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anonymous

MediaShift . The Importance and Challenges of Universal Media Literacy Education | PBS - 0 views

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    "As long as media literacy education was about television, it was perceived to be fluff," she said. "But when the Internet came along, kids didn't know how to cite sources online, and they were creating publicly visible content in their own homes without their parents' knowledge...which sparked serious safety concerns."\n\nIf Thoman and her colleagues' work over the past half century can be credited with establishing media literacy as an academic subject, it's possible that the digital media revolution will catalyze this subject's introduction into the mainstream curriculum.\n\nThat reality seemed closer when, in May, my former boss Sen. John Kerry, along with Senators Rockefeller and Snowe, introduced the "21st Century Skills Incentive Fund Act" into the Senate. The bill recognizes that, in order to prepare students for the modern workforce, education must go beyond core curricula and teach "critical thinking and problem solving skills, communication skills, creativity and innovation skills, collaboration skills, contextual learning skills, and information and media literacy skills."
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    in high school courses, 'media' is often taught by visual artists or English teachers. Very rarely by those who have worked in media, the web or technical capacities (as production based degrees are not counted towards core curriculum areas: history, english, math, computer science, french, phys ed, etc).
anonymous

Repetition of flawed schooling models will not improve education | Education | guardian... - 0 views

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    England's education system contains elements of "insanity" in its repetition of models of schooling which have been demonstr
anonymous

FRONTLINE: digital nation: virtual worlds: is world of warcraft on your resume? | PBS - 0 views

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    IBM Vice President of Innovation Francoise LeGoues says Warcraft gamers are definitely developing business skills companies like hers want.
anonymous

Jane McGonigal: Gaming can make a better world | Video on TED.com - 0 views

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    "Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how."
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