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anonymous

Futurelab - Projects - Serious Games in Education - 0 views

  • This project aims to identify and document the usage, definition, and as far as possible pedagogy of serious games. That is, games where the educational goal takes precendence in training outside of the school education system.
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    This project aims to identify and document the usage, definition, and as far as possible pedagogy of serious games. That is, games where the educational goal takes precendence in training outside of the school education system.
anonymous

The New Rules of Copyright | 21st Century Connections - 0 views

  • Complying with, and teaching young people about, copyright in an educational setting often feels burdensome. That's because copyright laws were not designed to facilitate the sort of sharing and collaborating that has become widespread in the digital age. 
  • Q: Why should educators care about the Creative Commons label?A: Creative Commons licenses legalize the sharing of content-something we do on the Internet every day whether we're aware of it or not. Instead of reserving all rights to one's work, which is the default in copyright law, Creative Commons licensing makes it easy for an owner to reserve some rights while making the work available for others to use and enhance.
  • Q: What is ccLearn?A: ccLearn is a division of Creative Commons focused on minimizing the legal, technical, and social barriers to sharing and reuse of educational materials. We are dedicated to supporting open learning and "open educational resources" (OER) and changing the culture of education so that teacher practices (pedagogies) become more transparent and effective.
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  • Q: If all educational materials in the future are open and free, how will educational content providers be reimbursed for their expertise and their work?A: Many people mistakenly accuse CC of being antibusiness, based on the fact that we make it legally possible for people to do the things that the Internet enables, rather than making criminals of us all. Fortunately, there are many businesses that realize that times are changing and they had better start thinking of ways to adapt and take advantage of the new opportunities.
  • In the case of an open textbook, for example, government grant funding might go into the creation of the resource. Then companies might charge for value-added services such as study aids for students or professional development or supplementary video.
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    Complying with, and teaching young people about, copyright in an educational setting often feels burdensome. That's because copyright laws were not designed to facilitate the sort of sharing and collaborating that has become widespread in the digital age.
anonymous

Study Finds That Online Education Beats the Classroom - Bits Blog - NYTimes.com - 0 views

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    A recent 93-page report on online education, conducted by SRI International for the Department of Education, has a starchy academic title, but a most intriguing conclusion: "On average, students in online learning conditions performed better than those receiving face-to-face instruction."
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    Interesting. Though I'm curious about what's being assessed. there's a certain social knowledge and development that occurs in visually and physically mediated spaces that is more difficult to discern online. as well, wondering how online disinhibition (actors and lurkers) factors into who "performs" well or is under serviced by online only contexts.
anonymous

MediaShift . The Importance and Challenges of Universal Media Literacy Education | PBS - 0 views

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    "As long as media literacy education was about television, it was perceived to be fluff," she said. "But when the Internet came along, kids didn't know how to cite sources online, and they were creating publicly visible content in their own homes without their parents' knowledge...which sparked serious safety concerns."\n\nIf Thoman and her colleagues' work over the past half century can be credited with establishing media literacy as an academic subject, it's possible that the digital media revolution will catalyze this subject's introduction into the mainstream curriculum.\n\nThat reality seemed closer when, in May, my former boss Sen. John Kerry, along with Senators Rockefeller and Snowe, introduced the "21st Century Skills Incentive Fund Act" into the Senate. The bill recognizes that, in order to prepare students for the modern workforce, education must go beyond core curricula and teach "critical thinking and problem solving skills, communication skills, creativity and innovation skills, collaboration skills, contextual learning skills, and information and media literacy skills."
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    in high school courses, 'media' is often taught by visual artists or English teachers. Very rarely by those who have worked in media, the web or technical capacities (as production based degrees are not counted towards core curriculum areas: history, english, math, computer science, french, phys ed, etc).
anonymous

The WoW Factor -- THE Journal - 0 views

  • For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
  • "Does anyone know where to find best practices for a unit on reptiles?"
  • Vyktorea herself belongs to Catherine Parsons, assistant superintendent for curriculum, instruction, and pupil personnel services for Pine Plains Central School District in New York state. Parsons is the founder of this "guild"-- a community of game players with a shared interest. Called Cognitive Dissonance and populated entirely by educators from both K-12 and higher education, it meets regularly in WoW's elaborate, monster-laden fantasy adventure world, where members play, share ideas, and explore possible instructional crossover. Parsons created the guild two years ago and now runs it with help from Sandy Wagner, director of technology for New York's Auburn Enlarged City School District.
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  • "Cognitive Dissonance represents for me the moment when you realize your perspective may not be the only one, or what you knew before might not be true or may need to evolve or change based on the new information you have gathered," Parsons says. "For many, the idea that video games might represent some analogy to an effective learning structure, or that there might just be something to using video games in the classroom, is one some educators might consider 'nontraditional.' So what better name than Cognitive Dissonance-- the uncomfortable feeling caused by holding two contradictory ideas simultaneously."
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    For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
anonymous

Repetition of flawed schooling models will not improve education | Education | guardian... - 0 views

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    England's education system contains elements of "insanity" in its repetition of models of schooling which have been demonstr
anonymous

YouTube - PCS Games In Education - 0 views

shared by anonymous on 17 Jun 10 - Cached
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    Edelmira Segovia, Doctoral Student at UNCW's Watson School of Education interviews Lucas Gillispie, Instructional Technology Coordinator for Pender County Schools about video games in education and the plans to integrate World of Warcraft into an after-school program focusing on literacy, mathematics, digital citizenship, and 21st-Century skils.
anonymous

WoW in schools - after school program success | LiveScience - 0 views

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    "Constance Steinkuehler, an educational researcher who organized an afterschool group for boys to play, for educational purposes, the massively multiplayer online role-playing game."
anonymous

ccLearn | Creative Commons for education - 0 views

  • ccLearn is a division of Creative Commons dedicated to realizing the full potential of the internet to support open learning and open educational resources.
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    ccLearn is a division of Creative Commons dedicated to realizing the full potential of the internet to support open learning and open educational resources.
anonymous

A Manifesto for Media Education ยป Radical Alternatives to Education? - 0 views

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    "So let's see - how radical can we get with education? What if every child had their own device to connect to the world of knowledge and what if it was actually engaging and fun. What if children could search for any topic they wanted to know about and find complete high quality resources on it in seconds, on a screen right in front of them? What if kids could match their interests and knowledge needs with other kids whom they could link with around the globe? "
anonymous

[pdf] Howard Rheingold on Future Fundamental literacies - 0 views

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    My experiences have convinced me that the most important focus for public attention right now should shift to the literacies that bring power to those who possess them and leave behind those who don't know how to use their telephone as a medical instrument, educational medium, social radar, political organizing tool.
anonymous

In defence of media studies | Education | guardian.co.uk - 0 views

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    How do we judge if a subject is easy or difficult? Condemnation of media studies reflects a fundamental confusion about its aims
anonymous

podcastingpd / Audacity | educator wiki - 0 views

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    A fantastic resource on using audacity for podcasting from a dedicated teacher.
anonymous

[CC music tracks] Magnatune - Magnatune Samples Library - 0 views

  • Several Magnatune recording have made the individual studio tracks available for remixing. (These tracks are under the same Attribution-Noncommericial-ShareAlike license as every thing else in the Magnatune catalog.). These are in WAV format (archived in ZIP files) and taken directly from the pre-mixed recording sessions:
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    This is where I found a really fantastic track for an educational presentation. Check out "Phoenix" by the group "Ambient Teknology." click the album title (phoenix) and tracks appear on the right side. I chose "Goa life"
anonymous

City Brights: Howard Rheingold : Crap Detection 101 - 0 views

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    Unless a great many people learn the basics of online crap detection and begin applying their critical faculties en masse and very soon, I fear for the future of the Internet as a useful source of credible news, medical advice, financial information, educational resources, scholarly and scientific research.
anonymous

15 Minutes of Fame: Learn to game, to game to learn | Educators in WOW - 0 views

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    "We've spoken with other groups of academics who band together in guilds, and they don't always progress very far or become truly embedded into WoW's player culture. Is Cog Diss actively raiding? "
anonymous

11 Techy Things for Teachers to Try This Year - 0 views

  • If you've set the goal of trying something new in your classroom this year (shouldn't that always be one of our goals), here are eleven techy things teachers should try this year.
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    "If you've set the goal of trying something new in your classroom this year (shouldn't that always be one of our goals), here are eleven techy things teachers should try this year."
anonymous

Vision For Our School Website | The Principal of Change - 1 views

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    George Couros vision for his school's website. A great model!
anonymous

The Answer Sheet - Why kids in school need to play - 0 views

  • Since when did the word "play" become outlawed in kindergarten? I remember a time when kindergarten classrooms were stocked with wooden blocks, paint, and dramatic-play corners complete with costuming, furniture, appliances, and play food. Not so long ago, there was a period during the day when we encouraged kindergarten students to freely explore, create, and interact with the materials and people around them.
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    Through play, I have seen my students develop social, critical thinking, and problem-solving abilities in a safe, risk-free environment. Has our early childhood curriculum become so narrow that we now focus only on what is being tested and ignore all the other areas in a young child's development?
anonymous

Public Google Doc: WOW_Learning_Value: Repurposing game structures for the classroom - 0 views

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    I created this spreadsheet in order to track insights about aspects of MMO game play (example is WoW) that might be reconfigured or repurposed as classroom/school learning structures. The object here is not to necessarily use WoW in school but examine which elements of gameplay translate into new and unique learning experiences online or off. PLEASE ADD YOUR COMMENTS TO THE DOCUMENT!
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