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edutopia .org

National Parks: Project-Based Learning in Our Most Important Places | Edutopia - 0 views

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    Some examples of rich and rewarding learning opportunities offered in our national parks.  Milton Chen is senior fellow and executive director emeritus at Edutopia and sits on the National Advisory Board at National Park Service. He is also the author of Education Nation: The Six Leading Edges of Innovation.
Manel Rives

Manel Rives - 18 views

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    Did I miss something?
Suzie Boss

How to Help Your Students Observe the 9/11 Anniversary | Edutopia - 11 views

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    Resources for projects relating to 9/11 anniversary in which students examine artifacts, conduct oral histories, and think critically about media.
jkrauss

Projects: A better way to work in classroom groups - 35 views

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    Wikispaces adds a new feature called Projects. Intended to help teachers and student teams manage project work.
Ginger Lewman

Kent Innovation High teacher: Project-based learning challenges students to 'think, the... - 27 views

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    PBL does not focus on stale memorization of boring textbooks, but motivates students to investigate from a multitude of sources just like historians, writers, and scientists do. On top of these skills though PBL is also about DOING. It is not enough for students to be passive about learning but to be actively involved taking it much deeper. PBL is much more like actual jobs than the traditional classroom is.
Suzie Boss

A Crash Course in Innovation | Edutopia - 27 views

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    I recently spent three days with about 25 educators gathered for a Foundations of Innovation workshop in Detroit. This post describes a few take-aways. The experience has me thinking about differences/distinctions between PBL and design thinking.
Louis Mazza

'The Objective of Education Is Learning, Not Teaching' - Knowledge@Wharton - 26 views

  • This involves an intense effort on the part of the explainer to get into the other person's mind, so to speak, and that exercise is at the heart of learning in general. For, by practicing repeatedly how to create links between my mind and another's, I am reaching the very core of the art of learning from the ambient culture. Without that skill, I can only learn from direct experience; with that skill, I can learn from the experience of the whole world. Thus, whenever I struggle to explain something to someone else, and succeed in doing so, I am advancing my ability to learn from others, too.
jkrauss

PBL_Project_Sketches.doc - Google Docs - 31 views

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    This might be an unusual use of the Diigo PBL group but I'd love to have people analyze, improve, and add more project sketches to this doc. These are for a book I'm writing on PBL and inquiry. I'll credit the author for any contributions that make it into the book.
Suzie Boss

When School's Out, PBL Opens New Doors to Learning | Edutopia - 11 views

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    Project-based learning offers a host of benefits to youth during the academic day, but active learning doesn't have to stop when school's out. A new movement is underway to encourage PBL during summer vacations and after-school hours. Making PBL part of out-of-school time gives youth new opportunities to become leaders, thinkers, and problem-solvers.
Louis Mazza

Research | Project Based Learning | BIE - 24 views

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    Best project
edutopia .org

Connecting Project-Based and Blended Learning | Edutopia - 0 views

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    PBL and blended learning prove to be two educational approaches worth combining.
Louis Mazza

MACCS Foundation - 11 views

  • created to aid in providing new opportunities, but will also financially support MACCS. The Foundation’s overall role will be to secure funding resources from foundations, corporations, and individuals for which funds are not available from federal, state, and local public sources to distribute to MACCS.
Ginger Lewman

WoWinSchool / FrontPage - 11 views

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    This is a collaborative workspace for the development of instructional items for the use of the MMORPG, World of Warcraft, in a school setting. 
Ginger Lewman

Games for Change | Games for Change is the leading global advocate for supporting and m... - 14 views

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    Vision: Digital games are widely used and played to address pressing issues, producing sustainable and positive impact on our society. Mission: Founded in 2004, Games for Change is the leading global advocate for supporting and making games for social impact.  We bring together organizations and individuals from the social impact sector, government, media, academia, the gaming industry and the arts to grow the field, incubate new projects and provide an open platform for the exchange of ideas and resources.
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