Okay, so this is good for two reasons: it demonstrates some of the principles of gamification in practice, but also, the little activities she does could be a good icebreaker activity for a learning experience.
Excellent synopsis of the principles of gamification. I particularly liked the game mechanics and exemplars sections - useful for conceptualising how elements of games could work in educational practice.
"Game Changers: Education and Information Technologies is a collection of chapters and case studies contributed by college and university presidents, provosts, faculty, and other stakeholders. Institutions are finding new ways of achieving higher education's mission without being crippled by constraints or overpowered by greater expectations."
A JISC study has found that learners develop a variety of digital literacies often through a social trial-and-error process, without the direct support or advice of their educational institutions.
"A growing appreciation for the porous boundaries between the classroom and life experience, along with the power of social learning, authentic audiences, and integrative contexts, has created not only promising changes in learning but also disruptive moments in teaching." (Randy Bass (bassr@georgetown.edu) is Associate Provost and Executive Director of the Center for New Designs in Learning and Scholarship at Georgetown University. )
= notetaking, sharing resources, commenting, amplifying, asking questions, helping one another, offering suggestions, building community, and opening the classroom (from Derek Bruff, the Assistant Director at the Center for Teaching at Vanderbilt University)
The Mobile Learning infoKit is a developing resource from JISC infoNet launched at ALT-C 2011 alongside the new JISC publication Emerging Practice in a Digital Age (September 2011). Sections = Introduction; Strategy; Pedagogy; Implementation; Snapshots; Case Studies
We've discovered 52 great tips for getting the most out of Google Docs as a student, with awesome ideas and tricks for collaboration, sharing, and staying productive.