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Jamie Oberdick

Online learning: The necessity and promise - 1 views

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    "Rows of desks, teacher lectures, and passive learning won't lift us into the future. We need a serious, national discussion on what the 21st century classroom can and should look like, acknowledging the variety of ways that students learn, the multitude of tools they use to interact with the world, and the growing use of online learning."
Jeff Swain

William James and Rethinking the Global Research University - WorldWise - The Chronicle... - 0 views

  • I have been frustrated by the dramatic increase in specialization that has taken hold across so many disciplines. Since I first started in academe more and more journals have sprouted which seem to say more and more about less and less, each with their own attendant group of acolytes.
    • Jeff Swain
       
      you can read the essay here http://des.emory.edu/mfp/octopus.html
Cole Camplese

Economics Game Ramp Up: Effective Achievements - Zac Zidik - 6 views

  • The real challenge in designing this game will be designing it so that there are many paths to success and and many paths to failure with all the mediums inbetween, while continually keeping the player informed on how they are doing in regards to the "expected achievements."
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    Good post from Zac on design elements for game achievments.
bkozlek

Portal 2 Authoring Tools open to everyone - 1 views

  • The Portal 2 Authoring Tools include versions of the same tools we used to make Portal 2. They'll allow you to create your own singleplayer and co-op maps, new character skins, 3D models, sound effects, and music.
Cole Camplese

In Silicon Valley, Buying Companies for Their Engineers - NYTimes.com - 0 views

  • Some technology blogs call it being “acqhired.” The companies doing the buying say it is a talent acquisition, and it typically comes with a price per head.
Cole Camplese

Bit Maki | Textcast - 4 views

  • Textcast turns any text — documents, web pages and entire blog feeds — into personal podcasts you can listen to right on your iPod and iPhone.
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    Interesting little application for the mac that can create audio files for use on mobile devices of text content.
Cole Camplese

Civil War Project Shows Pros and Cons of Crowdsourcing - Wired Campus - The Chronicle o... - 4 views

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    It makes me wonder how we might take advantage of crowd sourcing here on campus? I worn if we could open videos to transcription by students or other fiends of the university.
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    There may be a magic formula involving a distributed community of hobbyists here. There's a lot of interest in the Civil War. The article mentions going to historical societies for help with the transcription. Oddly enough, this is a perfect example of "Cognitive Surplus" in action.
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    One big message here was pretty clear: Expertise still matters, and crowdsourcing doesn't change that (despite a stunningly silly argument I saw recently online that crowdsourcing laypeople is better than a doctor at diagnosing an illness. I mean, c'mon, let's not be ridiculous.). However, there are a few things going on here - building a community of people creating something based on a shared interest, which has manifold benefits. Cole, your example of transcribing videos....working with say the National Association of the Deaf to gather volunteers would make for a fantastic project. Also, there is a lot of learning potential in something like this. If something is done wrong by the crowd, then that's a teachable moment as to why it's wrong. Then you get a better crowd.
Allan Gyorke

Recording Video Lectures - Part 0 - JShook - 3 views

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    "After carefully considering all of these, other online sources found by searching for terms such as 'tablet PC' and 'lecture recording' and presentations by others at the Teaching and Learning Symposium at Penn State I decided to purchase a powerful Lenovo Tablet PC with Windows 7, Microsoft One Note, and Camtasia Studio 7.0. I plan on taking my .docx lectures into One Note, opening the page in One Note during class, and recording the screen with Camtasia studio as I go through the lecture, writing on the tablet PC with the stylus pen as I speak to students about each topic. Then I can save my screen capture and edit it into nice 10-15 minute segments in Camtasia Studio and post them online for student review."
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    I'm interested in exploring a Kahn Academy approach and I've gotten some inquiries about how to do it from others (recently Carol McQuiggan). Between lecture capture software, Camtasia, iPads, tablet PCs, bamboo tablets, and other software/input device combinations, I'm sure we can come up with a supportable combination. The trick is to make it easy for faculty, similar to the one-button studio project.
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    We're talking a lot about the "make it easy for faculty" part in the lecture capture working group. Something the research seems to indicate is that pre-recorded lectures (for example, a faculty member sitting in front of a camera and mic, recording without any students 'late night' style) are more effective than a faculty member simply recording a lecture in front of x number of students. It's much easier to hit the 'play' button and do your normal lecture in class vs. taking the time to pre-record. Hopefully we can find a happy medium. I recently spent a lot of time with Khan Academy, both looking for statistical help for myself and asking faculty about it. A group of about 40 STEM faculty took a look at it upon our request and came back not impressed. A couple said they might use it for supplemental instruction...I'm somewhat baffled why more faculty wouldn't want to use this to supplement their course.
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    I know what you mean Bart. I've found that to be the case with podcasting - a recording made for an external audience is more engaging because the person is talking to you. It has a very different feel than a recording of a meeting, presentation, or training session where the presenter is primarily addressing a local audience.
bartmon

Ian Bogost - Gamification is Bullshit - 3 views

  • The title of this symposium shorthands these points for me: the slogan "For the Win," accompanied by a turgid budgetary arrow and a tumescent rocket, suggesting the inevitable priapism this powerful pill will bring about—a Viagra for engagement dysfunction, engorgement guaranteed for up to one fiscal quarter.
  • Exploitationware captures gamifiers' real intentions: a grifter's game, pursued to capitalize on a cultural moment, through services about which they have questionable expertise, to bring about results meant to last only long enough to pad their bank accounts before the next bullshit trend comes along.
  • Gamification seems to me to take the least interesting thing about games and try to shoehorn it into other areas of life. Points and upgrades... bleah, I get enough of that from my frequent flyer program. Where's the imaginary world? Where are the characters to care about, the story to follow? Where are the viscerally meaningful consequences of my decisions? WHERE'S MY GODDAMNED MAGIC SWORD?
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    I'm not certain I agree with Bogost, but he does raise some interesting points (and he's approaching this from a similar viewpoint; tenured faculty at georgia tech). The most interesting dialog takes place in the comments...
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    It seems like he wrote this in reaction to the activity of fly-by-night business consultants. Personally, I see a lot of value in gamification in education. Stubbs and I participated in writing the ELI white paper about gamification: http://www.educause.edu/Resources/7ThingsYouShouldKnowAboutGamif/233416
bartmon

Official Google Blog: Games in Google+: fun that fits your schedule - 1 views

  • If you’re not interested in games, it’s easy to ignore them. Your stream will remain focused on conversations with the people you care about.
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    Google is already taking some major flack about putting Games on Google+, mainly from people that don't want to re-live the Facebook spam days of Farmville and Mafia Wars. Looks like they're listening and trying to make the games transparent for those that don't want to play. Solid list of launch titles though, including Angry Birds, Zynga Poker and a Dragon Age game.
Elizabeth Pyatt

Twitter to Promote and Preserve Underrepresented Languages - 0 views

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    Not only does tech allow disperse communities to communicate, but it can also involve and motivate a younger generation to get involved in a minority language.
Elizabeth Pyatt

NYU Professor Catches 20% Of His Students Cheating, And He's The One Who Pays For It R... - 6 views

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    Interesting case of instructor getting a low SRDP after he tells class he has identified plagiarism. He suggests peer review instead Turnitin.
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    I think it's all how you approach it. Andrew and I have both caught students plagiarizing before we handled those issues privately. It never affected our ratings from the other students because they never knew that it happened. From the professor's blog post and response to this article, it sounds like he did a public witch hunt. Have you caught students cheating before? How did you handle the issue?
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    I would agree with you about privacy, but if enough students are caught in one incident, word will get around. Ironically, all of the incidents I had to deal with were because of collaboration gone too far. I try to warn students about what I expect ("your own words") , but I think I will be ramping up training on how to really avoid academic dishonesty issues this semester.
Cole Camplese

Education Needs a Digital-Age Upgrade - NYTimes.com - 4 views

  • According to Cathy N. Davidson, co-director of the annual MacArthur Foundation Digital Media and Learning Competitions, fully 65 percent of today’s grade-school kids may end up doing work that hasn’t been invented yet.
  • For those two-thirds of grade-school kids, if for no one else, it’s high time we redesigned American education.
  • What she recommends, in fact, looks much more like a classical education than it does the industrial-era holdover system that still informs our unrenovated classrooms.
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  • An institutional grudge match with the young can sabotage an entire culture.
  • When we criticize students for making digital videos instead of reading “Gravity’s Rainbow,” or squabbling on Politico.com instead of watching “The Candidate,” we are blinding ourselves to the world as it is.
  • But digital video and Web politics are intellectually robust and stimulating, profitable and even pleasurable.
  • It’s possible that any of these educational approaches would be more appropriate to the digital era than the one we have now.
  • “What if bad writing is a product of the form of writing required in school — the term paper — and not necessarily intrinsic to a student’s natural writing style or thought process?” She adds: “What if ‘research paper’ is a category that invites, even requires, linguistic and syntactic gobbledygook?”
  • Her recommendations center on one of the most astounding revelations of the digital age: Even academically reticent students publish work prolifically, subject it to critique and improve it on the Internet. This goes for everything from political commentary to still photography to satirical videos — all the stuff that parents and teachers habitually read as “distraction.”
  • The new classroom should teach the huge array of complex skills that come under the heading of digital literacy. And it should make students accountable on the Web, where they should regularly be aiming, from grade-school on, to contribute to a wide range of wiki projects.
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    Reminds me of the things Chris Long and I were trying to articulate in our Hacking Pedagogy talk from last year's LDSC.  Must read.
bartmon

Startup Weebly takes profitable leap forward - 1 views

  • At 7.5 million users, Weebly doesn't have the size or visibility of platforms like Tumblr (more than 25 million blogs) or WordPress (about 54 million). But Weebly, which tries to make it cheap and easy for businesses to create their own websites, now powers 2 percent of the Internet, according to research firm Netcraft.
  • They did it using a "freemium" model, giving away most services at no cost but charging for additional features.
  • Veltri, the chief operating officer, says that 51 percent of businesses still don't have a Web presence.
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    Interesting for a few reasons. This was an IST class project in 2007 or 08, that led to 3 PSU students dropping out of school and driving across country to chase funding. They are also using the freemium model, a model that a lot of game companies adopted to turn net-loss IPs into profitable IPs the last few years. Finally, the stat "51% of business don't have a web presence" is surprising. I know a lot of small business don't have a presence (I'm looking at you, Watkins Glen hotels and wineries!), but 51% seems high.
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    only tangentially related: http://www.squarespace.com/ is another very impressive website hosted content management system.
Allan Gyorke

Wired Campus - The Chronicle of Higher Education - 0 views

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    "The game EteRNA, which was started by the Stanford biochemist Rhiju Das and the Carnegie Mellon computer scientist Adrien Treuille, allows researchers to farm out some of the intellectual legwork behind RNA design to 26,000 players, rather than a relatively few lab workers. Players are given a puzzle design-an RNA molecule in the shape of a star or a cross, for example-that they must fill in with the components, called nucleotides, to produce the most plausible solution. The community of players then votes for the blueprint it thinks will have the best chance of success in the lab. The Stanford researchers select the highest-rated blueprints and actually synthesize them. The scientists then report back the results of the experiments to the crowd to inform future designs. The crowd-sourcing has produced results that tend to be more effective than computer-generated arrangements. "Computational methods are not perfect in making these shapes," says Mr. Das, "and as we get to more and more complex ones, they essentially always fail, so we know that there are rules to be learned." Players are figuring out these principles on their own, says Mr. Treuille. He says that while they're more like a grandmother's instructions on baking a cake than a strict scientific formula, they work remarkably well in practice. "EteRNA players are extremely good at designing RNA's," says Mr. Treuille, "which is all the more surprising because the top algorithms published by scientists are not nearly so good. The gap is pretty dramatic.""
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    Interesting example of crowdsourcing to work on scientific issues.
Cole Camplese

Sharing Student Notes - Work and Stuff - 1 views

  • I think it would be cool to add a link in our new LMS where students could share their class notes online with the other students in the class. A rating system could percolate the best notes to the top and a search feature could possibly return a page of student notes using that word or phrase.
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    Interesting idea ... I've seen a lot of these kinds of features proposed in the emerging eText area.
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    GradeGuru is specifically designed to do this. http://www.gradeguru.com/home We took a look at it. Interesting idea - ratings of quality notes and note takers with the ability for top performers to earn real rewards. They proposed a cost of something like $2/enrollment/semester though - just not a model that would work for us.
Cole Camplese

Wired Campus - The Chronicle of Higher Education - 1 views

  • Sprint officials reasoned that colleges would flock to the free version of the software, Mobile Learn. And because only Sprint customers could use the software with Android, BlackBerry and Palm phones, college students would have a powerful incentive to sign up with Sprint.
    • Cole Camplese
       
      Really? Students would "flock to the free version of the software" ... if you've used the software, I don't quite know if that is the "f word" I'd use to describe it.
  • Sprint asked a judge to bar Blackboard from allowing its free iPhone and iPad versions to use wireless networks.
    • Cole Camplese
       
      You know, for the kids.
  • The exact amount is unclear, but Sprint will eventually owe more than $50-million that it has not already paid, Blackboard said in a court document. Sprint must pay Blackboard $2 per month for every student who has downloaded Mobile Learn for Sprint, in addition to millions in other fees, the document says.
Erin Long

EducationTechNews.com » Blog Archive » The ultimate tech gaffe, according to ... - 7 views

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    Article calls out PSU on its technology policies. Interesting to think about how we might go about fixing it or if students are just bound to be upset about the next thing instead.
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    I was in a meeting with housing folks when I started at SITE. They wanted to run some data to try and help figure out why so many students decided not to stay in campus housing after the freshman year. It doesn't take much data mining...you just have to look at the bandwidth limits and policy, and you have the bulk of your answer. For some reason they couldn't accept that students would move out because of a bandwidth cap.
Cole Camplese

WordPress at TLT Labs | Home - 1 views

  • This site is being used to explore to affordances of WordPress as a platform as it relates to teaching, learning, and research. We are just getting started, so expect things to change rapidly or to encounter the occasional glitch. You can use the “Log In” link in the horizontal menu bar at the very top of the page to get started.
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    Exploring WP as a platform to support new teaching practice.
Cole Camplese

iPads in education - edna.edu.au - 0 views

  • The iPad is being trialled in a large number of schools and educational settings across Australia. This theme page provides links to school trials, app review sites, blogs by teachers using iPads and a range of other useful resources for iPads in and out of the classroom.
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