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steve t

Curves - 0 views

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    curved track
steve t

How to Prevent *Shaking* around curves? [Archive] - Trainz Discussion Forums - 0 views

  • On this topic, I hope anyone can help.... I downloaded the DS1_16m - TGV track from the DLS and the track is causing the game to seriously slow down which is a pitty because the track loks really really cool espically around curves and changing track. Do I need a graphices card for my Windows XP or is there such a thing. My computer is - Intel Core2 Duo processor T5500 1.66GHz 667MHz FSB 2mb L2 cache Intel graphices media accelerater 950 - I hope this is any good:o Any replys would be a big help.
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    curve kuids graphics card?
steve t

Making yards - Trainz Discussion Forums - 0 views

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    curves
steve t

Track Radius - Trainz Discussion Forums - 0 views

  • There is a track radius tab to find the radius of track...but when I lay track I like to have a full circle of "FT 15 Degree 250 Meter Radius" Fixed Track. I keep this on all layouts, and never delete it...when I need it, I slide it across the route, and lay track on it using the "Hold Shift" key method of laying track. Then when I am done laying track, I slide the circle of track out of the way, and put it asside on my "Painters Pallet" of often used assets, that I have on a out of the way on a unused baseboard. The PRR Horseshoe Curve is the equivilent of "FT 15 Degree 200 Meter Radius" Fixed track. Some branch lines use much tighter fixed track equivilents. It seems that this is the only way to get a perfect circle of track in Trainz. __________________
steve t

A Big Thank you to Phil Skene - Page 2 - Trainz Discussion Forums - 0 views

  • Hi Phil, Port Ogden & Northern works well in TS2009 Both of these are faulty CityScene1,<kuid2:184151:224:2> CityScene2,<kuid2:184151:223:2> And they have the same error; Error: Texture 'maincscape.texture' is missing or could not be loaded for mesh 'hash-7A\content cqs47c18240\CityScene1.im'.
  • It is possible to merge the later versions of "Austral Bay" with "IndustRail". If you go to VanDenH at the extreme top right of the route and go into map view you will see that there is a tunnel with a 90 degree left curve leading out of the locomotive refueling depot. To link the two routes together, remove the building that hides the entrance to the tunnel and the track bumper. Merge the IndustRail to Austral Bay and link the sections of track at the joint. The time consuming part is repairing the disconnects at all interactive industries in IndustRail. You will find that at most, if not all, of the industries the track will be unattached at one end. Remember to also do the stations. It's a bummer of a task.
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