Skip to main content

Home/ TWC301: Multimedia Writing/ Group items tagged reality

Rss Feed Group items tagged

Micheal O'Neil

USC Virtual Reality / Augmented Reality - 0 views

  •  
    This was a wonderful brochure from USC that describes the differences in virtual reality with an augmented one. I was surprised to find this was a website for USC. This website gives a really good background on VR.
Micheal O'Neil

Augmented Reality Wikipedia - 0 views

  •  
    I chose to share a wikipedia article on augmented reality because it gave me a good thorough background on what it really is. I was a little confused with these terms at first. I find it is a great source to use wikipedia when I am not sure exactly what something is.
Yajahira Bojorquez

DD#11, HW#3: What's new, new media? - 2 views

  • Remediation is the incorporation or representation of one medium in another medium. Generally speaking, remediation is the act of providing a remedy.
  • According to their book Remediation: Understanding New Media by J. David Bolter and Richard A. Grusin, remediation is a defining characteristic of new digital media because digital media is contstantly remediating its predecessors (television, radio, print journalism and other forms of old media).
  • Although our culture wants to multiply its media it also wants to erase all traces of mediation. For example, a typical webiste may be hypermediated, offering photographs and streaming video. These media mediate between the viewer and the meaning of the photographs and video. The viewer does not want mediation, an intervening agency, but instead the wants immediacy, a way to get beyond mediation.[2]
  • ...15 more annotations...
  • Remediation and RealityEdit Because media intervenes, or mediates between viewers and what is represented, meaning is not immediate. In order to receive the meaning immediately, the viewer can ignore the presence of the medium and the act of mediation or by diminishing the medium's represntational function.
  • Redmediation as ReformEdit When a new medium is introduced, users expect that it will improve upon the flaws of the preceding medium and will deliver meaning more immediately. By improving upon a predecessor, new media justifies itself. The rhetoric of remediation favors immediacy and transparency, even though as the medium matures it offers new opportunities for hypermediacy.[4].
  • Media constantly interact with other media by reproducing and replacing and making other changes
    • Daniel Throckmorton
       
      Project 1 replaces technical writing with a comic.
  • Remediation can be complete or visible.
  • New Media constantly justifies itself by remediating old media
  • The viewers received the meaning immediately because the object came from their "real" world; it is not representative of something abstract
  • is the incorporation or representation of one medium in another medium . Generally speaking, remediation is the act of providing a remedy
  • Remediati
  • Remediatio
  • is the
  • Remediation
  • Remediation and New Media
  • attempting to absorb the old medium entirely, the new medium presents itself without any connection to its original source
  • media intervenes, or mediates between viewers and what is represented, meaning is not immediate. In order to receive the meaning immediately, the viewer can ignore the presence of the medium and the act of mediation or by diminishing the medium's representational
  •  
    This stuff is really hard for me to understand. This is a definition to help if others are struggling.
  • ...8 more comments...
  •  
    A wiki describing new media and the influence remediation has.
  •  
    -Constant remediation of predecessors: TV, radio, prints, articles, news and other old media -media is constantly commenting, reproducing and replacing: making changes - Improve upon old flaws -Transparency: relating to the ability to see through a particular medium wheather its metaphorical or literal.
  •  
    This article starts off by providing the general meaning of remediation, "the act of proving a remedy". Rememdiation of the new media is refered to constantly remediating the old media like television, radio. A form of remediation is a film basked on a book. This article discusses the process of remediation by continously commenting on, reporducing, and replacing each other.
  •  
    A good site that explains remediation
  •  
    This was the best website I found this time because after reading the article I was still confused and had a headache from reading it sideways. This really helps you understand the article and the meaning of all the terms. 
  •  
    This site does a good job of breaking down of what we read on the remediaton making it simple to understand and to the point.
  •  
    I like this article because it gives a good explanation of remediation and helps me understand what remediation actually is. 
  •  
    This a good website because it gives you a great summary of the key points of the article and it helps get a better understanding of what the author was trying to get across in his work.
  •  
    This website gives an explanation about remediation and new media.  It also gives an explanation of how remediation is defined by predecessors like the television, radio and or old media like journals.  Media can interact with other kind of media by reproducing and replacing and making other changes.
  •  
    I like how this article explains what remediation is and new media. This article talks about the double logic of remediation which are the process of remediation, remediation and reality, redmediation as reform.
Rebecca Anderson

D#11 HW#4 Remediation website - 0 views

  •  
    Marie-Laure Ryan - Immersion vs. Interactivity: Virtual Reality and Literary Theory - Postmodern Culture 5:1
  •  
    This website is actually an article that further explores the differences between realities. It goes into video reality, head mounted display, and sensory powers.
Heather Groen

D #11 HW #3 - Immediacy Versus Hypermediacy - 1 views

  •  
    According to this website, immediacy allows for a synthetic experience of reality that generated real emotions. For example, a horror film that has its viewers clutching their seats and jumping at the slightest noise has achieved immediacy. The film transcends its status as just that; a staged, planned, and recorded movie. It becomes "real" for the audience. Hypermediacy, on the other hand, calls attention to the medium. This would occur while watching a film and reveling in its special effects created by computer. Here is a good explanation of the relationship between immediacy and hypermediacy: "Immediacy erases that limits of what we are capable of experiencing, while hypermediacy gives us the power and the means by which to experience it."
lydia cruz

D#4HW#4 - 0 views

shared by lydia cruz on 30 Jan 11 - Cached
  •  
    this one is my favortie because when you look at it it looks like alot but in reality its very easy to understand and find what your looking for. they use alot of the same font throughout the webpage just different sizes. theres plenty of white space and everything is organized.
Alex Portela

D#11 HW# 3.1: A Review of _Remediation - 0 views

    • Alex Portela
       
      In all honesty this course has introduced very unfamiliar terms. This site give a cited explanation of the definitions. A good example of hypermediacy was given through Alfred Hitchcock's Psycho how we see Norman's acts then Hitchcock puts us through Norman's eyes and its a question of how we react to that emotionally and mentally as viewers.
  • Remediation is the process whereby computer graphics, virtual reality, and the WWW define themselves by borrowing from and refashioning media such as painting, photography, television, and film. It is the anxiety of influence acted out in the poetics of technology
  • Immediacy is the perfection, or erasure, of the gap between signifier and signified, such that a representation is perceived to be the thing itself.
  • ...2 more annotations...
  • Hypermediacy is a "style of visual representation whose goal is to remind the viewer of the medium" (Bolter and Grusin 272). Hypermediacy plays upon the desire for immediacy and transparent immediacy, making us hyper-conscious of our act of seeing (or gazing).
  • Mediation is the representation of an object, a formative interface whereby the object of contemplation is structured and presented by some intervening medium (my definition). In this sense, it refers to the symbolic act itself and thus would include writing.
Hector Garcia

D#7HW#6: 10 Big Myths about copyright explained - 0 views

  • in the USA, almost everything created privately and originally after April 1, 1989 is copyrighted and protected whether it has a notice or not
  • The default you should assume for other people's works is that they are copyrighted and may not be copied unless you know otherwise.
  • Note that granting something to the public domain is a complete abandonment of all rights. You can't make something "PD for non-commercial use." If your work is PD, other people can even modify one byte and put their name on it. You might want to look into Creative Commons style licences if you want to grant wide rights.
  • ...11 more annotations...
  • Fair use is generally a short excerpt and almost always attributed. (One should not use much more of the work than is needed to make the commentary.
  • It should not harm the commercial value of the work -- in the sense of people no longer needing to buy it (which is another reason why reproduction of the entire work is a problem.) Famously, copying just 300 words from Gerald Ford's 200,000 word memoir for a magazine article was ruled as not fair use, in spite of it being very newsworthy, because it was the most important 300 words -- why he pardoned Nixon.
  • The "fair use" concept varies from country to country, and has different names (such as "fair dealing" in Canada) and other limitations outside the USA.
  • False. U.S. Copyright law is quite explicit that the making of what are called "derivative works" -- works based or derived from another copyrighted work -- is the exclusive province of the owner of the original work. This is true even though the making of these new works is a highly creative process. If you write a story using settings or characters from somebody else's work, you need that author's permission. Yes, that means almost all "fan fiction" is arguably a copyright violation. If you want to publish a story about Jim Kirk and Mr. Spock, you need Paramount's permission, plain and simple. Now, as it turns out, many, but not all holders of popular copyrights turn a blind eye to "fan fiction" or even subtly encourage it because it helps them. Make no mistake, however, that it is entirely up to them whether to do that.
  • Don't rationalize whether it hurts the owner or not, ask them.
  • n general, respecting the rights of creators to control their creations is a principle many advocate adhering to.
  • Copyright law was recently amended by the Digital Millennium Copyright Act which changed net copyright in many ways. In particular, it put all sorts of legal strength behind copy-protection systems, making programs illegal and reducing the reality of fair use rights.
  • The DMCA also changed the liability outlook for ISPs in major ways, many of them quite troublesome.
  • False. Whether you charge can affect the damages awarded in court, but that's main difference under the law. It's still a violation if you give it away -- and there can still be serious damages if you hurt the commercial value of the property.
  • False. Copyright is effectively never lost these days, unless explicitly given away. You also can't "copyright a name" or anything short like that, such as almost all titles. You may be thinking of trade marks, which apply to names, and can be weakened or lost if not defended.
  • You generally trademark terms by using them to refer to your brand of a generic type of product or service. Like a "Delta" airline. Delta Airlines "owns" that word applied to air travel, even though it is also an ordinary word. Delta Hotels owns it when applied to hotels. (This case is fairly unusual as both are travel companies. Usually the industries are more distinct.) Neither owns the word on its own, only in context, and owning a mark doesn't mean complete control -- see a more detailed treatise on this law for details.
  •  
    10 (actually 11) myths about copyright. This article went along the videos and reading for this deadline. I think it was good advice to treat everything as copyrighted until you know for sure
  • ...3 more comments...
  •  
    10 Big Myths about copyright explained
  •  
    10 myths about copyrights. Great read for everybody because there are a few that I wasn't even aware of! #1 is usually not known by many!
  •  
    explains copyright a bit farther, using common questions asked about copyright policy and providing answers.
  •  
    This article describes the ten myths about copyright and the author explains the truth about each myth. The first myth states if it doesnt have a copyright notice then its not copyrighted, another one of the myths says, "if I dont charge for it, its not a violation". This article is very informative and explains the information in an understandable manner. There is a brief summary towards the end summarizing the main points.
  •  
    I really liked this cite as well because he goes into detail on the myths of copyright. These are some common mistakes people make when it comes to copyright and things we should also pay attention to when we find a piece of work we may like and want to use a quote or phrase from.
Tana Ingram

Weighing the Pros and Cons of IM: Instant Messaging Offers Instant Conveniences, Instan... - 1 views

  • According to America Online’s most recent survey, 26 percent of its users use IM at work. Of that 26 percent, 58 percent use IM to communicate with colleagues, and 49 percent use it to get answers and make business decisions.1
  • IM allows users to transfer files and images, which can be dangerous. IM was originally designed for entertainment purposes. The software did not take into account the possible transfer of sensitive data such as electronic personal health information.
  • IM software has a very basic technology structure, which creates many security issues.
  • ...3 more annotations...
  • Managing records of IM chats is tricky and exists in a gray area legally. Are IM chats part of daily business records and thus the patient’s record? Depending on the content of the discussion, certain messages may need to be kept. Activity that contains electronic personal health information or involves a patient and that’s passed between users should be logged and audited.
  • The reality for many organizations is that IM is already in use, regardless of the threats involved
  • To IM or not to IM, that is the question. IM has its advantages and disadvantages. Do the risks outweigh the benefits or do the benefits outweigh the risks? Every organization should carefully consider both when deciding whether or not to use IM.
  •  
    This is an interesting article about the pros and cons of IM's in the health care industry. It's funny how everything seems to come back to legal issues these days.
Victoria Burch

D#9, HW#3 -WordLingo New Media - 0 views

  • New media rely on digital technologies, allowing for previously separate media to converge. Media convergence is defined as a phenomenon of new media and this can be explained as a digital media.“
  • he most prominent example of media convergence is the Internet, whereby the technology for video and audio streaming is rapidly evolving. The term convergence is disputed, with critics such as Lev Manovich pointing out that the 'old' medium of film could be seen as the convergence of written text (titles and credits), photography, animation and audio recording
  • New Media has become a significant element in everyday life. It allows people to communicate, bank, shop and entertain. The global network of the Internet, for instance, connects people and information via computers.[3] In this way the Internet, as a communication medium of New Media, overcomes the gap between people from different countries, permitting them to exchange opinions and information. Diverse means for this exist even within the context of the Internet, including chat rooms, Instant Messaging applications, forums, email messaging, online video and audio streaming and downloads, and voice-over-internet telecommunications. New Media is defined not only as a communication tool, but also as a tool for the commercial exchange of goods and services.[
  • ...16 more annotations...
  • transition to new media has seen a handful of powerful transnational telecommunications corporations who own the majority achieve a level of global influence which was hitherto unimaginable.
  • new media follows the logic of the postindustrial or globalised society whereby 'every citizen can construct her own custom lifestyle and select her idology from a large number of choices. Rather than pushing the same objects to a mass audience, marketing now tries to target each individual separately.'
  • "virtual communities" are being established online and transcend geographical boundaries, eliminating social restrictions. Rheingold (2000) describes these globalised societies as self-defined networks, which resemble what we do in real life. "People in vi
  • rtual communities use words on screens to exchange pleasantries and argue, engage in intellectual discourse, conduct commerce, make plans, brainstorm, gossip, feud, fall in love, create a little high art and a lot of idle talk"
  • New Media has been used extensively by social movements to educate, organize, share cultural products of movements, communicate, coalition build, and more.
  • New media can be defined not only as things you can see such as graphics, moving images, shapes, texts, and such. It is also things that cannot be seen, such as a Wi-Fi connection. Like radio or electricity, no one can see the Wi-Fi waves in the air floating through the air. But the Wi-Fi concept can be considered new media. So new media can be either concept-based, refer to a solid object, or both.
  • Any individual with the appropriate technology can now produce his or her online media and include images, text, and sound about whatever he or she chooses. [27] So the new media with technology convergence shifts the model of mass communication, and radically shapes the ways we interact and communicate with one another.
  • even some forms of digitized and converged media are not in fact interactive at all
  • "the global interactive games industry is large and growing, and is at the forefront of many of the most significant innovations in new media" (Flew 2005: 101). Interactivity is prominent in these online computer games such as World of Warcraft and The Sims. These games, developments of "new media", allow for users to establish relationships and experience a sense of belonging, despite temporal and spatial boundaries. These games can be used as an escape or to act out a desired life. Will Wright, creator of The Sims, "is fascinated by the way gamers have become so attached to his invention-with some even living their lives through it" [30]. New media have created virtual realities that are becoming mere extensions of the world we live in.
  • The advertising industry has capitalized on the proliferation of new media with large agencies running multi-million dollar interactive advertising subsidiaries. In a number of cases advertising agencies have also set up new divisions to study new media. Public relations firms are taking advantage of the opportunities in new media through interactive PR practices.
  • New media can be seen to be a convergence between the history of two separate technologies: media and computing.
  • new media can now be defined as "graphics, moving images, sounds, shapes, spaces, and texts that have become computable; that is, they comprise simply another set of computer data.
  • Flew (2002) stated that as a result of the evolution of new media technologies, globalisation occurs. Globalisation is generally stated as "more than expansion of activities beyond the boundaries of particular nation states".[6] Globalisation shortens the distance between people all over the world by the electronic communication (Carely 1992 in Flew 2002) and Cairncross (1998) expresses this great development as the "death of distance". New media "radically break the connection between physical place and social place, making physical location much less significant for our social relationships" (Croteau and Hoynes 2003: 311).
  • Old media
  • involve analog processes
  • as opposed to new media which sample media as a numerical representation in binary code.
  •  
    This is the best article I've found for this topic. It discusses new media in relation to Manovich's article AND actually interrelates Flew's virtual communities article too! I thought that was pretty cool. It also gives examples of what new media is, and how it is affecting our communities through globalization and social change
1 - 10 of 10
Showing 20 items per page