Fully accessible mainstream games are the core mission for the accessible gaming movement. AbleGamers selects one game to represent the most accessible game of each calendar year. This year is no different, one video game stood out from the rest with accessibility options far beyond what most companies are willing to include.
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Recent Accessibility Enhancements to YouTube - Webinar - Dec. 2, 2013 - 0 views
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SOAR (SSI/SSDI Outreach, Access, and Recovery) - Multiple Dates/Locations - Sept. thru ... - 0 views
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Accessible Information & Communications Technology and Social Media: Why They Matter | ... - 0 views
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Accessibility Testing in Enterprises Big and Small - Webinar - Mar. 21, 2013 - 0 views
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The Promise of Accessible Technology: Challenges and Opportunities - Washington, D.C. -... - 0 views
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The 1 iPad Classroom - Webinar - Nov. 14, 2013 - 0 views
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AccessibilityOnline | Accessible Schools - Chicago, Ill. - Dec. 1st, 2011 - 0 views
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What:
The student has used the same computer year after year. Suddenly, a rush of new technology filters its way into the classroom! Which apps and programs have functionalities that "cross all platforms," from computer to IOS to the Android platform, with switch, text-to-speech, word banks and more? Examples demonstrated will include creating switch access to an eBook on a computer, switch access to that same eBook on an iPad and Android device, text-to-speech support for a writing document when starting on one platform, then moving to another to continue writing and more.
When:
Monday, December 16, 2013
9:00 am - 10:30 am Mountain
Cost:
$55.00 per person