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Kay Oddone

Distributed Story Online - Workshop Template - 1 views

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    Distributed Story Online - Workshop Template More here personalizemedia.com - Being used as part of a course but openly published for general use. Please attribute (draft in further development with other assets). This cross-genre, new format, online story development sheet should be printed A3 and ideas for each area can be sketched in. It helps media creators understand how to develop across multiple online channels and spaces and what fragments of the story can be cross connected. It is suggested that you number each instance with the 'release' date to help aid the campaign thinking. The axes indicate the likely 'maintenance' required - top right most maintenance (rich living environments) and bottom left least maintenance (ad hoc textual updates). NOTE: All the below can be on PC or mobile or console.
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    Transmedia storytelling template - awesome!
Kay Oddone

The language of Webkinz: Early childhood literacy in an online virtual world Rebecca W.... - 1 views

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    In recent years there has been an explosion of virtual worlds intended for early childhood populations; however, because the majority of research on games and such worlds has focused on adults and adolescents, we know very little about these spaces. This article attempts to address this gap by providing a qualitative content analysis of the affordances that Webkinz World an online environment that as of March 2010 had over 3 million unique site visitors per month, offers for children's literacy and language development. Analyses suggest that the site provides unique opportunities for immersion in literacy-rich contexts and academically-oriented practices that may enhance those that are readily available in many children's daily lives. However, looking beyond the discrete linguistic and technical aspects of learning in Webkinz World reveals a designed culture with limitations on learning and a constrained set of literacies and social messages that warrant further critical exploration.
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    In recent years there has been an explosion of virtual worlds intended for early childhood populations; however, because the majority of research on games and such worlds has focused on adults and adolescents, we know very little about these spaces. This article attempts to address this gap by providing a qualitative content analysis of the affordances that Webkinz World an online environment that as of March 2010 had over 3 million unique site visitors per month, offers for children's literacy and language development. Analyses suggest that the site provides unique opportunities for immersion in literacy-rich contexts and academically-oriented practices that may enhance those that are readily available in many children's daily lives. However, looking beyond the discrete linguistic and technical aspects of learning in Webkinz World reveals a designed culture with limitations on learning and a constrained set of literacies and social messages that warrant further critical exploration.
Amanda Rablin

Using Social Media in the Classroom - Handouts, checklists, and planning materials - 3 views

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    Useful resource for using social media in schools. Will be helpful in developing policies and processes.
Kay Oddone

Consent to participate in online collaboration - 0 views

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    An interesting starting point for those considering developing a policy or consent form for parents prior to letting students use online tools - could also be useful in 1:1 laptop scenarios.
Roland Gesthuizen

The 2010 Social Networking Map / Flowtown (@flowtown) - 0 views

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    "As a tribute to XKCD's 'Map of Online Communities', we have decided to re-create our own, updated version of this map. The numbers are taken to reflect many new developments in the social networking communities, including Facebook surpassing Myspace as the preeminent online community:"
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    Very nice map of the social networks in the web2.0 space. Has anybody seen the XKCD original version? :-)
Roland Gesthuizen

Bloom's Taxonomy Blooms Digitally, Andrew Churches - 2 views

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    "In the 1950's Benjamin Bloom developed his taxonomy of cognitive objectives, Bloom's Taxonomy. This categorized and ordered thinking skills and objectives. His taxonomy follows the thinking process. You can not understand a concept if you do not first remember it, similarly you can not apply knowledge and concepts if you do not understand them. It is a continuum from Lower Order Thinking Skills (LOTS) to Higher Order Thinking Skills (HOTS). Bloom labels each category with a gerund."
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    Some interesting challenges fitting this into our new ICT enabled classrooms.
Roland Gesthuizen

Growing Up Digital, Wired for Distraction - NYTimes.com - 0 views

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    "computers and cellphones, and the constant stream of stimuli they offer, pose a profound new challenge to focusing and learning. Researchers say the lure of these technologies, while it affects adults too, is particularly powerful for young people. The risk, they say, is that developing brains can become more easily habituated than adult brains to constantly switching tasks - and less able to sustain attention. "
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    Interesting article about growing up with disruptive technologies.
Amanda Rablin

Home - FolioSpaces - 0 views

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    FolioSpaces.... is a fully featured electronic portfolio, weblog, resume builder and social networking system, connecting users and creating online communities. Foliospaces free ePortfolio provides you with the tools to set up a personal learning and development environment.
Amanda Rablin

Sir Ken Robinson on Vimeo - 1 views

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    Sir Ken Robinson, Ph.D is an internationally recognized leader in the development of creativity, innovation and human resources and a New York Times Best-selling author. He works with governments in Europe, Asia and the USA, with international agencies, Fortune 500 companies, and some of the world's leading cultural organizations. In 1998, he led a national commission on creativity, education and the economy for the UK Government. All Our Futures: Creativity, Culture and Education? (The Robinson Report) was published to wide acclaim in 1999. He was been honored with the Athena Award of the Rhode Island School of Design for services to the arts and education; the Peabody Medal for contributions to the arts and culture in the United States, and the Benjamin Franklin Medal of the Royal Society of Arts for outstanding contributions to cultural relations between the United Kingdom and the United States. In 2005 he was named as one of Time/Fortune/CNN's Principal Voices. In 2003, he received a knighthood from Queen Elizabeth II for his services to the arts and education. He speaks to audiences throughout the world on the creative challenges facing business and education in the new global economies.
Amanda Rablin

Five Best Online Diagramming Tools @ SmashingApps - 4 views

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    oday, we are listing The Five Best Online Diagramming Tools. These would be very helpful for you to create professional looking diagrams, such as flowcharts, sitemaps, organisation charts, wireframes, and many more. If you are designer, developer, office worker, manager, supervisor, student, home user, etc but we hope that these are worth checking for all of you.
Jodie Riek

The iPod Touch in the Special Needs Classroom - Mobile Learning for All Students - 0 views

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    This Ning was developed to support a workshop presented by Apple Distinguished Educators at CSUN 2010.
Roland Gesthuizen

change.mooc.ca ~ #change11 - 1 views

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    George Siemens, Stephen Downes, and Dave Cormier - have had over 10,000 participants in the various courses we've run since 2008. The learning experience has been terrific. We've refined our pedagogical approaches, improved the software (well, actually, just Stephen did that), and developed a research agenda around learning in networks in open online courses... If you are interested in joining, please register for the course. We will be posting more information over the next few months.
Jodie Riek

Preparing Students to Learn Without Us| The Committed Sardine - 0 views

  • Personalized learning like this requires students to reflect deeply on their effort and assess their work and progress, a fundamental part of developing the skills and dispositions to continue learning after the class ends
  • technology facilitates both the learning and the assessment process.
  • Web 2.0 technologies are at the heart of personalization
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  • the personalized nature of the program requires teachers "to meet each child where he or she is and differentiate support and curriculum on the basis of language and learning style rather than grouping or whole class. That's a necessary shift in the role of the teacher.
  • "Autonomy is what distinguishes between personal learning, which we do for ourselves, and personalized learning, which is done for us," Downes (2011) tweeted last fall.
  • the truly personal, self-directed learning that we can now pursue in online networks and communities differs substantially from the "personalized" opportunities that some schools are opening up to students.
nathandh_2000

Quality Assurance - 0 views

  • Quality assurance, in its broadest sense, is any action taken to prevent quality problems from occurring. In practice, this means devising systems for carrying out tasks which directly affect product quality
  • To implement systems for an organisation, you need to carry out three basic steps: first develop the system; second, document it (this takes the form of policies, procedures, and reference information); and third, inform, instruct, and train staff to use it.
  • Quality assurance does not only apply to products. Services, and even "non-production" activities such as administration and sales, benefit from a quality assurance approach.
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  • These Standards exist because many large organisations will not buy from suppliers who cannot give them assurance that they have systems which support quality. These large organisations include Government Defense Departments, Health Departments, car manufacturers such as Ford, Toyota, and General Motors, and Aerospace companies such as Boeing and Lockheed.
  • Until the mid 1980's these large organisations published their own standards or codes for suppliers to follow, and their staff would audit supplier companies regularly to make sure they followed the code. It was not unusual for a supplier to be audited separately by a number of larger customers, all with their own quality system codes. In some instances suppliers hosted 30 or 40 quality system audits a year from all their major customers. To reduce the number of audits to which individual suppliers were subjected, the International Organisation for Standards (ISO) published a series of standards in 1987 known as ISO 9000. Most large purchasing organisations accepted this worldwide standard and ceased to issue their own codes. They also ceased carrying out their own audits and accepted the findings of independent audit companies engaged by supplier companies to check their systems against the ISO 9000 standards. This allowed supplier companies to reduce the number of audits to two or three per yea
Amanda Rablin

Opensim Users - A place for Opensim users & Developers to connect & share - 0 views

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    Ning community for OpenSim Users
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