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anonymous

Beyond McLuhan: Your New Media Studies Syllabus - Christina Dunbar-Hester - Technology ... - 0 views

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    "Here, she walks you through her PhD-level class on technology and media. Along the way, she distills a quarter century of academic work that goes far beyond pop culture's standard takes on how our world changes."
anonymous

A history of media technology scares, from the printing press to Facebook. - By Vaughan... - 0 views

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    "A history of media technology scares, from the printing press to Facebook."
anonymous

FRONTLINE: digital nation | PBS - 0 views

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    So far on this blog, my posts have explored larger themes, such as Digital Natives vs Digital Immigrants and the media's treatment of stories about technological dangers. But our blog here at Digital Nation also aims to take you behind the scenes and into the process of making a documentary film for FRONTLINE. We want you to see what we're working on, read what we're thinking about, and learn how our reporting is shaping our opinions on a daily basis.
anonymous

YouTube - PCS Games In Education - 0 views

shared by anonymous on 17 Jun 10 - Cached
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    Edelmira Segovia, Doctoral Student at UNCW's Watson School of Education interviews Lucas Gillispie, Instructional Technology Coordinator for Pender County Schools about video games in education and the plans to integrate World of Warcraft into an after-school program focusing on literacy, mathematics, digital citizenship, and 21st-Century skils.
anonymous

WoW in schools - after school program success | LiveScience - 0 views

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    "Constance Steinkuehler, an educational researcher who organized an afterschool group for boys to play, for educational purposes, the massively multiplayer online role-playing game."
anonymous

Charlie Brooker: why I love video games | Technology | The Guardian - 0 views

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    "Don't play video games yet? Then it's time to get with the program - just try not to jab the console too hard"
anonymous

open thinking » 80+ Videos for Tech. & Media Literacy - 0 views

  • 10. An Anthropological Introduction to Youtube – Professor Michael Wesch’s presentation to the Library of Congress, June 23rd, 2008. The video is over 55 minutes long but is informative and engaging throughout. 11. The Machine is Us/ing Us – “Web 2.0 in just under 5 minutes”, explained by the Digital Ethnography Project at Kansas State University (Wesch). The video helps to illustrate important changes brought by Web 2.0 (read/write web, social web) as content and form became separated. 12. A Vision of Students Today – Another excellent video by Michael Wesch and his group that summarizes some of the most important characteristics of students today.
    • anonymous
       
      Three of my favourites from this list!
  • 71. Star Wars Kid – The Star Wars kid is likely the best known cyberbullying event ever documented. This original leaked video spawned dozens of users on the web to create parodies, seen by millions, which ultimately resulted in the boy featured in the videos to quit school and enter a psychiatric ward.
  • 41. Social Networks in Plain English – This is one of many excellent Common Craft ‘explanation’ videos. It does a great job of explaining digital social networks to those unfamiliar.
  • ...5 more annotations...
  • This amazing mashup by Ophir Kutiel (known as Kutiman) is part of the thru-you project. The mashup consists of dozens of youtube clips aligned together to create original music.
  • 21. RiP: A Remix Manifesto – This is an inspiring, open source documentary that explores copyright and remix culture. Individuals are able to contribute to the film, or just enjoy the information and stories it has to offer. This is an important film for those wishing to understand the battleground of intellectual property as it relates to our emerging generation.
    • anonymous
       
      The website offers tools to make your own remix videos
  • 79. Century of the Self – This acclaimed documentary tracks the work of Freud throughout the 20th century as it changed the perception of the human mind, spawned applications of public relations, and formed the roots of consumerism. This is an excellent backgrounder for teachers of media.
    • anonymous
       
      Fantastic. A must view.
  • 83. Manufacturing Consent – This Canadian documentary, based on the Chomsky/Herman book by the same name, explores the propaganda model of media.
  • 88. Outfoxed – This Robert Greenwald documentary criticizes Fox News Channel and its owner Rupert Murdoch, “claiming that the channel is used to promote and advocate right-wing views.” The documentary argues that through contradicting their own mantra of being “Fair and Balanced”, Fox is engaging in “consumer fraud”.
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    Over the past few years, I have been collecting interesting Internet videos that would be appropriate for lessons and presentations, or personal research, related to technological and media literacy. Here are 70+ videos organized into various sub-categories. These videos are of varying quality, cross several genres, and are of varied suitability for classroom use.
anonymous

This is your brain on technology | Lisa Manfield | Backbone Magazine - 0 views

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    McBride concurs. "This generation, more than any other, wants to be able to participate in knowledge-not just be an audience to it." She thinks emerging professionals should spend as much time using online tools for professional knowledge and development
anonymous

Why playing in the virtual world has an awful lot to teach children | Technology | The ... - 0 views

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    "A YouGov poll has suggested that computer games can damage children's ability to communicate, but Tom Chatfield argues that gaming imparts a range of new, vitally important skills"
anonymous

11 Techy Things for Teachers to Try This Year - 0 views

  • If you've set the goal of trying something new in your classroom this year (shouldn't that always be one of our goals), here are eleven techy things teachers should try this year.
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    "If you've set the goal of trying something new in your classroom this year (shouldn't that always be one of our goals), here are eleven techy things teachers should try this year."
anonymous

Mindful Infotention: Dashboards, Radars, Filters : Howard Rheingold : City Brights - 0 views

  • Infotention is a word I came up with to describe the psycho-social-techno skill/tools we all need to find our way online today, a mind-machine combination of brain-powered attention skills with computer-powered information filters.
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    Infotention is a word I came up with to describe the psycho-social-techno skill/tools we all need to find our way online today, a mind-machine combination of brain-powered attention skills with computer-powered information filters
anonymous

Ian Bogost - Art History of Games: Video - 1 views

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    "Back in February, Georgia Tech Digital Media and SCAD Atlanta held the Art History of Games conference, which I organized along with Michael Nitsche and John Sharp. We had an amazing group of speakers as well as an opening for three commissioned games"
anonymous

[youtube] History of the Internet - 0 views

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    "History of the internet" is an animated documentary explaining the inventions from time-sharing to filesharing, from Arpanet to Internet.
anonymous

City Brights: Howard Rheingold : 21st Century Literacies - 0 views

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    I'm going to use this blog to raise issues about 21st century literacies, life online, and -- to be true to blogger eclecticism -- whatever I feel moved to write about.
anonymous

"Street Crawl" Gallery (York Media AQ Project) - 0 views

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    This is a selection of images taken with a 1.3 megapixel cell phone camera for a professional development media teaching course I'm taking. The object was to collect media of a specific location. We were assigned to Church street, which is the heart of Toronto's gay community and other urban locations.
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    The purpose of this project was to document a public location using only the technology we have access to. Since my good camera is out of commission, I used my cell phone (which has very limited image capability). Despite my "low tech" gear, I managed to get some decent pictures - mostly due to techniques (cropping and moving the camera to eliminate need for focus) and some minor tweeks in Irfanview, changing colour to B&W and pushing up the contrast. Most of our time was spent walking down Church street which is the heart of Toronto's gay community - thus all the LGBTQ content. We ended our walk in China town - unfortunately only two images (we were tired and it was cold!)
anonymous

The WoW Factor -- THE Journal - 0 views

  • For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
  • "Does anyone know where to find best practices for a unit on reptiles?"
  • Vyktorea herself belongs to Catherine Parsons, assistant superintendent for curriculum, instruction, and pupil personnel services for Pine Plains Central School District in New York state. Parsons is the founder of this "guild"-- a community of game players with a shared interest. Called Cognitive Dissonance and populated entirely by educators from both K-12 and higher education, it meets regularly in WoW's elaborate, monster-laden fantasy adventure world, where members play, share ideas, and explore possible instructional crossover. Parsons created the guild two years ago and now runs it with help from Sandy Wagner, director of technology for New York's Auburn Enlarged City School District.
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  • "Cognitive Dissonance represents for me the moment when you realize your perspective may not be the only one, or what you knew before might not be true or may need to evolve or change based on the new information you have gathered," Parsons says. "For many, the idea that video games might represent some analogy to an effective learning structure, or that there might just be something to using video games in the classroom, is one some educators might consider 'nontraditional.' So what better name than Cognitive Dissonance-- the uncomfortable feeling caused by holding two contradictory ideas simultaneously."
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    For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
anonymous

FRONTLINE: digital nation: virtual worlds: is world of warcraft on your resume? | PBS - 0 views

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    IBM Vice President of Innovation Francoise LeGoues says Warcraft gamers are definitely developing business skills companies like hers want.
anonymous

Games of Empire: Global Capitalism and Video Games [books] - 1 views

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    In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment.
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    Sounds good. Have you looked into it yet?
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