This project aims to identify and document the usage, definition, and as far as possible pedagogy of serious games. That is, games where the educational goal takes precendence in training outside of the school education system.
This project aims to identify and document the usage, definition, and as far as possible pedagogy of serious games. That is, games where the educational goal takes precendence in training outside of the school education system.
"A YouGov poll has suggested that computer games can damage children's ability to communicate, but Tom Chatfield argues that gaming imparts a range of new, vitally important skills"
"So let's see - how radical can we get with education? What if every child had their own device to connect to the world of knowledge and what if it was actually engaging and fun. What if children could search for any topic they wanted to know about and find complete high quality resources on it in seconds, on a screen right in front of them? What if kids could match their interests and knowledge needs with other kids whom they could link with around the globe? "