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steve t

the White Pebble Rapids Rail Road, Narrow gauge railroad in Ontario, Canada. [howto page] - 0 views

shared by steve t on 24 Feb 09 - Cached
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    How to use Topo Maps in Trainz by colorado71 A. USING OF GLOBAL MAPPER 1. Configuration of Global Mapper Install Global Mapper on your computer. Download custom_shaders rar from http://trainz.uv.ro/tutorial/files/custom_shaders.rar Unpack the archive and copy the file custom_shaders.txt in the installation folder of Global Mapper. Run Global Mapper and select the option spectrum_trainz from "shader" bar on the program's tool bar. 2. Georeference your topo map Select the map (scanned map, satellite image, topo map etc.) you want to reproduce in trainz. You must know the geographical coordinates (latitude and longitude) of two points on it, so you can georeference it with Global Mapper. From the File Menu of Global Mapper select "Rectify (Georeference) Imagery" click OK and select your image. Open it and the dialog box "Image Rectifier" will appear. Zoom the image over the first point of which coordinates you know, select it, insert its latitudinal and longitudinal position as __/__/___ (for example 21/38/45) and press "add GCP to list." Proceed in the same manner with the second point. Save the image as GeoTIFF. 3. Select your future trainz map a) Open the map thus created with GlobalMapper. From the File Menu select "Export Raster and Elevation Data" - "Export GeoTIFF." In the dialog box which appear select "Export Bounds" and press "Draw a Box." Select the area of your future trainz map and save it as GeoTIFF. b) From the File Menu select "Download Online Imagery/Topo/Terrain Maps" (or simple open the DEM map for the area of your image map). Select the server from which you want to download the digital elevation map (http://seamless.usgs.gov/ or http://srtm.csi.cgiar.org/ for example) and then press OK. From the File Menu select "Export Raster and Elevation Data" - "Export DEM," then select "Export Bounds" in the dialog box, and finally, press "Reset to Last Exported Bounds." B. USING OF MICRODEM 1.
steve t

Trainz : Trainz Resources Directory, Everything For The Railroad Modeller - 0 views

  • Trainz Content Creation Content Manager Driver Installation/Patches Paint Shed Rail Yard Registering Trainz Scripting Surveyor Trains General Video Cards
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    Trainz Content Creation Content Creation Content Manager Content Manager Driver Driver Installation/Patches Installation/Patches Paint Shed Paint Shed Rail Yard Rail Yard Registering Trainz Registering Trainz Scripting Scripting Surveyor Surveyor Trains General Trains General Video Cards Video Cards
steve t

Tips and Tricks-Surveyor - Trainz Discussion Forums - 0 views

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    Here's a tutorial for those new to the TRS2004/2006 Surveyor module. It deals with many aspects of getting your new route off to a good start. It covers such things as: Working with track and switches Making your turnouts look nice Controlling train speed through a switch An introduction to signalling Working with signals
steve t

Trainz/Surveyor Hints - Wikibooks, collection of open-content textbooks - 0 views

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    Some Essential Surveyor Hints Add a new baseboard
steve t

Tutorial on moving custom assets to 2009 - Trainz Discussion Forums - 0 views

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    Tutorial on moving custom assets to 2009 Surveyors, Operators & Engineers
steve t

wewain Trainz Fan Site - Home Page - 0 views

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    Surveyor - Computer-generated Terrain Downloading and Installing DEM Data Downloading and Installing TIGER data Downloading and Installing the MicroDEM Program Downloading and Installing the HOG Program Using MicroDEM Selecting Micr
steve t

Trainz - View Content Details - 0 views

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    This is a terrain only file for the route from White River Junction, VT south to Brattleboro, VT. This was made with the Hog utility and you will need the Hog textures installed to see the vector lines in Surveyor.
steve t

AJS Junction Kit FAQ - Page 2 - Trainz Discussion Forums - 0 views

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    I have a few pointers, I do these type of junctions daily * The most important tip is to place a JK Control Box object somewhere on the map. Without it, no animations will work. * I think it said in the manual that you should number the junctions from 1-4 in a clockwise manner while looking north. So basically, I put the Surveyor compass in such a way that I'm looking sl
steve t

Track Priority - Trainz Discussion Forums - 0 views

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    There is a script called "priorityz" (search for "smileyman") which allows you to change the train priority en-route (suppose you have a semi-fast service, non-stop to the first station taking the fast line (priority "1") , then calling on the slow line at all stations to the Terminus (priority "2") then proceeding to the yard for disposal (priority "3") Of course, "priorityz" is also useful if you forgot to assign a priority in Surveyor and you're stuck with the default "2"! Priorityz will let you change the priority at will. Hope that helps! Ian
steve t

Home - 0 views

shared by steve t on 01 Sep 08 - Cached
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    This is just a small web page to highlight some Trainz utilities and 3rd party tools for use in surveyor. New users please check the 'Maintenance of Way - Support" section in the new Trainz Classics forum for helpful info.
steve t

How to use invisible track with driveable objects? - Trainz Discussion Forums - 0 views

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    Place the track on the ground, and use the "Adjust Spline Height" button in advanced tab to raise it to the height(s) you require for an airplane, helicopter, ship or drivable car or truck. Place your intended locomotive object (any drivable object) on the track in Surveyor. In driver, the track will be invisible. I suggest adding invisible speed limits and/or signals as well.
steve t

Best process for creating routes - Trainz Discussion Forums - 0 views

  • 1. Baseboard Layout 2. Track 3. Texture 4. Topolgy 5. Detailing (roads, cities, etc)
  • here's an infinite number of ways to do it, but I generally do it the same way as previously mentioned. I try to work on no more than 3 or 4 boards at a time although I have worked on 10 or 12 at a time. If you get too many boards out there, the task can seem overwhelming and you can easily become discouraged. I usually work in this order: 1. track (fixing spline point elevations as I go) 2. terrain (bringing terrain to track) 3. adjust remaining terrain to my liking 4. add buildings and roads. sometimes bldgs first and sometimes roads first 5. a base texture, usually copied and pasted 6. signals 7. foilage 8. details I find it important not to work in your signalling and test the route out as you work. If you get the route too big before testing, then it can become a daunting task to find problems with your layout.
  • Well, I remeber an old article, but I don't know where it is. This is how I would do it. 1. Terrain 2. Trackwork 3. Roads 4. Buildings 5. Landscaping 6. Textures This is how I would do it. I look forward to pics
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    My 2.1 cents worth - I like to use existing terain and put on my civil engineering and surveyors hat to find the best locations for tracks and roads. I leave the grey with yellow grid during this process as it helps me to visualize the nuances of the terain. Once track and roads are down, I texture the roadbeds. (And don't forget all the foreign roads that cross your railroad and provide interchange traffic.) Next I place depots, terminal faciilities and industries. Next comes signalling At this point I have an operational railroad. I can choose to run trains or work in adding details. __________________
steve t

Razorback Railway Television (RBR TV) - 0 views

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    Razorback Railway Television (RBR TV) These are WMV video tutorial files made a few years ago by Greg Furlong ("Shutter"), covering some aspects of using Surveyor in TRS2004. The principles they explain also hold good in more modern versions of Trainz but a few details may differ
steve t

Copying and pasting the PATH of AI trainz? - Trainz Discussion Forums - 0 views

  • Search for "copy" on the DLS and you find the Copy Commands From (KUID2:192081:1:6). Search for "schedule" and you will find the Schedule Library (KUID2:192081:12:4) along with a few others that may interest you. Make sure that TRS2004 is ticked under the Trainz Versions. Hope that is what you were looking for.
  • For those interested, I downloaded "Copy Commands From" and "Schedule Library" from the Download Station into TRS2009. In Surveyor, open "Edit Sessions Rules" (top left of screen, looks like #), select "Driver Command" from the menu, then Edit. Place a tick against "Copy Commands From". Close this menu. Now click "Add", and add "Schedule Library". Select this and set up the path as as for a normal portal. Give it a name, eg Path1 I'm using Central Portal Control (because it will emit a consist immediately). Open Central Portal Control. Add a consist and driver. Now for the path select Copy Command/Insert/from Library/Path1. Repeat for other consists from this portal. Easy !~! The same procedure can be used for a portal (Surveyor, "?", click on portal) if Central Portal Control is not used. Thanks again. Phil
steve t

Portals - Trainz Discussion Forums - 0 views

  • Happy to detail the Basic Portal setup that I have used to get 40 - 50 car consists emerging from, on the route I use on TRS2006. Please note that this is what works for me and therefore may not work for you. The portal is sited on straight track that runs for nearly 3 baseboards with at least one (1) junction along the length of track and one 04 signal (absolute) protecting that junction. The back end of the portal is 140 metres in from the far edge of the board in approximately the middle of the edge. The business end of the portal is approximately 1420 metres from the signal and the signal is a further 50 metres from the junction. From the junction to the join in the baseboard with the rest of the layout is another 210 metres approximately.
  • ou need to programme the commands you want when you set the trains up in the portal config box. The portal config box is opened when you select the ? of the scenery tab and click on your portal. All in surveyor of course.
  • To save you constructing lots of repetitive commands, you could set up a series of commands using the "schedule library" rule which you need to add to your session, and then activate the "copy commands from" in the driver commands. Both accessed via the "edit session rules" icon in surveyor. You can then use the "copy commands from" instruction in the portal dialog box to copy your pre-constructed commands over from the schedule library you set up previously
steve t

Removing invisible items - Trainz Discussion Forums - 0 views

  • What I did (TS2009, but I think it will work for TS2006) is in CMP, create a back-up of the asset you want to remove. Then delete the asset from the database. This will only work for assets not built in, as you cannot delete built-in. Once the asset is deleted in CMP, go back into TS, and use the "Delete missing assets" function. I do not think that just disabling the asset in CMP will do anything. Disabling only makes the asset no longer available in the Surveyor menu, but does not remove it from the route.
steve t

Tutorial: Saving Custom Displacement Maps in TS2009 - Trainz Discussion Forums - 0 views

  • OK, Here are the steps that I was able to take to save a custom displacement map from the displacement map window. 1. Open the Advanced section of the Topology panel. 2. Use the Select Area tool to choose an area of terrain on the route. 3. Click on the Get Displacement button. A greyscale image of your terrain should appear in the window. 4. Now click the tiny Save Displacement checkmark in the upper right of the new image. 5. Fill in the name and description for your new displacement map. You can repeat the process as much as you like. All the maps you create are real TS2009 assets and will show up in CM2 ready for you to upload to the DLS.
steve t

Curves - 0 views

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    curved track
steve t

activateing non industry buildings in trs06 surveyor - Trainz Discussion Forums - 0 views

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    not industry set up some of them are old luck mill, grain elevator, mine operations. what I did is this I took the grain elevtor put it into my layout and then I took a piece of track that is called multi industry new track and placed it next to the grain elevator on the shoot side entered the quee quee list comes up click on oats and then enter info. like to produce, consume or both and loads. is this all I have to do to put a piece of multi industry track new and set the track up and the building will as it told
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