed, some are suicidal; and every day some video gamer somewhere does something terrible or experiences something terrible. All this is also true of the hundreds of millions of people who don't play video games. 
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    Article from Psychology Today about whether video game addition occurs.
Keri-Lee Beasley

"Reel" Literacies: Student Selfie Videos as Literacy Engagement Tools - 1 views

  • As many of us know, “literacy” is more than just reading text on a page. Communicating in today’s world includes multisensory, multimodal, and interactive experiences to engage audiences. What does this mean for teachers and students? Together, we must learn to think critically about new media and how to use it effectively to share ideas globally. Liv is one example of a student connecting with wider audiences using digital platforms, which reflects the evolving nature of communication today. Mentor texts in literacy teaching are not new. We, as educators, often use them to teach craft or techniques in writing and hope our students will use these tools to enrich their own writing. Similarly, Liv’s videos act as “mentor tech” and provide models that Pana’s students use to create their own videos. Pana’s students begin drafting a script before filming their first video and then revising their work. Throughout this process, students watch several versions of Liv’s videos, noting craft techniques they might borrow—from what they might say to how ideas are presented on camera.
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    "..."Literacy" is more than just reading text on a page.Communicating in today's world includes multisensory, multimodal, and interactive experiences to engage audiences. What does this mean for teachers and students?"
Jeffrey Plaman

Flipping the Flipped Classroom: a Study of the Effectiveness of Video Lectures Versus C... - 0 views

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    This is interesting research related to students doing video lecture then try VS try then video lecture methods. The authors call this Constructivist Exploration using Tangible User Interfaces. #spoileralert - Exploration followed by Video Lecture is more effective.
Keri-Lee Beasley

+SFETT+ - 0 views

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    The Power of 1 he video presentation Marco Torres did years back where he shows the student's "Power of One" video and discusses the merits of the video versus the students being required to do a 15 page essay
Katie Day

Video: Prezi Meeting in the classroom | Prezi Learn Center - 1 views

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    Video by Rob Newberry of Chatsworth here in Singapore -- using Prezi Meeting (collaborative Prezi) with Grade 6 students - on Macs
Katie Day

Learn It In 5 - Home - 2 views

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    "What is Web 2.0? Learn it in 5 minutes or less   At Learn it in 5, you'll learn what is Web 2.0, and strategies for using Web 2.0 technology in the digital classroom - all in 5 minutes or less. Learn it in 5 is a powerful library of how-to videos, produced by technology teachers, for the purpose of helping teachers and students create classroom strategies for today's 21st century's digital classroom. These step-by-step how-to videos walk teachers through Web 2.0 technology, demonstrating how to use Web 2.0 applications like blogs, social networks, podcasts, interactive videos, wikis, slide sharing and much more."
Sean McHugh

Digital Literacy Dover: Video Games & Violence... - 0 views

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    A DLC blog post sumarrsing the content of 'The Parliamentary Office of Science and Technology (POST)' report on video game violence in the UK. A document reviewing official government recommendations to improve children's digital and video game safety.
Sean McHugh

A Neurologist Makes the Case for the Video Game Model as a Learning Tool | Edutopia - 0 views

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    A Neurologist Makes the Case for the Video Game Model as a Learning Tool The popularity of video games is not the enemy of education, but rather a model for best teaching strategies. Games insert players at their achievable challenge level and reward player effort and practice with acknowledgement of incremental goal progress, not just final product. The fuel for this process is the pleasure experience related to the release of dopamine.
Sean McHugh

Ten Surprising Truths about Video Games and Learning | MindShift - 1 views

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    Ten Surprising Truths about Video Games and Learning What we'd assumed about the importance of brain functions - following rules and logic and calculating - are no longer relevant. There's been a revolution in the learning sciences and the new theories say that human beings learn from experiences - that our brains can store every experience we've had, and that's what informs our learning process. Following that logic, he says, the best kind of learning comes as a result of well-designed experiences. Gee, who spoke at the Learning and the Brain Conference last week, used this theory to launch into research-validated reasons why video games are good for learning. Here are 10 truths, according to Gee."
Jeffrey Plaman

There is a war coming: Cory Doctorow on the future regulation of general purpose comput... - 0 views

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    Fascinating read: There is a war coming: Cory Doctorow on the future regulation of general purpose computation - video http://t.co/kSaGMef4
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    The battle against copyright is only the beginning... the war will be over how much we understand and care about computers themselves and the kinds of "spyware" they run to lock us out of our own property... (I'm looking at you iPad)
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