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steve t

the White Pebble Rapids Rail Road, Narrow gauge railroad in Ontario, Canada. [howto page] - 0 views

shared by steve t on 24 Feb 09 - Cached
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    How to use Topo Maps in Trainz by colorado71 A. USING OF GLOBAL MAPPER 1. Configuration of Global Mapper Install Global Mapper on your computer. Download custom_shaders rar from http://trainz.uv.ro/tutorial/files/custom_shaders.rar Unpack the archive and copy the file custom_shaders.txt in the installation folder of Global Mapper. Run Global Mapper and select the option spectrum_trainz from "shader" bar on the program's tool bar. 2. Georeference your topo map Select the map (scanned map, satellite image, topo map etc.) you want to reproduce in trainz. You must know the geographical coordinates (latitude and longitude) of two points on it, so you can georeference it with Global Mapper. From the File Menu of Global Mapper select "Rectify (Georeference) Imagery" click OK and select your image. Open it and the dialog box "Image Rectifier" will appear. Zoom the image over the first point of which coordinates you know, select it, insert its latitudinal and longitudinal position as __/__/___ (for example 21/38/45) and press "add GCP to list." Proceed in the same manner with the second point. Save the image as GeoTIFF. 3. Select your future trainz map a) Open the map thus created with GlobalMapper. From the File Menu select "Export Raster and Elevation Data" - "Export GeoTIFF." In the dialog box which appear select "Export Bounds" and press "Draw a Box." Select the area of your future trainz map and save it as GeoTIFF. b) From the File Menu select "Download Online Imagery/Topo/Terrain Maps" (or simple open the DEM map for the area of your image map). Select the server from which you want to download the digital elevation map (http://seamless.usgs.gov/ or http://srtm.csi.cgiar.org/ for example) and then press OK. From the File Menu select "Export Raster and Elevation Data" - "Export DEM," then select "Export Bounds" in the dialog box, and finally, press "Reset to Last Exported Bounds." B. USING OF MICRODEM 1.
steve t

Track Radius - Trainz Discussion Forums - 0 views

  • There is a track radius tab to find the radius of track...but when I lay track I like to have a full circle of "FT 15 Degree 250 Meter Radius" Fixed Track. I keep this on all layouts, and never delete it...when I need it, I slide it across the route, and lay track on it using the "Hold Shift" key method of laying track. Then when I am done laying track, I slide the circle of track out of the way, and put it asside on my "Painters Pallet" of often used assets, that I have on a out of the way on a unused baseboard. The PRR Horseshoe Curve is the equivilent of "FT 15 Degree 200 Meter Radius" Fixed track. Some branch lines use much tighter fixed track equivilents. It seems that this is the only way to get a perfect circle of track in Trainz. __________________
steve t

How to make realistic Valleys/Mountains - Page 2 - Trainz Discussion Forums - 0 views

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    What I tend to do, and it works fairly well, is to run my track out first. I then use apply Vertex height or apply gradient to position my track at the proper gradient and height. That is stage 1. Stage 2 is where I use Smooth spline height on the track sections, to bring the land up to my track. I then use the 'Get height' in Topography, and 'Use height' to play a large flat area spanning the full width of the baseboard, at the level of the track. Every 5 or 10 meters in height, I lay down a new flat section at the new height. I make sure I am careful not to allow the sensitivity of the Topo radius brush over ride my neighboring lower or higher section. I make nice gradual transitions between each section level.
steve t

activateing non industry buildings in trs06 surveyor - Trainz Discussion Forums - 0 views

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    not industry set up some of them are old luck mill, grain elevator, mine operations. what I did is this I took the grain elevtor put it into my layout and then I took a piece of track that is called multi industry new track and placed it next to the grain elevator on the shoot side entered the quee quee list comes up click on oats and then enter info. like to produce, consume or both and loads. is this all I have to do to put a piece of multi industry track new and set the track up and the building will as it told
steve t

How to use invisible track with driveable objects? - Trainz Discussion Forums - 0 views

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    Place the track on the ground, and use the "Adjust Spline Height" button in advanced tab to raise it to the height(s) you require for an airplane, helicopter, ship or drivable car or truck. Place your intended locomotive object (any drivable object) on the track in Surveyor. In driver, the track will be invisible. I suggest adding invisible speed limits and/or signals as well.
steve t

Best process for creating routes - Trainz Discussion Forums - 0 views

  • 1. Baseboard Layout 2. Track 3. Texture 4. Topolgy 5. Detailing (roads, cities, etc)
  • here's an infinite number of ways to do it, but I generally do it the same way as previously mentioned. I try to work on no more than 3 or 4 boards at a time although I have worked on 10 or 12 at a time. If you get too many boards out there, the task can seem overwhelming and you can easily become discouraged. I usually work in this order: 1. track (fixing spline point elevations as I go) 2. terrain (bringing terrain to track) 3. adjust remaining terrain to my liking 4. add buildings and roads. sometimes bldgs first and sometimes roads first 5. a base texture, usually copied and pasted 6. signals 7. foilage 8. details I find it important not to work in your signalling and test the route out as you work. If you get the route too big before testing, then it can become a daunting task to find problems with your layout.
  • Well, I remeber an old article, but I don't know where it is. This is how I would do it. 1. Terrain 2. Trackwork 3. Roads 4. Buildings 5. Landscaping 6. Textures This is how I would do it. I look forward to pics
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    My 2.1 cents worth - I like to use existing terain and put on my civil engineering and surveyors hat to find the best locations for tracks and roads. I leave the grey with yellow grid during this process as it helps me to visualize the nuances of the terain. Once track and roads are down, I texture the roadbeds. (And don't forget all the foreign roads that cross your railroad and provide interchange traffic.) Next I place depots, terminal faciilities and industries. Next comes signalling At this point I have an operational railroad. I can choose to run trains or work in adding details. __________________
steve t

Making the impossible possible. Multiple Multiple Industries. - Trainz Discussion Forums - 0 views

  • Not done it for quite a while but it is fairly easy Best thing is to goto trainzproroutes forum, check lars forum for the protolars manual. It's all to do with the properties i.e ? click on industry then in produce? make it EXTERNAL and link to industry you want to. Manual explains it better than I can . Paul
  • such industries exist for one year ago in Vol4 LaFrance en Trains: there are multiple tracks multi industries with 3 releases : 2, 3 or 4 tracks. On each track you can define "out" or "in" products and between theses queues how and under which rate some products are made... You can also define a "transitionnal" product made by the industry and linked with a first product supplied on one track and this product can be defined as an enter in another queue combined with another product supplied to made a final one ready to load.... Such industries are supllied as "basic"(only tracks are supplied) or as "neutral" with some buildings around each tracks. These industries are compatible with any products even if some of FET are not used...you can make yours...and use them with this system... Name of tracks are editable for scheduling...Ten queues available, Five different process ...on each industry. Here some beer made with water, alcool and hops...
  • On the DLS: "Industry Link" (kuid: 122381:10007) by MiZi. Regards Swordfish PS: There are a lot of other intersting rules made by MiZi on the DLS
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    Not done it for quite a while but it is fairly easy Best thing is to goto trainzproroutes forum, check lars forum for the protolars manual. It's all to do with the properties i.e ? click on industry then in produce? make it EXTERNAL and link to industry you want to. Manual explains it better than I can . Paul
steve t

Hump yards - Trainz Discussion Forums - 0 views

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    Hump yards Hi all is there a track object that slows down wagons whilst going over humps in hump freight yards (its a system where a shunter would shunt a number of wagons up an incline then as they near the top the wagons roll away from the rest of the train with the use of gravity then the system on the track slows wagons which then sorted in to differant sections of track.
steve t

Tips and Tricks-Surveyor - Trainz Discussion Forums - 0 views

  • Here is a tip for moving Track marks. If you want to move track marks beyond spline points, use the move function for track objects (i.e. signals etc.) it works on track marks of all kinds. cheers, andyz
  • In the above image, you can see the result. The fill under the two tracks in the backgound is part of the track and was not added after the fact. It bridges the dip in the ground very nicely. Search for "1t spoordijk grind MRT" or 70337:38035 to try it
steve t

Model Railroader's track-plan contest - The Whistle Post - Model Railroad Forum - 0 views

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    This months issue of Model Railroader has announced a track-plan contest. I'm somewhat intrigued and was seriously thinking about entering my plan for
steve t

Need help with understanding signalling. - Page 2 - Trainz Discussion Forums - 0 views

  • Hi Mick, Stop thinking of how to signal a layout. Erase everything you ever knew or read about signaling. Forget everything! Now, all Auran did was let us signal one section of track. This piece of track may be 3 miles long or 10 miles long. SO WHAT! It doesn't matter, just plop one signal down and you have what Auran calls a block. It's that simple. I'm not kiddin'. (It's really two blocks with one signal, the track before the signal and the track after the signal would be two blocks.) Take this 3 miles of track and plop 3 signals down and you now have 4 blocks. That's all there is to
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    OK, folks, I found this set up to WORK after a year of experimenting. I don't know the proper terms to use so bare with me and if anybody tried to explain this to me earlier, I'm sorry for not understanding it. Here goes,
steve t

Signalling Crossing Tracks and Double Track Junctions.pdf (application/pdf Object) - 0 views

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    cross track
steve t

VR Reading Room - Idea articles - 0 views

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    Recently I've been having lots of fun doing the run around with my local trains. When you perform a Run Around you bring in a passenger train to a terminal station, load the passengers, then uncouple the locomotive from the train. You pull forward, then take a passing track and reverse past the consist, switch back to the track the consist is on, and re-couple to the consist. After doing this procedure you head back out on the main line going in the opposite direction.
steve t

Signals? - Trainz Discussion Forums - 0 views

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    You don"t appear to be listening Lengo if I can say so without being rude.If you have a piece of track from A to B you need 1) a red trackmark at B to tell the AI driver where to drive to.Past the trackmark you need Buffers/Railends to define the physical limits of the track and reassure the driver it is safe to drive to Tackmark B.Between A and B you need at least 3 signals (any type) to let the driver know he can do more than 18 MPH.Less than 3 signals and he will stick to 18.An AI driver (like a real train driver) needs to know a) where the line ends b) what signalling system is in use c) where those signals are d) what the speed limit is.
steve t

Single line running token rule?? - Trainz Discussion Forums - 0 views

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    This is an old request. On the old forum i did a single route with twenty trains running around and around without conflicts. The easiest rule is not to put signals on the single track. Put a signal at the end of the loop before the train re-enters the single line. Set the junctions for trains to enter the loop in the direction of travel. UK Sample train drives along single track (no signals) the junction lever was set left at default so train enters left loop and encounters signal at end of loop. If another train is between that signal and the next, the signal will remain red until the train ahead clears the next signal or an oncoming train enters the other loop. __________________ http://www.auran.com/TRS2004/DLS.php...textsearchID=1
steve t

monorail trs2006 - Trainz Discussion Forums - 0 views

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    There is a thread in the TRS2006 forum named Monorail Information, which contains a lot of information on downloading and using the monorail content. It also contains an external link to the project Release Notes, which probably contain more information that you want to know about the project. You should be able to answer all your questions from the Release Notes and from messages in the Monorail Information thread. To address your specific questions: * Stations are sensitive to the direction you lay the track through the station. To work correctly, you have to lay the track in the direction the train will run. I believe this is in the release notes. * The original cabs did have problems with the DCC mode. This, along with some other significant items, have been fixed in the content currently on the Download Station. Don't use the original content on the Au
steve t

LAYOUT DESIGN FOR OPERATION - 0 views

  • THE INTERCHANGE Once you have loaded or emptied a car at one of the industries on your layout, where will the car go? It goes either: to another industry on your layout, or off your layout altogether. The latter requires hidden layover tracks, a hidden fiddle yard, and/or hidden interchange tracks. My "waybills" send empty cars to the interchange, and usually send loaded cars to the interchange. The interchange is switched "at night". The yard engine pulls from the yard the cars for the interchange, parks them, pulls the cars from the interchange tracks to the yard, and runs the parked cars to the interchange. Once the cars are in the hidden, off-layout track(s), the waybills are updated. All this adds operation and adds purpose to moving the cars around. SUMMARY
steve t

Down to the Basics pt1: Sense of Operation - Trainz Discussion Forums - 0 views

  • I use Maggs Re-rail portal along with pguy's Portal Timetable rule for interchanges. It will emit a string of cars at the time you want without an engine. They appear on the interchange track, that piece of track on which both railroads have joint rights. I then pick them up with my switcher. Dropping off cars is a bit of fun because you have to drop kick them into the interchange track (portal) or you will loose your engine. I find if I get up to a speed of 20mph pushing the string of cars, uncouple the engine and cut the throttle, the cars roll into the interchange track and I reverse and go back to the yard. This allows more than one interchange operation per session - like one in the morning and one in late afternoon. One could also use AI to bring the foreign road train onto the route and do the drop-off and pick-up, but I have had problems with that in the past. I think once you start to use portals, you will find there are many possibilities. Do you have any grade crossings with other railroads? This always makes for an interesting operations feature. There is a diamond crossing rule that takes care of the signaling. My road has 9 grade crossings with foreign roads, all of them with active cross traffic.
steve t

How to Prevent *Shaking* around curves? [Archive] - Trainz Discussion Forums - 0 views

  • On this topic, I hope anyone can help.... I downloaded the DS1_16m - TGV track from the DLS and the track is causing the game to seriously slow down which is a pitty because the track loks really really cool espically around curves and changing track. Do I need a graphices card for my Windows XP or is there such a thing. My computer is - Intel Core2 Duo processor T5500 1.66GHz 667MHz FSB 2mb L2 cache Intel graphices media accelerater 950 - I hope this is any good:o Any replys would be a big help.
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    curve kuids graphics card?
steve t

Curves - 0 views

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    curved track
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