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Mary Beth Davis

Gamification vs. Serious Games - 2 views

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    I never realized there were so many categories of games. Check out the video about the piano staircase, designed to get more people to take the stairs. It's an example of gamification, creating a game that encourages people to buy a product or to behave in a particular way.
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    I've never heard the term "serious games" before used in this context and I'm not sure what they mean, but man is that staircase cool.
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    Using this definition, "serious games" are the types that we would use in schools to teach a particular concept, while "gamification" is turning anything into a game. It seems to me that many of is in this class would be more interested in the idea of "serious games", unless we were trying to do some sort of public relations effort in our library, which might bring more of "gamification" into play.
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    I've been having some technical problems starting a new link to a US Depart. of State sponsored Serious Games Conference, so here it is: http://www.state.gov/r/pa/prs/ps/2011/05/164134.htm Further down the page is a link to live streaming of the conference. It really is starting to look like serious business..!
amanda brennan

Furious Over Microtransactions, EVE Online Community Explodes with Rioting - 0 views

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    There are currently huge riots happening in the virtual world of EVE online, a science fiction massively multiplayer online game, after the publisher changed the in-game currency, making clothes for players' avatars cost 20-25 USD a piece and space monocles cost 68 dollars. Also, the game has a parliament that meets in Iceland. woah!
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    It sounds like these gamers on on the verge of an epic win...obviously demonstrating their ability to change virtual worlds by way of impending cultural collapse. This makes me rethink Jane McGonical's talk. I was assuming all positive outcomes when applying the collaborative game play concept. Now I wonder what the likelihood is that simulations of real world scenarios (like ending world hunger) will produce not just a failed result but possibly create even bigger problems.
Mary Beth Davis

Designing a Gaming Curriculum... - 2 views

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    I felt like I hit the jackpot when I found this article on eSchool news. A company called 3D Game Lab offers workshops to teachers on how to design/incorporate games into their curriculum. As the article says, lessons learned from "Worlds of Warcraft" are applied to the design of games that cover school curriculum topics. Check out the link to the company and the You-tube video.
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    I really like the idea of teacher training on this topic. I have the feeling that gaming is a real "outlier" in the world of education... but isn't this where many students go after their school day is over? Why not start training teachers on how to make this part of the curriculum.
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    Elisa - I agree with you. I also think that just as necessary as training teachers, is getting administrators/directors of curriculum on board with the idea...! I think that's the bigger challenge...
Mary Beth Davis

Workshop 1: Inspiring Digital Kids With Game Design | Games for Change 8th Annual Festi... - 1 views

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    We all just missed the 8th Annual Games for Change Festival held in NY last week....but here's a description of the workshops that took place. On the Demo page you can see some game samples...unfortunately, there's no link enabling you to play...
Rebecca Martin

Are children becoming 'digitally illiterate'? (BBC) - 0 views

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    This article raises an interesting parallel to our discussion this week on communities and gaming. It considers the idea that young people are experts at how to use computers, games and programs, but not how to make, develop and craft those games and programs: "It's the difference between reading and writing. We're teaching them how to read, we're not teaching them how to write. The narrowness of how we teach children about computers risks creating a generation of digital illiterates." Potentially raises a new line of questioning into the issue of educating millennials and being born into the digital age.
Mary Beth Davis

The role teachers' expectations and value assessments of video games play in their adop... - 1 views

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    While searching web 2.0 and social software applications in K-12, I cam across this interesting article about how the success of gaming is based on perceptions of teachers. This idea of "perception" I becomes really important when trying to implement new technologies in schools.
Rebecca Martin

Balance the Budget Yourself! - 0 views

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    Reminds me of Jane McGonical's talk on games as a means of social change. This game was created by American Public Media, but I wonder the extent to which, if at all, they could source some of the ideas as real recommendations.
Cynthia Tavlin

Alone in the Crowd - 2 views

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    Very recent Q&A with Sherry Turkle on "Alone Together" about our plugged in lives making people more lonely and distant. Interesting passage about teenage culture midway through
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    this is a great interview with Turkle and illuminates situations that many of us face on a daily basis. brings to mind the moment when you're with a group of friends and everyone is checking their phones! no way to win: not answering a text is rude, but texting while out with others is rude too. our attention spans are stretched to the limit--we're barraged by social comments, yet usually socializing while alone.
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    "Technology can make us forget important things we know about life." So true! Sometimes I feel so connected that I'm not even paying attention to the reality around me. In so many ways technology is amazing, but there are some negative consequences that we need to be aware of as well.
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    This really highlights one of the bad ways that technology impacts us; texting and checking Facebook are gaining precedence over socializing with people in the same room. It's depressing to think of how widespread it is.
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    I loved this article! I see customers at my work (a restaurant in a hotel) checking their phones all the time. One of my coworkers told me a few weeks ago that he was working when a big game was on tv. He was bartending and his bar was packed. Instead of having their eyes on the screen during the crucial moments of the game, many of his customers were sitting right in front of those tvs and ignoring them while their eyes and fingers stayed glued to their tiny phone screens, playing Angry Birds for all he knew. It was just odd, but sadly this way of life has been becoming more of the rule.
Mary Beth Davis

iCivics - 1 views

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    These are some fun games to be used with young students. Civics (formerly Our Courts) is a web-based education project designed to teach students civics and inspire them to be active participants in our democracy.
Mary Beth Davis

2010 Horizon Report K12 Edition - 1 views

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    This Newsletter has many relevant articles on the topic of innovation in education. "Technologies to Watch" and "Game-based Learning" were particularly interesting. "Augmented Reality" is another interesting not-so-futuristic technology that makes me think, "Jetsons here we come!"
Rebecca Martin

PrivacyVille: Zynga's New Game Teaches Users How to Play Secure - 0 views

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    Interesting way to educate users about privacy settings
amanda brennan

Rebecca Black Means The (Internet) Fame Game Has Changed - 0 views

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     Rebecca Black's song Friday is popular for all the wrong reasons.  Filmed for the sole purpose of having someone see it and having her earn actual fame for her talent (a la Bieber), it was shared via social media so much for how bad it was that it blew up.  Her internet famo turned into television appearances and actual fame.  But is this an actual trend? I'm going to post another link in a second...
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    I actually thought this was just the next iteration of Rickrolling. I guess people actually like the song?
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    Interesting thing about Rebecca Black. Her Mom actually put up the money ($2,000 or so) for her to record the song and video to dissuade her daughter from seeking a career in the music industry. Funny how things work sometimes.
tomdiscepola

Biblion NYPL App - 2 views

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    Another way to take the library away from the library. I'm interested to learn more about that "entire library experience" to launch soon.
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    The "Find the Future Game" looks cool too.
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    I got to play with the Biblion app a couple of weeks ago at work; the developers, Potion (http://www.potiondesign.com/#/home) have created a whole slew of incredible educational exhibits/experiences. I think overall mobile apps are a really interesting direction for digital libraries - making them increasingly portable and interactive. I remember feeling a bit of excitement in my interaction with the materials from the Biblion app in which my own fingers, rather than an extension of them in the form of a mouse, turned pages, rotated objects, pressed buttons, etc. - a stark difference from interacting with digital libraries that contain similar types of artifacts. I'm interested to see how the web-version of the Biblion app compares - in physical presentation and affective impact.
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    Wow! I'm so glad that you posted this! This makes history so accessible and interesting, and I'm looking forward to installing it asap on my ipad right now! I wish I knew about it this past semester for my junior high American history class I taught; they would have loved this.
amanda brennan

I SEE WHAT YOU DID THERE: How are the use of memes and tropes by those within online co... - 5 views

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    Building an online community and culture around words, phrases, and tropes -> looks at twitter hashtags, 
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    I can haz meme? I like this article, especially since it covers Rickrolling. You know, this is a good article to share with my parents--I'm a member of lots of communities, and it's hard to explain memes like LOLcats and Rickrolling to them. It's like a different culture, and sometimes I'm at a loss to explain it. I have to say that it's a bit weird to see this from an academic perspective. By the way, you've been posting a lot of articles like these. Where are you finding them?
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    Hey, sorry I didn't see this comment sooner! I'm on a few google groups about memes so I get a lot of articles through them, as well as following twitter accounts of academics studying the lulz. This one, I think I just found it on google scholar while looking for sources for my final project.
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    Jay Smooth nails the "no homo" meme (http://www.youtube.com/watch?v=f7nCB8aiXD4)....and explains that as fun as it is to "play the game," just don't do it.
Qraig de Groot

J.K. Rowling unveils new 'Pottermore' website - 1 views

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    Why I posted this: The site, which will combine social networking elements with an immersive game-like world, will fully open in October, but a lucky few will be allowed to pre-register before anyone else.
Jeanine Finn

Ravelry and knitting: Why Facebook can't match the social network for knitters. - 0 views

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    The best social network you've (probably) never heard of is one-five-hundredth the size of Facebook. It has no video chat feature, it doesn't let you check in to your favorite restaurant, and there are no games. The company that runs it has just four employees, one of whom is responsible for programming the entire operation.
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