Skip to main content

Home/ TOK@ISPrague/ Group items tagged games

Rss Feed Group items tagged

Lawrence Hrubes

Brain Games are Bogus | GarethCook - 0 views

  •  
    " A pair of scientists in Europe recently gathered all of the best research-twenty-three investigations of memory training by teams around the world-and employed a standard statistical technique (called meta-analysis) to settle this controversial issue. The conclusion: the games may yield improvements in the narrow task being trained, but this does not transfer to broader skills like the ability to read or do arithmetic, or to other measures of intelligence."
markfrankel18

Poland Plans to Remove 500 Soviet Monuments - 0 views

  • “It is clear to us that Russia will protest,” Kaminski said. “The Kremlin’s diplomats react very violently every time a Soviet monument is removed.”He adds that the issue needs to be resolved quickly, so as not to allow time for “provocation” from Russia.The INR’s initiatives have often divided Russian and Polish opinion, most recently with the launch of a board game modeled on Monopoly that shows the difficulties of the Communist-era economy. The INR-designed game has been a bestseller in Poland and elsewhere. But Russia banned the game earlier this month after it failed to convince the creators to remove all historical references to Communism and turn it into a board game about shopping.
Lawrence Hrubes

Grand Theft Auto V's Torture Scene: How Evil Should a Video Game Allow You to Be? ... - 0 views

  •  
    "A 2011 Supreme Court ruling recognized that video games, like other forms of art and entertainment, are protected by the First Amendment as a form of speech. "For better or worse," Supreme Court Justice Antonin Scalia wrote in the decision, "our society has long regarded many depictions of killing and maiming as suitable features of popular entertainment.""
markfrankel18

Why Americans Are the Weirdest People in the World - 1 views

  • Henrich’s work with the ultimatum game was an example of a small but growing countertrend in the social sciences, one in which researchers look straight at the question of how deeply culture shapes human cognition. His new colleagues in the psychology department, Heine and Norenzayan, were also part of this trend. Heine focused on the different ways people in Western and Eastern cultures perceived the world, reasoned, and understood themselves in relationship to others. Norenzayan’s research focused on the ways religious belief influenced bonding and behavior. The three began to compile examples of cross-cultural research that, like Henrich’s work with the Machiguenga, challenged long-held assumptions of human psychological universality.
  • As Heine, Norenzayan, and Henrich furthered their search, they began to find research suggesting wide cultural differences almost everywhere they looked: in spatial reasoning, the way we infer the motivations of others, categorization, moral reasoning, the boundaries between the self and others, and other arenas. These differences, they believed, were not genetic. The distinct ways Americans and Machiguengans played the ultimatum game, for instance, wasn’t because they had differently evolved brains. Rather, Americans, without fully realizing it, were manifesting a psychological tendency shared with people in other industrialized countries that had been refined and handed down through thousands of generations in ever more complex market economies. When people are constantly doing business with strangers, it helps when they have the desire to go out of their way (with a lawsuit, a call to the Better Business Bureau, or a bad Yelp review) when they feel cheated. Because Machiguengan culture had a different history, their gut feeling about what was fair was distinctly their own. In the small-scale societies with a strong culture of gift-giving, yet another conception of fairness prevailed. There, generous financial offers were turned down because people’s minds had been shaped by a cultural norm that taught them that the acceptance of generous gifts brought burdensome obligations. Our economies hadn’t been shaped by our sense of fairness; it was the other way around.
  • Studies show that Western urban children grow up so closed off in man-made environments that their brains never form a deep or complex connection to the natural world. While studying children from the U.S., researchers have suggested a developmental timeline for what is called “folkbiological reasoning.” These studies posit that it is not until children are around 7 years old that they stop projecting human qualities onto animals and begin to understand that humans are one animal among many. Compared to Yucatec Maya communities in Mexico, however, Western urban children appear to be developmentally delayed in this regard. Children who grow up constantly interacting with the natural world are much less likely to anthropomorphize other living things into late childhood.
markfrankel18

Why We Keep Playing the Lottery - Issue 4: The Unlikely - Nautilus - 1 views

  • Blind to the mathematical odds, we fall to the marketing gods.
  • “People just aren’t able to grasp 1 in 175 million,” Williams says. “It’s just beyond our experience—we have nothing in our evolutionary history that prepares us or primes us, no intellectual architecture, to try and grasp the remoteness of those odds.” And so we continue to play. And play.
  • It may seem easy to understand why we keep playing. As one trademarked lottery slogan goes, “Hey, you never know.” Somebody has to win. But to really understand why hundreds of millions of people play a game they will never win, a game with serious social consequences, you have to suspend logic and consider it through an alternate set of rules—rules written by neuroscientists, social psychologists, and economists. When the odds are so small that they are difficult to conceptualize, the risk we perceive has less to do with outcomes than with how much fear or hope we are feeling when we make a decision, how we “frame” and organize sets of logical facts, and even how we perceive ourselves in relation to others. Once you know the alternate set of rules, plumb the literature, and speak to the experts, the popularity of the lottery suddenly makes a lot more sense. It’s a game where reason and logic are rendered obsolete, and hope and dreams are on sale.
  • ...3 more annotations...
  • Selling the lottery dream is possible because, paradoxically, the probabilities of winning are so infinitesimal they become irrelevant. Our brains didn’t evolve to calculate complex odds. In our evolutionary past, the ability to distinguish between a region with a 1 percent or 10 percent chance of being attacked by a predator wouldn’t have offered much of an advantage. An intuitive and coarse method of categorization, such as “doesn’t happen,” “happen sometimes,” “happens most of time,” “always happens,” would have sufficed, explains Jane L. Risen, an associate professor of Behavioral Science at the University of Chicago, Booth School of Business, who studies decision-making. Despite our advances in reason and mathematics, she says, we still often rely on crude calculations to make decisions, especially quick decisions like buying a lottery ticket.
  • In the conceptual vacuum created by incomprehensible odds, people are likely to experience magical thinking or superstition, play a hunch, or simply throw reason out the window all together, says George Loewenstein, a professor of economics and psychology at Carnegie Mellon. “Most of the weird stuff that you see with decision-making and risk happens with small probabilities,” he says.
  • But even fantasy will drop its hold on us if we always lose—a point Hargrove grasped from the start. Research has shown that positive reinforcement is a key in virtually all of the successful lotteries, notes the University of Lethbridge’s Williams. Lotteries that allow players to choose combinations of four or five numbers from a total of 60 numbers are popular, he says, because many players experience “the near miss,” which creates the illusion that they came close to winning the multi-million dollar jackpot. Most players don’t realize, however, that “near-miss” is an illusion. The odds of winning get worse with each successive match.
markfrankel18

Czech Reality TV Show Makes a Game of Life Under Nazi Rule - NYTimes.com - 0 views

  • “It has nothing to do with history or telling the stories of that time,” said Mikulas Kroupa, director of Post Bellum, a Prague-based nonprofit that records the memories of those who lived through the war. “It is just a game.”
  • And the idea that it showed how contemporary people would actually react to such a situation was preposterous, he said.“They know what the result of the war was,” he said. “They know they will not be killed. So they can play a part and cast themselves as the hero.”
  • Indeed, there are moments in the show when the family talks back to the Gestapo officers, something, the historians say, that would rarely have actually happened. The real consequences of such insolence were immediate and severe.
Lawrence Hrubes

BBC News - The unwinnable game - 0 views

  •  
    "A commentator in the current Carlsen-Anand series used the phrase: "A very human move." The point is that humans make mistakes. The subtlest of mistakes, the "sub-optimal" moves, can create beautifully poised situations."
Lawrence Hrubes

BBC News - Aggression from video games 'linked to incompetence' - 0 views

  • Feelings of aggression after playing video games are more likely to be linked to gameplay mechanics rather than violent content, a study suggests.
Beata Rodlingova

Nobel Prize Educational Games and Simulations - 1 views

  •  
    Games and simulations based on Nobel Prize-awarded achievements to teach and inspire Nobelprize.org, The Official Web Site of the Nobel Prize
Lawrence Hrubes

This War Of Mine - 0 views

  • This War Of Mine provides an experience of war seen from an entirely new angle. For the very first time you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout. At night you get a chance to scavenge nearby locations for items that will help you stay alive. Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them to endure the hardships. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.
Cisco Walker

What if the Universe is a Computer Simulation? - Computerphile - YouTube - 1 views

  •  
    Thoughts and reflections on possible realities like The Matrix (among others) using the model of Conway's Game of Life... simple rules breeding complex outcomes.
Lawrence Hrubes

If Animals Have Rights, Should Robots? - The New Yorker - 0 views

  • People projected thoughts into Harambe’s mind. “Our tendency is to see our actions through human lenses,” a neuroscientist named Kurt Gray told the network as the frenzy peaked. “We can’t imagine what it’s like to actually be a gorilla. We can only imagine what it’s like to be us being a gorilla.” This simple fact is responsible for centuries of ethical dispute. One Harambe activist might believe that killing a gorilla as a safeguard against losing human life is unjust due to our cognitive similarity: the way gorillas think is a lot like the way we think, so they merit a similar moral standing. Another might believe that gorillas get their standing from a cognitive dissimilarity: because of our advanced powers of reason, we are called to rise above the cat-eat-mouse game, to be special protectors of animals, from chickens to chimpanzees. (Both views also support untroubled omnivorism: we kill animals because we are but animals, or because our exceptionalism means that human interests win.) These beliefs, obviously opposed, mark our uncertainty about whether we’re rightful peers or masters among other entities with brains.
  • The big difference, they argue, is “sentience.” Many animals have it; zygotes and embryos don’t. Colb and Dorf define sentience as “the ability to have subjective experiences,” which is a little tricky, because animal subjectivity is what’s hard for us to pin down. A famous paper called “What Is It Like to Be a Bat?,” by the philosopher Thomas Nagel, points out that even if humans were to start flying, eating bugs, and getting around by sonar they would not have a bat’s full experience, or the batty subjectivity that the creature had developed from birth.
  • If animals suffer, the philosopher Peter Singer noted in “Animal Liberation” (1975), shouldn’t we include them in the calculus of minimizing pain? Such an approach to peership has advantages: it establishes the moral claims of animals without projecting human motivations onto them. But it introduces other problems. Bludgeoning your neighbor is clearly worse than poisoning a rat.
markfrankel18

The prisoner's dilemma, in real life - 0 views

  • The prisoner's dilemma, in real life  SARAH PAVIS  ·  AUG 08 2013 You might have hear of the prisoner's dilemma, a classic example in game theory showing why individuals might not cooperate. But what you probably don't know is the name comes from a thought experiment. No one had ever actually tested it on real prisoners. Until now
markfrankel18

Being Good Isn't Zero Sum : 13.7: Cosmos And Culture : NPR - 0 views

  • With so many pressing human needs, the logic goes, there's no room for compassionate action toward nonhuman animals. The underlying assumption is that being good is a zero-sum game, with gains for one cause — in this case, animal welfare — coming at the expense of another — in this case human welfare.
  • The zero-sum assumption may be compelling because it's buoyed by a few features of human psychology.
  • Doing something is better than doing nothing, even when that something is a small and imperfect step toward a tertiary goal.
Lawrence Hrubes

Germanwings 9525, Technology, and the Question of Trust - The New Yorker - 2 views

  • hortly before the dreadful crash of Germanwings Flight 9525, I happened to be reading part of “The Second Machine Age,” a book by two academics at M.I.T., Erik Brynjolfsson and Andrew McAfee, about the coming automation of many professions previously thought of as impervious to technological change, such as those of drivers, doctors, market researchers, and soldiers. With the advances being made in robotics, data analysis, and artificial intelligence, Brynjolfsson and McAfee argue, we are on the cusp of a third industrial revolution.
  • The U.S. military appears to be moving in the direction of eliminating pilots, albeit tentatively. The Pentagon and the C.I.A. have long operated unmanned drones, including the Predator, which are used for reconnaissance and bombing missions. In 2013, the U.S Air Force successfully tested the QF-16 fighter-bomber, which is practically identical to the F-16, except that it doesn’t have a pilot onboard. The plane is flown remotely. Earlier this year, Boeing, the manufacturer of the QF-16, delivered the first of what will be more than a hundred QF-16s to the Air Force. Initially, the planes will be used as flying targets for F-16 pilots to engage during training missions. But at least some military observers expect the QF-16 to end up being used in attack missions.
  • Until now, most executives in the airline industry have assumed that few people would be willing to book themselves and their families on unmanned flights—and they haven’t seriously considered turning commercial aircraft into drones or self-operating vehicles. By placing experienced fliers in the cockpit, the airlines signal to potential customers that their safety is of paramount importance—and not only because the crew members are skilled; their safety is at stake, too. In the language of game theory, this makes the aircraft’s commitment to safety more credible. Without a human flight crew, how could airlines send the same signal?
markfrankel18

What Elvish, Klingon, and Dothraki Reveal about Real Language & the Essence of Human Co... - 1 views

  • Language, Darwin believed, was not a conscious invention but a phenomenon “slowly and unconsciously developed by many steps.” But what makes a language a language? In this short animation from TED Ed, linguist John McWhorter, author of the indispensable The Power of Babel: A Natural History of Language (public library), explores the fascinating world of fantasy constructed languages — known as conlangs — from Game of Thrones’ Dothraki to Avatar’s Na’vi to Star Trek’s Klingon to Lord of the Rings’ Elvish. Though fictional, these conlangs reveal a great deal about the fundamentals of real human communication and help us understand the essential components of a successful language — extensive vocabulary, consistent grammar rules but peppered with exceptions, and just the right amount of room for messiness and evolution.
Lawrence Hrubes

Want to Ace That Test? Get the Right Kind of Sleep - NYTimes.com - 1 views

  • Sleep. Parents crave it, but children and especially teenagers, need it. When educators and policymakers debate the relationship between sleep schedules and school performance and — given the constraints of buses, sports and everything else that seem so much more important — what they should do about it, they miss an intimate biological fact: Sleep is learning, of a very specific kind. Scientists now argue that a primary purpose of sleep is learning consolidation, separating the signal from the noise and flagging what is most valuable. School schedules change slowly, if at all, and the burden of helping teenagers get the sleep they need is squarely on parents. Can we help our children learn to exploit sleep as a learning tool (while getting enough of it)? Absolutely. There is research suggesting that different kinds of sleep can aid different kinds of learning, and by teaching “sleep study skills,” we can let our teenagers enjoy the sense that they’re gaming the system.
1 - 20 of 27 Next ›
Showing 20 items per page