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Mobile app for Paperless Conferences and Meetings - 0 views

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    Possible alternative to Sched if we need something different for next year
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Penn State Ramps Up Clickers after Pilot -- Campus Technology - 0 views

  • "At Penn State, we needed a clicker system that was both easy to use and flexible enough to support our wide-ranging teaching methodologies," said Dave Test, a member of the university's technology classroom support organization. "With i>clicker, our faculty can easily implement clickers into their courses, adding myriad engagement opportunities with their students, but without the steep learning curve that we've experienced in the past. i>clicker gives us rock solid reliability and all of the features we need, without all of the headaches of other clicker systems."
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Peer-to-Peer Office Sharing - Kodesk - 0 views

shared by bkozlek on 03 Jun 11 - No Cached
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    I wonder if a similar system simply for use within Penn State could be beneficial. more efficient use of space and allow for connections to be made across units (Campuses?) Just a thought. I have no data about the state of university office spaces. 
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Penn State Mac Admins - Podcasts - Download free content from Pennsylvania State Univer... - 0 views

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    Conference material from PSU MacAdmins Conference 2011
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How Big Can E-Learning Get? At Southern New Hampshire U., Very Big - Technology - The C... - 0 views

  • In a former textile mill in downtown Manchester, the university's president, Paul J. ­LeBlanc, has installed a team of for-profit veterans who help run a highly autonomous online outfit that caters to older students, with classes taught mostly by low-paid adjuncts. Their online operation is the institution's economic engine, subsidizing its money-losing undergraduate campus, known as University College, whose 2,350 students enjoy a new dining hall, Olympic-size pool, and small classes taught largely by full-time professors. "The traditional campus, in some ways, now has the resources to be even more traditional," Mr. LeBlanc says in his office on the suburban main campus, four miles from the online college. "And the nontraditional, with this split, has the ability to be even more nontraditional."
  • "It doesn't seem to me to be the 'disruptive innovation' that's going to transform things," says Richard Arum, a professor of sociology and education at New York University and one of the authors of Academically Adrift, a harsh critique of undergraduate learning. "It seems to me like just business as usual.
  • A lucrative one, too. With 7,000 online students, up from 1,700 four years ago, the College of Online and Continuing Education is on track to generate $73-million in revenues this year and more than $100-million next year. It posted a 41-percent "profit" margin in the 2011 fiscal year. The university plows the surplus into new buildings, employee salaries, financial aid at the traditional campus, and improvements in the online program.
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  • But can a mainstream organization harness a disruptive innovation? "With few exceptions," he writes in The Innovator's Dilemma, that approach has succeeded only when managers "set up an autonomous organization charged with building a new and independent business around the disruptive technology."
  • Ms. Cohen, the math professor, has felt that some online courses failed to match those offered face to face. She is in a unique position to judge, as a full-time professor who teaches both in classrooms and online, and who also serves on the Web college's curriculum committee. Visiting online classes in past years, she found personal interaction with students lacking. Online faculty were teaching without any tests, only assignments and discussion. "That's not teaching a math course," she says.
  • Nationally, undergraduates complement their educations with online classes, but little evidence exists that students under 23 are actively pursuing all or the majority of their study online, says Mr. Garrett, of Eduventures
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    very interesting article from the chronicle, touching on online teaching, innovation, instructional quality, faculty roles, and the needs of different student populations.
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Social Media Toolkit - Mobile Apps - 0 views

  • This centralized resource was set up in order to avoid duplication of resources, to ensure consistency of quality and user interface/experience and to be sure branding guidelines are followed.
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    Resource from Vanderbilt for getting an iOS app in the App Store.
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Social Media Toolkit - Social Media Toolkit - 0 views

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    Social media for Vanderbilt medical school
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At Calhoun School, Longer Classes in 5 Short Terms - NYTimes.com - 0 views

  • Instead of the traditional schedule of eight 45-minute classes each day, with courses broken into two semesters, high school students at Calhoun intensively study three to five subjects in each of five terms, or modules, that are 32 to 36 days long. Classes are in blocks of 65 or 130 minutes each day. Every day, students have 45 minutes of “community time,” an intentionally unstructured period for the students to hang out.
  • What started five years ago as an effort to accommodate maddeningly complex schedules in a relatively small space quickly became a sort of evangelical mission to make progressive education more, well, progressive: embracing depth over breadth, allowing for more experiential learning in Central Park and at nearby museums, and, administrators said they hoped, reducing stress. Steven J. Nelson, Calhoun’s head of school, said the new schedule fostered teaching in the ways children learn best.
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Posterous Joins The SXSW Pile On With Posterous Events For iPhone - 0 views

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    A lot of startups are launching special features arounds events and location for SXSWi. Something we should watch if we are interested in ideas for our own events like the symposium.  Here the trick is that the app uses geolocation to determine what events are available to you. No need to find the right tag or group to use to post to a shared event space.
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Milwaukee 7th-grader among winners in national video game design contest - JSOnline - 0 views

  • A seventh-grader from Milwaukee Montessori School is among the winners of a nationwide video game design challenge launched at the White House last fall. Shireen Zaineb created a game called "Discover.." that earned her a victory in the National STEM Video Game Challenge, which was designed to generate interest in science, technology, engineering and math, also known as STEM. Zaineb's Web-based game teaches players about concepts such as mass, friction, weight and gravity through a series of platforming challenges in which players must jump a character through 2-D environments and collect items.
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"The Ruin" - 0 views

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    Video of an Old English poem about a Roman ruin, but shot with newer 20th century industrial ruins. Interesting use of video to literature to "real life"
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dotSub Video Captioning - 0 views

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    The ATeam is researching tools and processes for captioning. This is one tool.
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Governing Boards Turn to Technology to Reinvent the University - Leadership & Governanc... - 0 views

  • Eduardo M. Ochoa, assistant secretary for postsecondary education at the U.S. Department of Education, said at a panel session on Monday that "less labor-intensive" instruction methods will be required to increase the nation's number of college graduates. He conceded that technology presents upfront costs for colleges. But, he said, "eventually, the way things are done becomes qualitatively different."
  • While the course redesigns differ from campus to campus, they often involve the use of low-stakes online quizzes to promote student mastery of material. Such quizzes and other online tasks can replace the need for class time and reduce the number of professors required to teach a course, Ms. Twigg said. On average, the course redesigns reduce costs by 37 percent, she said.
  • Ms. Twigg has argued for more than a decade that, when used effectively, technology can both improve student achievement and reduce costs.
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  • It is a "myth" in higher education that "we can cut our way into survival," Mr. Yudof said.
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Think You're An Auditory Or Visual Learner? Scientists Say It's Unlikely : Shots - Heal... - 0 views

  • When he reviewed studies of learning styles, he found no scientific evidence backing up the idea. "We have not found evidence from a randomized control trial supporting any of these," he says, "and until such evidence exists, we don't recommend that they be used." Willingham suggests it might be more useful to figure out similarities in how our brains learn, rather than differences. And, in that case, he says, there's a lot of common ground. For example, variety. "Mixing things up is something we know is scientifically supported as something that boosts attention," he says, adding that studies show that when students pay closer attention, they learn better.
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    along with the whole generational differences in learning (netgen, etc) angle, learning styles have always seemed suspect. perhaps it's the way it has been communicated, but regardless I thought this story was an interesting one.
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Gamers succeed where scientists fail - University of Washington - washington.edu - 0 views

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    Gamers have solved the structure of a retrovirus enzyme whose configuration had stumped scientists for more than a decade. The gamers achieved their discovery by playing Foldit, an online game that allows players to collaborate and compete in predicting the structure of protein molecules.
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College of Liberal Arts informs, engages via innovative social media - Teaching and Lea... - 0 views

  • So, why are they so involved in social media? Geoff Halberstadt, undergraduate student in the College of the Liberal Arts, said that social media has reached the point where it cannot be ignored. Students are heavily engaged in social media, and it is a primary method of communication for them. “Students live in an age of technology, an instantaneous age, and they want information now,” Halberstadt said. “The College can truly engage students by providing instant information.”
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How Facebook is Killing Your Authenticity - steve's blog - 0 views

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    I don't see fb as a broadcast platform the way the author does ... it is a broadcast platform, but what I see in fb is an attempt to be a whole other Internet of sorts.  An Internet that is constructed by much more passive users that live within the space itself.  All the links, articles, and now comments are being ingested at an amazing rate as they add more users.  How long until fb becomes one of the top search engines?  That is what I mean by "a whole other Internet."  I wonder if that makes any sense whatsoever?
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    I think he's on to something. I think the integration of Facebook with multiple services has made people rethink how it's being used. Do people want all of their information made available to all of their associates? Some will say yes, but many others not. Even college kids who grew up with this technology are not willing to give it total control, much as kids growing up watching TV are very skeptical of TV ads. Facebook may be ubiquitous, but it may lose it's personal character and become just another utility like the phone or e-mail.
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Games and Accessibility - 0 views

shared by bartmon on 23 Jan 12 - Cached
  • The AbleGamers Foundation, an organization focused on providing disabled peoples with information and technology that allows them to more easily enjoy video games, has awarded Star Wars: The Old Republic its 2011 Accessible Mainstream Game of the Year Award for launching with "colorblind friendly options, full subtitles, and control options to let those with mobility impairments play the game as easy as possible."
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    Interesting blurb about the new Star Wars game winning an award for accessibility.
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