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Syed Amjad Ali

Why E-Learning - A simple analysis - 0 views

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    E-Learning industry is witnessing tremendous growth in terms of revenue and application. It has become a synonym for many of the learning requirements in corporates, academics and government institutions. To provide most suitable learning solutions, industry experts exploring and inventing creative methods and approaches such as Custom Learning Solutions, Rapid Learning Solutions, Gamifications, Instructor Led Training programs and blend of these methods and approaches.
Ginger Lewman

Games for Change | Games for Change is the leading global advocate for supporting and m... - 14 views

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    Vision: Digital games are widely used and played to address pressing issues, producing sustainable and positive impact on our society. Mission: Founded in 2004, Games for Change is the leading global advocate for supporting and making games for social impact.  We bring together organizations and individuals from the social impact sector, government, media, academia, the gaming industry and the arts to grow the field, incubate new projects and provide an open platform for the exchange of ideas and resources.
Ginger Lewman

WoWinSchool / FrontPage - 11 views

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    This is a collaborative workspace for the development of instructional items for the use of the MMORPG, World of Warcraft, in a school setting. 
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