Skip to main content

Home/ TeachingMedia/ Group items tagged learning

Rss Feed Group items tagged

anonymous

Public Google Doc: WOW_Learning_Value: Repurposing game structures for the classroom - 0 views

  •  
    I created this spreadsheet in order to track insights about aspects of MMO game play (example is WoW) that might be reconfigured or repurposed as classroom/school learning structures. The object here is not to necessarily use WoW in school but examine which elements of gameplay translate into new and unique learning experiences online or off. PLEASE ADD YOUR COMMENTS TO THE DOCUMENT!
anonymous

The WoW Factor -- THE Journal - 0 views

  • For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
  • "Does anyone know where to find best practices for a unit on reptiles?"
  • Vyktorea herself belongs to Catherine Parsons, assistant superintendent for curriculum, instruction, and pupil personnel services for Pine Plains Central School District in New York state. Parsons is the founder of this "guild"-- a community of game players with a shared interest. Called Cognitive Dissonance and populated entirely by educators from both K-12 and higher education, it meets regularly in WoW's elaborate, monster-laden fantasy adventure world, where members play, share ideas, and explore possible instructional crossover. Parsons created the guild two years ago and now runs it with help from Sandy Wagner, director of technology for New York's Auburn Enlarged City School District.
  • ...1 more annotation...
  • "Cognitive Dissonance represents for me the moment when you realize your perspective may not be the only one, or what you knew before might not be true or may need to evolve or change based on the new information you have gathered," Parsons says. "For many, the idea that video games might represent some analogy to an effective learning structure, or that there might just be something to using video games in the classroom, is one some educators might consider 'nontraditional.' So what better name than Cognitive Dissonance-- the uncomfortable feeling caused by holding two contradictory ideas simultaneously."
  •  
    For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
anonymous

ccLearn | Creative Commons for education - 0 views

  • ccLearn is a division of Creative Commons dedicated to realizing the full potential of the internet to support open learning and open educational resources.
  •  
    ccLearn is a division of Creative Commons dedicated to realizing the full potential of the internet to support open learning and open educational resources.
anonymous

15 Minutes of Fame: Learn to game, to game to learn | Educators in WOW - 0 views

  •  
    "We've spoken with other groups of academics who band together in guilds, and they don't always progress very far or become truly embedded into WoW's player culture. Is Cog Diss actively raiding? "
anonymous

City Brights: Howard Rheingold : Twitter Literacy (I refuse to make up a Twittery name ... - 0 views

  • You need to hang out for minutes and hours, every day, to get in the groove.
  • You are responsible for whoever else's babble you are going to direct into your awareness.
  • ou don't have to be a professional writer to think about publics
  • ...11 more annotations...
  • Anyone who publishes a blog knows that they are not simply broadcasting to a passive audience – blog readers can comment, can link back, can criticize and analyze, and in many instances, can join the blogger in some form of collective action in the physical world.
  • Few people follow exactly the same people who follow them
  • Developing the ability to know how much attention and trust to devote to someone met online is a vitally important corollary skill. Personal learning networks are not a numbers game. They are a quality game.
  • it's an ecology in which communities can emerge.
  • the ability to follow searches for phrases like "swine flu" or "Howard Rheingold" in real time provides a kind of ambient information radar on topics that interest me.
  • to me, successful use of Twitter comes down to tuning and feeding. And by successful, I mean that I gain value - useful information, answers to questions, new friends and colleagues - and that the people who follow me gain value in the form of entertainment, useful information, and some kind of ongoing relationship with me.
  • You have to tune who you follow
  • I learned from master educators on Twitter that growing and tuning a "personal learning network" of authoritative sources and credible co-learners is one of the strategies for success in a world of digital networks.
  • Everyone has a different mix of these elements, which is part of the charm of Twitter. My personal opinion is that I need to keep some personal element going, but not to overdo it
  • Returning to my use of the word literacy to describe both a set of skills for encoding and decoding as well as the community to which those skills provide entrance
  • Whatever you call this blend of craft and community, one of the most important challenges posed by the real-time, ubiquitous, wireless, always-on, often alienating interwebs are the skills required for the use of media to be productive and to foster authentic interpersonal connection, rather than waste of time and attention on phony, banal, alienated pseudo-communication. Know-how is where the difference lies.
  •  
    The difference between seeing Twitter as a waste of time or as a powerful new community amplifier depends entirely on how you look at it - on knowing how to look at it.
anonymous

Study Finds That Online Education Beats the Classroom - Bits Blog - NYTimes.com - 0 views

  •  
    A recent 93-page report on online education, conducted by SRI International for the Department of Education, has a starchy academic title, but a most intriguing conclusion: "On average, students in online learning conditions performed better than those receiving face-to-face instruction."
  •  
    Interesting. Though I'm curious about what's being assessed. there's a certain social knowledge and development that occurs in visually and physically mediated spaces that is more difficult to discern online. as well, wondering how online disinhibition (actors and lurkers) factors into who "performs" well or is under serviced by online only contexts.
anonymous

[Books] Media Meltdown - A Graphic Guide Adventure by Liam O'Donnell - 0 views

  •  
    Little do they realize that when it comes to the news and the advertisers who make it possible, the truth is not always part of the story and nothing can be taken at face value. While learning about media consolidation and the power of money over truth, Bounce, Pema and Jagroop decide to take on the developers and the media.
anonymous

MediaShift . The Importance and Challenges of Universal Media Literacy Education | PBS - 0 views

  •  
    "As long as media literacy education was about television, it was perceived to be fluff," she said. "But when the Internet came along, kids didn't know how to cite sources online, and they were creating publicly visible content in their own homes without their parents' knowledge...which sparked serious safety concerns."\n\nIf Thoman and her colleagues' work over the past half century can be credited with establishing media literacy as an academic subject, it's possible that the digital media revolution will catalyze this subject's introduction into the mainstream curriculum.\n\nThat reality seemed closer when, in May, my former boss Sen. John Kerry, along with Senators Rockefeller and Snowe, introduced the "21st Century Skills Incentive Fund Act" into the Senate. The bill recognizes that, in order to prepare students for the modern workforce, education must go beyond core curricula and teach "critical thinking and problem solving skills, communication skills, creativity and innovation skills, collaboration skills, contextual learning skills, and information and media literacy skills."
  •  
    in high school courses, 'media' is often taught by visual artists or English teachers. Very rarely by those who have worked in media, the web or technical capacities (as production based degrees are not counted towards core curriculum areas: history, english, math, computer science, french, phys ed, etc).
anonymous

FRONTLINE: digital nation | PBS - 0 views

  •  
    So far on this blog, my posts have explored larger themes, such as Digital Natives vs Digital Immigrants and the media's treatment of stories about technological dangers. But our blog here at Digital Nation also aims to take you behind the scenes and into the process of making a documentary film for FRONTLINE. We want you to see what we're working on, read what we're thinking about, and learn how our reporting is shaping our opinions on a daily basis.
anonymous

City Brights: Howard Rheingold : Crap Detection 101 - 0 views

  •  
    Unless a great many people learn the basics of online crap detection and begin applying their critical faculties en masse and very soon, I fear for the future of the Internet as a useful source of credible news, medical advice, financial information, educational resources, scholarly and scientific research.
anonymous

Empowering Youth-directed Learning in a Digital Age | DMLcentral - 0 views

  •  
    "Each portfolio is personally curated by youth like Tashawna to offer an audio and visual tour of their social media productions that highlights the literacies developed through each social media project. This stands in contrast to the Digital Transcript, which is official and controlled by Global Kids."
anonymous

Jane McGonigal: Gaming can make a better world | Video on TED.com - 0 views

  •  
    "Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how."
anonymous

Writer's Craft: Introducing transmedia | transmediate - 0 views

  •  
    Throughout the unit I'll be posting updates to this blog about what we did in class with links to videos and other resources viewed. The blog is a supplement - not a substitute - for in-class learning. You will find all of the unit documents on the Assignments tab.
anonymous

Mindful Infotention: Dashboards, Radars, Filters : Howard Rheingold : City Brights - 0 views

  • Infotention is a word I came up with to describe the psycho-social-techno skill/tools we all need to find our way online today, a mind-machine combination of brain-powered attention skills with computer-powered information filters.
  •  
    Infotention is a word I came up with to describe the psycho-social-techno skill/tools we all need to find our way online today, a mind-machine combination of brain-powered attention skills with computer-powered information filters
anonymous

4 Tools for Teaching Kids to Code | Read Write Web - 1 views

  •  
    "there are a number of great tools to teach programming to K-12 students, along with a lot of resources for computer science teachers:"
anonymous

WoW in schools - after school program success | LiveScience - 0 views

  •  
    "Constance Steinkuehler, an educational researcher who organized an afterschool group for boys to play, for educational purposes, the massively multiplayer online role-playing game."
anonymous

Futurelab - Projects - Serious Games in Education - 0 views

  • This project aims to identify and document the usage, definition, and as far as possible pedagogy of serious games. That is, games where the educational goal takes precendence in training outside of the school education system.
  •  
    This project aims to identify and document the usage, definition, and as far as possible pedagogy of serious games. That is, games where the educational goal takes precendence in training outside of the school education system.
anonymous

The Answer Sheet - Why kids in school need to play - 0 views

  • Since when did the word "play" become outlawed in kindergarten? I remember a time when kindergarten classrooms were stocked with wooden blocks, paint, and dramatic-play corners complete with costuming, furniture, appliances, and play food. Not so long ago, there was a period during the day when we encouraged kindergarten students to freely explore, create, and interact with the materials and people around them.
  •  
    Through play, I have seen my students develop social, critical thinking, and problem-solving abilities in a safe, risk-free environment. Has our early childhood curriculum become so narrow that we now focus only on what is being tested and ignore all the other areas in a young child's development?
anonymous

WoWinSchool / Lessons on Social Interaction - 0 views

  •  
    "Sit in one of these regions (like the Barrens) for 20 minutes watching the general chat. Keep a log of the topics discussed in the chat. Create categories for the topics and sort them. Create a bubble map diagram to show the relationship and possible overlap of topics. Reflect on the topics (were they helpful, interesting, offensive, etc.). What do you think motivates people to be helpful or annoying?"
1 - 20 of 29 Next ›
Showing 20 items per page