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bartmon

Newell sees no distinction 'between games and educational games' | Joystiq - 0 views

  • "The interesting thing about Portal 2 is it doesn't sort of fit the traditional simplistic model of what a game is. It's not a collection of weapons. It's not a collection of monsters. It's really about science. It's about spatial reasoning, it's about learning physics, it's about problem solving.
  • "There seems to be this distinction between games that are educational, and games that are going to be commercially successful. I'm not really sure I buy into that."
  • A lot of times [the label] 'educational games' is a way of being an excuse for bad game design or poor production values."
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  • "Games are becoming increasingly useful as educational tools. From our perspective, it's one of the things we always think about -- we always think about games as a learning experience. You can't design a game without thinking about the progression of experiences and skills that a person is gonna have. The value that we have is that they're self-directed. Rather than that being a problem -- rather than resisting the chaotic nature of an individual one-on-one play experience that people have, we embrace it."
  • "Someone should write a book, "Everything I Needed to Know to be Successful I Learned From World of Warcraft."
  • "In terms of what educational psychologists are sort of starting to discover about what are the highest value educational experiences, games are a lot closer to being those things than traditional middle school/high school kinds of curriculum,"
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    Some interesting notes from Gabe Newell's keynote at Games for Change. This is interesting because it's the first time a president and figurehead for one of the biggest game developers out there has really put a stake in the ground for using games as educational tools.
bartmon

Official Google Blog: Games in Google+: fun that fits your schedule - 1 views

  • If you’re not interested in games, it’s easy to ignore them. Your stream will remain focused on conversations with the people you care about.
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    Google is already taking some major flack about putting Games on Google+, mainly from people that don't want to re-live the Facebook spam days of Farmville and Mafia Wars. Looks like they're listening and trying to make the games transparent for those that don't want to play. Solid list of launch titles though, including Angry Birds, Zynga Poker and a Dragon Age game.
bartmon

Games and Accessibility - 0 views

shared by bartmon on 23 Jan 12 - Cached
  • The AbleGamers Foundation, an organization focused on providing disabled peoples with information and technology that allows them to more easily enjoy video games, has awarded Star Wars: The Old Republic its 2011 Accessible Mainstream Game of the Year Award for launching with "colorblind friendly options, full subtitles, and control options to let those with mobility impairments play the game as easy as possible."
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    Interesting blurb about the new Star Wars game winning an award for accessibility.
bkozlek

Milwaukee 7th-grader among winners in national video game design contest - JSOnline - 0 views

  • A seventh-grader from Milwaukee Montessori School is among the winners of a nationwide video game design challenge launched at the White House last fall. Shireen Zaineb created a game called "Discover.." that earned her a victory in the National STEM Video Game Challenge, which was designed to generate interest in science, technology, engineering and math, also known as STEM. Zaineb's Web-based game teaches players about concepts such as mass, friction, weight and gravity through a series of platforming challenges in which players must jump a character through 2-D environments and collect items.
bartmon

The seduction secrets of video game designers | Technology | The Observer - 2 views

  • Central to it all is a simple theory – that games are fun because they teach us interesting things and they do it in a way that our brains prefer – through systems and puzzles
  • "An effective learning environment, and for that matter an effective creative environment, is one in which failure is OK – it's even welcomed,"
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    Interesting read on some of the hooks game designers use to keep people motivated and engaged, with a few plugs from educators on how we can use things like autonomy and agency to better engage.
bartmon

Intro to GLaDOS 101: A Professor's Decision to Teach Portal - Giant Bomb - 1 views

  • "This is a course about what it means to be human, focused on some of the enduring questions our existence inevitably raises for us. The goals of this course reflect this focus."You roll your eyes, figuring the next four (or five (or six)) years were supposed to be about shaping your own destiny, learning how to drink alcohol without throwing up and playing a bunch of games until some ungodly hour in the morning. Grudgingly, you look at the reading list. Gilgamesh, Aristotle, Goffman, Donne, Portal....Portal. No, you haven't misread. But understandably, you look closer.Week 4February 7: Montaigne, Essays, selectedFebruary 9: Goffman, Presentation of Self, Introduction and Ch. 1February 11: Portal (video game developed by Valve Software)
  • "She's got her forestage and she's got her backstage, the stuff she doesn't want you to see," he said. "The game does an amazing job of slowly peeling back her veneer, and the stuff she doesn't want you to see or know is so slowly revealed. Those students started to exchange stories about what they saw behind the scenes or writing on the walls, little stuff they would find, little artifacts. That really provoked a lot of interesting connections between the Goffman text and GLaDOS as a character, as a personality, and the way that the environment is an extension of her and her personality. That really clicked."
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    Interesting read regarding the game Portal being used in a freshman humanities course, alongside classics like Gilgamesh and readings about Aristotle.
Cole Camplese

Economics Game Ramp Up: Effective Achievements - Zac Zidik - 6 views

  • The real challenge in designing this game will be designing it so that there are many paths to success and and many paths to failure with all the mediums inbetween, while continually keeping the player informed on how they are doing in regards to the "expected achievements."
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    Good post from Zac on design elements for game achievments.
bartmon

Raph's Website » Gamification - 1 views

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    Gamification, including examples from Nike, health month (the game), Khan academy, Nissan's MyLeaf, the email game, etc. Great quote "Games are the only force in the known universe that can get people to take actions against their self-interest, in a predictable way, without using force." Zichermann Great slideshare, but time consuming.
bartmon

Entertainment Software Association's annual video game report - 0 views

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    Average age of gamers continues to rise (now 37). Female population continues to rise due to casual/mobile games (42%). Who buys most games? 41 year olds (was 39 last year). Males average 13 years of gaming, females 10 years. Lots of good data points, but they ALWAYS fail to answer a huge question about methods: how do you define a gamer? Depending on how you define a gamer dictates who is included/excluded in these types of studies and drastically impacts all the age/gender data.
Allan Gyorke

ZOMBIES, RUN! Running game & audio adventure for iOS/Android by Six to Start and Naomi ... - 1 views

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    "Zombies, Run! is an ultra-immersive game for the iPhone, iPod Touch, and Android where you help rebuild civilisation after a zombie apocalypse. By going out and running in the real world, you can collect medicine, ammo, batteries, and spare parts that you can use to build up and expand your base - all while getting orders, clues, and story through your headphones."
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    Interesting concept: you play this game by running in the real world. The app tracks your run, but also unlocks items (ammo, vitamins, medical supplies). When you're done, you get to distribute those supplies throughout your city. During the run, there is an interactive experience where you're being chased by zombies and getting instructions through your headset. They're releasing this next year. I'll definitely try it out.
bkozlek

Dan Milward: Games Powered By WordPress « WordPress.tv - 0 views

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    PResentation by the creator of the social game creation site, double happy 
bartmon

Bastion - Chrome Web Store - 0 views

  • Bastion is an action role-playing experience that redefines storytelling in games, with a reactive narrator who marks your every move. Explore more than 40 lush hand-painted environments as you discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces. Wield a huge arsenal of upgradeable weapons and battle savage beasts adapted to their new habitat. Finish the main story to unlock New Game Plus mode and continue your journey! Also included is the all-new 'No-Sweat Mode', offering unlimited chances to continue.
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    This is pretty wild. Google managed to reproduce several top mobile and PC games in chrome, but nothing of this scale yet. Bastion is up for all sorts of awards this year, cool to see Google managed to port this to a browser at such an extreme level of detail.
Allan Gyorke

Media + Gaming Debrief Report in the Open - 1 views

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    A nice summary with stats from Nick Smerker about the Media+Gaming event that was held at the Harrisburg campus. This is a good example of a lightweight debriefing report.
Allan Gyorke

Wired Campus - The Chronicle of Higher Education - 0 views

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    "The game EteRNA, which was started by the Stanford biochemist Rhiju Das and the Carnegie Mellon computer scientist Adrien Treuille, allows researchers to farm out some of the intellectual legwork behind RNA design to 26,000 players, rather than a relatively few lab workers. Players are given a puzzle design-an RNA molecule in the shape of a star or a cross, for example-that they must fill in with the components, called nucleotides, to produce the most plausible solution. The community of players then votes for the blueprint it thinks will have the best chance of success in the lab. The Stanford researchers select the highest-rated blueprints and actually synthesize them. The scientists then report back the results of the experiments to the crowd to inform future designs. The crowd-sourcing has produced results that tend to be more effective than computer-generated arrangements. "Computational methods are not perfect in making these shapes," says Mr. Das, "and as we get to more and more complex ones, they essentially always fail, so we know that there are rules to be learned." Players are figuring out these principles on their own, says Mr. Treuille. He says that while they're more like a grandmother's instructions on baking a cake than a strict scientific formula, they work remarkably well in practice. "EteRNA players are extremely good at designing RNA's," says Mr. Treuille, "which is all the more surprising because the top algorithms published by scientists are not nearly so good. The gap is pretty dramatic.""
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    Interesting example of crowdsourcing to work on scientific issues.
bartmon

Gamers solve molecular puzzle that baffled scientists - 1 views

  • Video-game players have solved a molecular puzzle that stumped scientists for years, and those scientists say the accomplishment could point the way to crowdsourced cures for AIDS and other diseases.
  • "People have spatial reasoning skills, something computers are not yet good at,"
  • "This was really kind of a last-ditch effort," he recalled. "Can the Foldit players really solve it?"They could. "They actually did it in less than 10 days,"
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  • "Although much attention has recently been given to the potential of crowdsourcing and game playing, this is the first instance that we are aware of in which online gamers solved a longstanding scientific problem,"
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    Good read on gaming and crowd sourcing to solve long-standing scientific problems.
bartmon

Ian Bogost - Gamification is Bullshit - 3 views

  • The title of this symposium shorthands these points for me: the slogan "For the Win," accompanied by a turgid budgetary arrow and a tumescent rocket, suggesting the inevitable priapism this powerful pill will bring about—a Viagra for engagement dysfunction, engorgement guaranteed for up to one fiscal quarter.
  • Exploitationware captures gamifiers' real intentions: a grifter's game, pursued to capitalize on a cultural moment, through services about which they have questionable expertise, to bring about results meant to last only long enough to pad their bank accounts before the next bullshit trend comes along.
  • Gamification seems to me to take the least interesting thing about games and try to shoehorn it into other areas of life. Points and upgrades... bleah, I get enough of that from my frequent flyer program. Where's the imaginary world? Where are the characters to care about, the story to follow? Where are the viscerally meaningful consequences of my decisions? WHERE'S MY GODDAMNED MAGIC SWORD?
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    I'm not certain I agree with Bogost, but he does raise some interesting points (and he's approaching this from a similar viewpoint; tenured faculty at georgia tech). The most interesting dialog takes place in the comments...
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    It seems like he wrote this in reaction to the activity of fly-by-night business consultants. Personally, I see a lot of value in gamification in education. Stubbs and I participated in writing the ELI white paper about gamification: http://www.educause.edu/Resources/7ThingsYouShouldKnowAboutGamif/233416
Derek Gittler

Gamers succeed where scientists fail - University of Washington - washington.edu - 0 views

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    Gamers have solved the structure of a retrovirus enzyme whose configuration had stumped scientists for more than a decade. The gamers achieved their discovery by playing Foldit, an online game that allows players to collaborate and compete in predicting the structure of protein molecules.
bkozlek

Double Happy | Home - 0 views

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    A marriage of flixel game creator and wordpress social networking. On this site you can create games, publish and share them, and discuss them.
bartmon

Built-in video editor for Team Fortress 2 - 0 views

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    Kind of wild...TF2 now has the ability to not only record your in-game footage, but now edit it as well with some custom tech. Even more interesting, you can toggle the camera from FPS view, to 3rd person view, to a 'free roam' view, allowing you to get different angles out of replay. Figures they also have direct links to YouTube, tied the video making/editing to achievements, as well as offering special in-game items if youtube vids hit certain view thresholds.
Allan Gyorke

Rubrics for Web 2.0 Assignments - 1 views

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    A collection of examples of rubrics used for assessing Web 2.0-based assignments (Twitter, Blogs, Wiki, Podcasts, multimedia, gaming, etc...)
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    This is a good starting point to share with faculty and IDs who are looking for ways to assess assignments in new media. It should only be a starting point though. Not every blog/twitter/multimedia assignment is created equally.
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