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anonymous

Smart Mobs » Blog Archive » Tuning and Feeding: My best practices for getting... - 0 views

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    by "successful," I mean that I gain value - useful information, answers to questions, new friends and colleagues - and that the people who follow me gain value in the form of entertainment, useful information, and some kind of ongoing relationship with me.
anonymous

Why exploring Virtual Worlds is a goal, not information driven « - 0 views

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    First things first. Get into a World that has epic goals with massive emotional, social and cognitive domains. Following that experience, Second Life might actually mean something. Secondly - more information wrong, have more goals that are relevant to what you're looking into.
anonymous

Mindful Infotention: Dashboards, Radars, Filters : Howard Rheingold : City Brights - 0 views

  • Infotention is a word I came up with to describe the psycho-social-techno skill/tools we all need to find our way online today, a mind-machine combination of brain-powered attention skills with computer-powered information filters.
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    Infotention is a word I came up with to describe the psycho-social-techno skill/tools we all need to find our way online today, a mind-machine combination of brain-powered attention skills with computer-powered information filters
anonymous

City Brights: Howard Rheingold : Twitter Literacy (I refuse to make up a Twittery name ... - 0 views

  • You need to hang out for minutes and hours, every day, to get in the groove.
  • You are responsible for whoever else's babble you are going to direct into your awareness.
  • ou don't have to be a professional writer to think about publics
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  • Anyone who publishes a blog knows that they are not simply broadcasting to a passive audience – blog readers can comment, can link back, can criticize and analyze, and in many instances, can join the blogger in some form of collective action in the physical world.
  • Few people follow exactly the same people who follow them
  • Developing the ability to know how much attention and trust to devote to someone met online is a vitally important corollary skill. Personal learning networks are not a numbers game. They are a quality game.
  • it's an ecology in which communities can emerge.
  • the ability to follow searches for phrases like "swine flu" or "Howard Rheingold" in real time provides a kind of ambient information radar on topics that interest me.
  • to me, successful use of Twitter comes down to tuning and feeding. And by successful, I mean that I gain value - useful information, answers to questions, new friends and colleagues - and that the people who follow me gain value in the form of entertainment, useful information, and some kind of ongoing relationship with me.
  • You have to tune who you follow
  • I learned from master educators on Twitter that growing and tuning a "personal learning network" of authoritative sources and credible co-learners is one of the strategies for success in a world of digital networks.
  • Everyone has a different mix of these elements, which is part of the charm of Twitter. My personal opinion is that I need to keep some personal element going, but not to overdo it
  • Returning to my use of the word literacy to describe both a set of skills for encoding and decoding as well as the community to which those skills provide entrance
  • Whatever you call this blend of craft and community, one of the most important challenges posed by the real-time, ubiquitous, wireless, always-on, often alienating interwebs are the skills required for the use of media to be productive and to foster authentic interpersonal connection, rather than waste of time and attention on phony, banal, alienated pseudo-communication. Know-how is where the difference lies.
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    The difference between seeing Twitter as a waste of time or as a powerful new community amplifier depends entirely on how you look at it - on knowing how to look at it.
anonymous

City Brights: Howard Rheingold : Crap Detection 101 - 0 views

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    Unless a great many people learn the basics of online crap detection and begin applying their critical faculties en masse and very soon, I fear for the future of the Internet as a useful source of credible news, medical advice, financial information, educational resources, scholarly and scientific research.
anonymous

open thinking » 80+ Videos for Tech. & Media Literacy - 0 views

  • 10. An Anthropological Introduction to Youtube – Professor Michael Wesch’s presentation to the Library of Congress, June 23rd, 2008. The video is over 55 minutes long but is informative and engaging throughout. 11. The Machine is Us/ing Us – “Web 2.0 in just under 5 minutes”, explained by the Digital Ethnography Project at Kansas State University (Wesch). The video helps to illustrate important changes brought by Web 2.0 (read/write web, social web) as content and form became separated. 12. A Vision of Students Today – Another excellent video by Michael Wesch and his group that summarizes some of the most important characteristics of students today.
    • anonymous
       
      Three of my favourites from this list!
  • 71. Star Wars Kid – The Star Wars kid is likely the best known cyberbullying event ever documented. This original leaked video spawned dozens of users on the web to create parodies, seen by millions, which ultimately resulted in the boy featured in the videos to quit school and enter a psychiatric ward.
  • 41. Social Networks in Plain English – This is one of many excellent Common Craft ‘explanation’ videos. It does a great job of explaining digital social networks to those unfamiliar.
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  • This amazing mashup by Ophir Kutiel (known as Kutiman) is part of the thru-you project. The mashup consists of dozens of youtube clips aligned together to create original music.
  • 21. RiP: A Remix Manifesto – This is an inspiring, open source documentary that explores copyright and remix culture. Individuals are able to contribute to the film, or just enjoy the information and stories it has to offer. This is an important film for those wishing to understand the battleground of intellectual property as it relates to our emerging generation.
    • anonymous
       
      The website offers tools to make your own remix videos
  • 79. Century of the Self – This acclaimed documentary tracks the work of Freud throughout the 20th century as it changed the perception of the human mind, spawned applications of public relations, and formed the roots of consumerism. This is an excellent backgrounder for teachers of media.
    • anonymous
       
      Fantastic. A must view.
  • 83. Manufacturing Consent – This Canadian documentary, based on the Chomsky/Herman book by the same name, explores the propaganda model of media.
  • 88. Outfoxed – This Robert Greenwald documentary criticizes Fox News Channel and its owner Rupert Murdoch, “claiming that the channel is used to promote and advocate right-wing views.” The documentary argues that through contradicting their own mantra of being “Fair and Balanced”, Fox is engaging in “consumer fraud”.
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    Over the past few years, I have been collecting interesting Internet videos that would be appropriate for lessons and presentations, or personal research, related to technological and media literacy. Here are 70+ videos organized into various sub-categories. These videos are of varying quality, cross several genres, and are of varied suitability for classroom use.
anonymous

MediaShift . The Importance and Challenges of Universal Media Literacy Education | PBS - 0 views

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    "As long as media literacy education was about television, it was perceived to be fluff," she said. "But when the Internet came along, kids didn't know how to cite sources online, and they were creating publicly visible content in their own homes without their parents' knowledge...which sparked serious safety concerns."\n\nIf Thoman and her colleagues' work over the past half century can be credited with establishing media literacy as an academic subject, it's possible that the digital media revolution will catalyze this subject's introduction into the mainstream curriculum.\n\nThat reality seemed closer when, in May, my former boss Sen. John Kerry, along with Senators Rockefeller and Snowe, introduced the "21st Century Skills Incentive Fund Act" into the Senate. The bill recognizes that, in order to prepare students for the modern workforce, education must go beyond core curricula and teach "critical thinking and problem solving skills, communication skills, creativity and innovation skills, collaboration skills, contextual learning skills, and information and media literacy skills."
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    in high school courses, 'media' is often taught by visual artists or English teachers. Very rarely by those who have worked in media, the web or technical capacities (as production based degrees are not counted towards core curriculum areas: history, english, math, computer science, french, phys ed, etc).
anonymous

Cyberpigs game teaches kids about privacy, identity online | Privacy Playground - 0 views

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    The purpose of the game is to teach kids how to spot online marketing strategies, protect their personal information and avoid online predators.
anonymous

The WoW Factor -- THE Journal - 0 views

  • For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
  • "Does anyone know where to find best practices for a unit on reptiles?"
  • Vyktorea herself belongs to Catherine Parsons, assistant superintendent for curriculum, instruction, and pupil personnel services for Pine Plains Central School District in New York state. Parsons is the founder of this "guild"-- a community of game players with a shared interest. Called Cognitive Dissonance and populated entirely by educators from both K-12 and higher education, it meets regularly in WoW's elaborate, monster-laden fantasy adventure world, where members play, share ideas, and explore possible instructional crossover. Parsons created the guild two years ago and now runs it with help from Sandy Wagner, director of technology for New York's Auburn Enlarged City School District.
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  • "Cognitive Dissonance represents for me the moment when you realize your perspective may not be the only one, or what you knew before might not be true or may need to evolve or change based on the new information you have gathered," Parsons says. "For many, the idea that video games might represent some analogy to an effective learning structure, or that there might just be something to using video games in the classroom, is one some educators might consider 'nontraditional.' So what better name than Cognitive Dissonance-- the uncomfortable feeling caused by holding two contradictory ideas simultaneously."
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    For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
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