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Natasha Giardina

Cheating to Learn: How a UCLA professor gamed a game theory midterm | Which Way L.A.? - 1 views

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    Excellent exa,mple of game theory, or indeed problem based learning in a university course.
Natasha Giardina

Gamification wiki - 2 views

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    Excellent synopsis of the principles of gamification. I particularly liked the game mechanics and exemplars sections - useful for conceptualising how elements of games could work in educational practice.
Tim Plaisted

Ian Bogost - Reality is Alright - 1 views

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    Review of Jane McGonigal's new book Reality is Broken: Why Games Make Us Better and How They Can Change the World by Mr Serious Games
Roger Cook

Game Changers: Education and Information Technologies | EDUCAUSE.edu - 1 views

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    "Game Changers: Education and Information Technologies is a collection of chapters and case studies contributed by college and university presidents, provosts, faculty, and other stakeholders. Institutions are finding new ways of achieving higher education's mission without being crippled by constraints or overpowered by greater expectations."
Roger Cook

10 Best Colleges for Game-Based Learning - Best Colleges Online - 2 views

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    Looking for examples of current work being done in the US?
Natasha Giardina

Gamasutra - News - GDC 2011: Deadly Premonition's 7 Steps To A Memorable Story - 1 views

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    Excellent article which can be applied to all kinds of scenario and game based learning, methinks.
Natasha Giardina

Jane McGonigal: The game that can give you 10 extra years of life | Video on TED.com - 1 views

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    Okay, so this is good for two reasons: it demonstrates some of the principles of gamification in practice, but also, the little activities she does could be a good icebreaker activity for a learning experience.
Roger Cook

JISC infoNet - Knowledge Transfer 2.0 - New Game - New Rules - 1 views

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    A practical resource demonstrating the benefits of a more progressive and less proprietorial approach to knowledge transfer, and makes a strong case for a new, open, technology-enabled approach: - achieving more with less - the importance of a team rather than individualist approach to KT - the benefits of an open innovation approach, for example accessing new knowledge and perspectives through crowd-sourcing (for more see http://www.jiscinfonet.ac.uk/infokits/kt/about)
Paul Fenn

Levels of Interactivity in eLearning: Which one do you need? - 0 views

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    Nicely breaks up elearning interactivity into 4 levels - from Level 1: Passive (no interaction) up to Level 4: Simulation and game-based learning. Provdies examples of activites in each level.
Tim Plaisted

CliniSpace takes virtual medical training to the browser - 0 views

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    with pretest and posttest results!
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