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anonymous

Embodied Cognition (Stanford Encyclopedia of Philosophy) - 0 views

  • Consider four evocative examples of phenomena that have motivated embodied cognitive science. We typically gesture when we speak to one another, and gesturing facilitates not just communication but language processing itself (McNeill 1992). Vision is often action-guiding, and bodily movement and the feedback it generates are more tightly integrated into at least some visual processing than has been anticipated by traditional models of vision (O'Regan and Noë 2001). There are neurons, mirror neurons, that fire not only when we undertake an action, but do so when we observe others undertaking the same actions (Rizolatti and Craighero 2004). We are often able to perform cognitive tasks, such as remembering, more effectively by using our bodies and even parts of our surrounding environments to off-load storage and simplify the nature of the cognitive processing (Donald 1991).
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    Thinking about embodied cognition in young children's dramatic play with robotic teachers and augmented reality.
anonymous

Giorgio Bertini's Public Library | Diigo - 1 views

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    Recommend this Diigo Metacognition Multidisciplinary Annotated Bibliography about Learning Change http://gfbertini.wordpress.com/ ... some readings from multidisciplinary research on society, culture, critical thinking, neuroscience, cognition, intelligence, creativity, autopoiesis, rhizomes, emergence, self-organization, complexity, systems, networks, methods, thinkers, futures ...
anonymous

The Future of Virtual Reality in Education: A Future Oriented Meta Analysis of the Lite... - 0 views

  • the aimof this article is twofold: a. to clarify the difference between these future approaches; and b. todevelop a valid forecast of a wild future for VR in education. It seems that VR could suggest awild paradigm in learning. The wild turnabout identifies the potential of VR not as an accessoryto learning but as an IQ and cognitive booster.
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    Read more about potential "wild futures" of VR and AR in Education as a cognitive booster applied to all levels of learning. Meta-analysis
anonymous

Casper - Socially Assistive Humanoid Robot - YouTube - 0 views

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    I am not sure how this socially assistive robot designed for cognitively impaired older adults to improve independent living would be received in an early childhood classroom setting. But the level of artificial intelligence programming is impressive and intriguing.
Will Sullivan

Does the Internet Make You Dumber? - WSJ - 2 views

  • Ms. Greenfield concluded that "every medium develops some cognitive skills at the expense of others." Our growing use of screen-based media, she said, has strengthened visual-spatial intelligence, which can improve the ability to do jobs that involve keeping track of lots of simultaneous signals, like air traffic control. But that has been accompanied by "new weaknesses in higher-order cognitive processes," including "abstract vocabulary, mindfulness, reflection, inductive problem solving, critical thinking, and imagination." We're becoming, in a word, shallower.
    • Will Sullivan
       
      This is similar to Engelbart's comments in his essay about Whorfian theories. How does the use of digital media affect our minds?
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    A growing body of scientific evidence suggests that the Internet, with its constant distractions and interruptions, is turning us into scattered and superficial thinkers, says Nicholas Carr.
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    A growing body of scientific evidence suggests that the Internet, with its constant distractions and interruptions, is turning us into scattered and superficial thinkers, says Nicholas Carr.
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    I need to know if you find anyone else besides Nicolas Carr who is saying this!! : /
anonymous

A psychological perspective on augmented reality in the mathematics classroom - 0 views

  • The paper presents a framework for understanding AR learning from three perspectives: physical, cognitive, and contextual. On the physical dimension, we argue that physical manipulation affords natural interactions, thus encouraging the creation of embodied representations for educational concepts. On the cognitive dimension, we discuss how spatiotemporal alignment of information through AR experiences can aid student's symbolic understanding by scaffolding the progression of learning, resulting in improved understanding of abstract concepts. Finally, on the contextual dimension, we argue that AR creates possibilities for collaborative learning around virtual content and in non-traditional environments, ultimately facilitating personally meaningful experiences.
anonymous

Carol Kuhlthau Information Search Process - 1 views

  • People engage in an information search experience holistically, with an interplay of thoughts, feelings and actions.  Common patterns of thinking, feeling, and acting are characteristic in each phase.  These studies were among the first to investigate the affective aspects or the feelings of a person in the process of information seeking along with the cognitive and physical aspects.  Rather than a steady increase in confidence from the beginning of a search to the conclusion, as might be expected, a dip in confidence is commonly experienced once an individual has initiated a search and begins to encounter conflicting and inconsistent information.  A person “in the dip” is increasingly uncertain and confused until a focus is formed to provide a path for seeking meaning and criteria for judging relevance. Advances in information technology, that open access to a vast assortment of sources, have not helped the user’s dilemma and may have intensified the sense of confusion and uncertainty.  Information systems may intensify the problem particularly in the early stages of the ISP by overwhelming the user with “everything” all at once.
anonymous

IEEE Xplore Abstract - The RUBI/QRIO Project: Origins, Principles, and First Steps - 0 views

  • Computers are already powerful enough to sustain useful robots that interact and assist humans in every-day life. However progress requires a scientific shakedown in goals and methods not unlike the cognitive revolution that occurred 40 years ago.
  • The document presents the origin and early steps of the RUBI/QRIO project, in which two humanoid robots, RUBI and QRIO, are being brought to an early childhood education center on a daily bases for a period of time of at least one year. The goal of the RUBI/QRIO project is to accelerate progress on everyday life interactive robots by addressing the problem at multiple levels, including the development of new scientific methods, formal approaches, and scientific agenda.
Will Sullivan

Player-Avatar Identification in video gaming: Concept and measurement - 1 views

  • identification is a process that involves perception toward the character, adopts goals of the character, and consists of “increasing loss of self-awareness and its temporary replacement with heightened emotional and cognitive connections with a character”
  • However, the difference between video games and the traditional media must be noted before applying Cohen’s theory in video game research. For one thing, the audience and the media are two different social entities in the traditional media, but the boundary is vague in video games (Klimmt et al., 2010). Video games with avatars provide higher levels of interactivity, selectivity and personalization (Bryant & Love, 1996). When the avatar encounters a situation, socializes, achieves or fails, it is the player behind the avatar who is making the move and experiencing the emotions attached.
brookerobinson

The power of music - 1 views

  • Anthony Storr, in his excellent book Music and the Mind, stresses that in all societies, a primary function of music is collective and communal, to bring and bind people together
  • People with Tourette's syndrome—including many I know who are professional musicians—may become composed, tic-free, when they listen to or perform music; but they may also be driven by certain kinds of music into an uncontrollable ticcing that is entrained with the beat
  • There is a wide range of sensitivity to the emotional power of music, ranging from virtual indifference at one extreme (Freud was said to be indifferent to music, and never wrote about it), to a sensitivity that can barely be controlled. Individuals with Williams syndrome, for example, though they have severe visual and cognitive defects, are often musically gifted, and usually extravagantly sensitive to the emotional impact of music. I have seen few sights more extraordinary than a group of 40 young people with Williams syndrome breaking into uncontrollable weeping at tender or sad music, or uncontrollably excited if the music is animated.
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  • speaks of ‘chills’ in this connection, and has shown some of the specific neurobiological basis of these
    • brookerobinson
       
      religious music "chills" from the holy spirit
  • Perseverative music has much more the character of a cerebral automatism, suggesting cerebral networks, perhaps both cortical and subcortical, caught in a circuit of mutual excitation. I do not think there are comparable phenomena with other types of perception—certainly not with visual experience. For instance, I am a verbal creature myself, and though sentences often permute themselves in my mind and suddenly surface as I am writing, I never have verbal ‘earworms’ comparable with musical ones.
anonymous

New Media Literacies - Learning in a Participatory Culture - 0 views

  • Simulation: the ability to interpret and construct dynamic models of real-world processes. Being able to interpret, manipulate and create simulations can help you understand innumerable complex systems, like ecologies and computer networks – and make you better at playing video games!
  • Multitasking
  • Distributed Cognition: 
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  • Judgment: the ability to evaluate the reliability and credibility of different information sources. If you’re worried about your students using Wikipedia at inappropriate times and taking everything they read on the internet as gospel truth, you’re worried that they aren’t exercising good judgment. But judgment also includes knowing when sources are appropriate for your use: for instance, sometimes Wikipedia might be the appropriate resource to use.
  • Visualization - the ability to translate information into visual models and understand the information visual models are communicating. VIsualization has become a key way we cope with large data sets and make sense of the complexity of our environment.
anonymous

Supersizing the Mind - Hardcover - Andy Clark - Oxford University Press - 0 views

  • Drawing upon recent work in psychology, linguistics, neuroscience, artificial intelligence, robotics, human-computer systems, and beyond, Supersizing the Mind offers both a tour of the emerging cognitive landscape and a sustained argument in favor of a conception of mind that is extended rather than "brain-bound." The importance of this new perspective is profound. If our minds themselves can include aspects of our social and physical environments, then the kinds of social and physical environments we create can reconfigure our minds and our capacity for thought and reason.
kahn_artist

This Is How The Internet Is Rewiring Your Brain - 5 views

  • Fact #1: The Internet may give you an addict's brain.
    • majeeds
       
      Technology is addicting!
  • act #2: You may feel more lonely and jealous.
    • majeeds
       
      Another brain stressor. 
  • Fact #4: Memory problems may be more likely.
    • majeeds
       
      And here begins our ultimate problem with technology - the deterioration of brain function.
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  • Fact #5: But it's not all bad -- in moderation, the Internet can actually boost brain function.
    • majeeds
       
      Here come in brain games to boost cognitive function - technology reversing its own side effects.
    • kahn_artist
       
      That's an interesting way to look at it, as a "side effect". I am actually trying to work against that theory but all of the articles are pushing for it. Hm.
  • A 2008 study suggests that use of Internet search engines can stimulate neural activation patterns and potentially enhance brain function in older adults. "The study results are encouraging, that emerging computerized technologies may have physiological effects and potential benefits for middle-aged and older adults," the study's principal investigator, Dr. Gary Small, professor of neuroscience and human behavior at UCLA, said in a written statement. "Internet searching engages complicated brain activity, which may help exercise and improve brain function."
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    Mostly this article works against my topic, but Fact 5 could prove useful. "Use of internet search engines can stimulate neural activation patterns and potentially enhance brain function..."
majeeds

Technology's Toll - Impatience and Forgetfulness - NYTimes.com - 3 views

  • “We’re paying a price in terms of our cognitive life because of this virtual lifestyle.”
    • majeeds
       
      It's easy to think that all this cool advanced technology around us is here to help - but it's also hurting the most important organ in our bodies.
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