Games as Interventions - Multiple Locations - Dec 11-12, 2012 - 0 views
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Click here to download Games as Interventions Registration Form
What:
Spend the day playing games that are easy to implement in a classroom, while tutoring, after school, or in a home situation-most only involve dice and cards. Interventions can be fun and they don't have to be traditional. They do need to be skill specific, however. The day will be spent playing games and connecting these games to Montana Common Core Math Content. Time will be dedicated to gearing up and gearing down skills of a variety of games so that you can use games from your background when you get back to your site. Don't bring papers to grade or lamination to cut out to this training…...you won't have time! When/Where:
Dec 11, 2012
Hampton Inn
Great Falls, MT Dec 12, 2012
Fifth Avenue Christian Church
Havre, MT Target Audience: General and Special Educators Paraprofessionals Agency Personnel Parents and others who work with children Contact:
Aileen Couch, Coordinator
REGION II CSPD
PO Box 7791
Havre, MT 59501
Phone: (406) 265-4356 ext. 6714
Fax (406) 265-8460
Email - cspd@havre.k12.mt.us
Time-Independent Games by ATMac.org - 0 views
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Most “standard” computer games get harder because they get faster, relying on the player’s reflexes and coordination keeping up. For example, in Tetris the blocks appear and drop faster and faster as your level increases Untimed games or time-independent games are those where you aren’t penalised if you play a game very slowly, have bad reflexes, or don’t posses the hand-eye coordination to time your movements accurately. Games like this are “turn-based” where any game actions only occur in response to the player’s actions, and don’t have any other timers or time-related limitations. One of my favourite time-independent games, Drop7, is another block-dropping game but each block only “falls” once you tell the game where to put it. Drop7 increases the difficulty by changing the mix of blocks which are dropped and by adding a layer of hidden (grey) blocks at the bottom of the screen after a number of moves Click here to read the full article
Family Center on Technology and Disability (FCTD) -"April 2010 - Epistemic Games: Role-... - 0 views
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April 2010 - Epistemic Games: Role-Playing, Technology-Based Games for Real-World Thinking and Learning Computer games delight and distract kids – and occasionally infuriate parents and teachers – but some games actually aim to encourage students to think about their world and their place in it. That latter category encompasses epistemic games. Epistemic what? Epistemic games. Derived from epistemology – the study of knowledge -- epistemic games remain a largely unknown element in the growing gaming universe. But they have already carved out a small niche well worth examining: technology-based games that help young players, including those with disabilities, assume the perspective of a specific group of individuals, including attorneys, doctors and urban planners, among others. The objective of epistemic games is to teach players how to problem-solve like real-world individuals and, in the process, develop creative and innovative ways of thinking.
Games for Health Conference - Boston - June 12-14, 2012 - 0 views
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Click here for full information on this conference What:
The 8th Games for Health Conference is comprised of three-days of events. The overall conference is the anchor event of our multi-event Games Beyond Entertainment Week. The core Games for Health Conference. Featuring two days of talks, more than 400 attendees and 40 sessions provided by an international array of over 60 speakers cutting across a wide range of activities in health and health care. Topics include: Active gaming Rehab & physical therapy Disease management Health behavior change Bio-feedback Epidemiology Training Cognitive exercise Nutrition Health education When/Where:
June 12-14, 2012
101 Harborside Drive
Boston, MA 02128
Games for the Visually Impaired - Great Falls - May 4 & 5, 2012 - 0 views
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Click here to download the Games for the Visually Impaired Guidelines (.pdf) What:
The Games for the Visually Impaired is held each spring at the Montana School for the Deaf & Blind campus in Great Falls. Athletes from around the state compete in track and field, gymnastics, gym activities, swimming and bowling. This is a competitive event for blind and low vision students ranging in age from 3-21. The VI Games is an uplifting and confidence-boosting weekend for participants, and the MSDB staff provides lots of support for the kids. Personnel from Malmstrom Air Force Base assist athletes in their individual events. Volunteers are willing to swim and run with athletes. Any student with a visual impairment is welcome to participate in the event. When/Where:
May 4-5, 2012
The School for the Deaf and the Blind
Great Falls, MT Register:
http://www.msdb.mt.gov/campus/extracurricular-activities.html
Building Vocabulary Skills through the Use of Games, Apps, Web-Based & Software Tools t... - 0 views
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Register for this webinar What:
Research shows that individuals who develop strong vocabulary skills are very successful in life. Being able to understand words and phrases to expand knowledge and build linguistic competence is an essential skill for every learner. Moreover, improving vocabulary is imperative for students with special needs. Building vocabulary requires practice and repetition. How can we make such a task more engaging, effective, interactive, and enjoyable? BY USING GAMES. In this session we will explore numerous vocabulary activities that are built in "game type" formats. Participants will learn how to create different activities using apps, web-based tools, and various software applications. We will also discuss how to use such resources in the classroom. In addition, participants will receive templates to build their own vocabulary games.
When:
Wednesday, November 20, 2013
1:30 pm - 3:00 pm Mountain
Cost:
$49.00 - Live Broadcast
2009 Accessible Game of Year - Dragon Age: Origins UPDATED - 0 views
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Fully accessible mainstream games are the core mission for the accessible gaming movement. AbleGamers selects one game to represent the most accessible game of each calendar year. This year is no different, one video game stood out from the rest with accessibility options far beyond what most companies are willing to include.
Native Games in Schools & Colleges - Missoula - Aug. 9-10, 2010 - 0 views
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Int. Traditional Games Society, founded in 1997 by Tribal College Presidents and Cultural Directors of Montana and Southern Alberta. Through the research, resurrection, and restoration of traditional games to Plains Indians tribal cultures, the Traditional Games Society has discovered a window to the past practices of educating American Indian youth for mental, physical, social, and spiritual survival. Many of those old time games are just as relevant for survival in the modern world. 200 years ago, the survival of American Indian families, bands, clans, and tribes depended on the youth learning survival skills from older tribal members.
All-Abilities Ball Game, All Ages - Missoula - Aug. 10, 2013 - 0 views
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Download the flyer for this event
What:
Adaptive ball game - all equipment provided. We will have mitts of all sizes as well as soft and hard bats, softballs, wiffle balls and an auditory ball. Everyone hits, rounds the bases and scores. Bring snacks if you like, otherwise just bring yourself!
(If there is a "stay indoors" health advisory due to thick smoke, the game will be postponed.)
When:
Saturday, August 10, 2013
11:00 am Mountain
Where:
McCormick Park
Missoula, MT
Cost:
Free of charge
Contact:
Jenny Montgomery, (406) 838-6752
Native Games in Schools & Colleges - Missoula - August 9-10, 2010 - 0 views
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Int. Traditional Games Society, founded in 1997 by Tribal College Presidents and Cultural Directors of Montana and Southern Alberta. Through the research, resurrection, and restoration of traditional games to Plains Indians tribal cultures, the Traditional Games Society has discovered a window to the past practices of educating American Indian youth for mental, physical, social, and spiritual survival.
AbleGamers Announces Accessible Mainstream Game of the Year | Disability.Blog - 0 views
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The fight for equality continues to rage on, but no more so than in the frontiers of virtual worlds. These are priceless environments where a man who can’t hear can be a rock star, a woman who can’t see can fly a spaceship and a child who can’t move a muscle can be a world class athlete. Yes, these things called “video games” can bring an immense amount of joy to those who may otherwise be completely locked out of some of life’s most precious moments. Part of keeping vigil over the entertainment industry is warning gamers with disabilities against buying certain games because the designers have overlooked an aspect of accessibility, as well as pointing out the flaws in technology that may prevent certain segments of the disability community from taking part in a new era of fun. But once a year I have the honor of helping identify new and innovative features that hoist one video game above the rest.
Sibshop - Missoula, MT - Oct. 20, 2012 - 0 views
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Click here to download the registration form for the Sibshop
What:
Sibshops are a FUN-FILLED day of hanging out, playing games, and having conversations with other kids who have a sibling with a disability. This energetic, day-long workshop is for any child (ages 9-12) who has a brother or sister with a disability. We play lots of great games, eat TONS of pizza, and have some good discussions about the fabulous highs and sometimes challenging lows of being a sibling. Cost is $10, lunch is provided. When/Where:
Saturday October 20, 2012 10am - 3pm 800 Kensington Suite 100
Missoula, MT Target Audience:
Siblings ages 9-12 Contact:
Abbey Hood
406-217-8768
abigailh@esgw.org
BlindSide: A Game for Players Who Can't See : The New Yorker - 0 views
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Earlier this year, a minor injury to my right eye left me temporarily blind. I could do little but sit in bed and listen to audio books, until someone told me about the video game BlindSide, which doesn’t, in fact, contain any video. It is a meticulously designed, audio-driven thriller that is entirely devoid of graphics.
Special Olympics team explains bocce, gears up for state games | KTVQ.com | Q2 | Billin... - 0 views
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BILLINGS - Bocce. It's the third-most participated sport in the world, yet many people have never even heard of it. It's an Italian game that involves a set of multi-colored balls, but let's just let the experts explain the rules. "Bocce is a game that's similar to bowling," said Ben Lindenbaum, a Special Olympics bocce player. "The only difference really is that instead of knocking pins down, you roll the ball down the alley as close as you can to another ball to score points."
Interactive Whiteboard Games | PBS KIDS - 0 views
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Here is our collection of interactive whiteboard games for educators on PBS KIDS. Students will enjoy participating in these collaborative, fun and engaging experiences, while exploring curriculum from trusted programs such as Curious George, Super Why and Arthur. Like our programs, all of our games are age-appropriate and vetted by educators.
AbleGamers Foundation: Ensuring There Are No Barriers to Fun | Disability.Blog - 0 views
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AbleGamers is a 501(c)(3) nonprofit organization advocating for game accessibility in the digital entertainment space. Really fancy words for: if you want to play video games and you can’t play or have trouble playing, we help you to do so.
Why game accessibility matters | Polygon - 0 views
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He's part of a growing group of gamers with disabilities who are speaking out against accessibility issues in games and who run the whole gamut from big-budget AAA fare to tiny one-person indie productions. They're backed by charities, such as AbleGamers and SpecialEffect, plus dozens of passionate individuals doing their best to make the hobby more inclusive to everyone — disabled or not. There are signs that more developers are listening, too. Infinity Ward included a colorblind option and a special "N0M4D" control layout for disabled players in the latest Call of Duty. Indie survival adventure The Last Door has a dyslexia font and closed captions. The recently released MMO WildStar has, among other accessibility features, support for all three main types of colorblindness. Games are finally opening up to audiences that previously couldn't enjoy them, and everyone's gaining from the trend.
Assistive Technology - Game Box Consoles - 0 views
AbleGamers 2010 Holiday Shopping Guide - 0 views
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It is that time of year again, and the AbleGamers Foundation is proud to present our 2010 Holiday Shopping Guide. Each year we gather the top accessible technology from around the world and put them all in one place to make shopping for your loved one as easy as possible. Our staff is comprised of gamers with all sorts of disabilities – no matter what disability your loved one has; our list will show you exactly what to buy to make any gamers wish come true.
Register for this event
What:
Hosted by Salish Kootenai Tribal College and International Traditional Games Society. Themes: Native team, individual, & horse games, neurobiology of play, science of historical trauma, development of social/emotional behavior through games of intuition and chance, and use of Native games in modern programs. Keynote Speaker will be Dr. Gregory Cajete, Univiversity of New Mexico Author: "Spirit of the Games", other presenters will include: scientists working in the field of social intelligence and brain research, specialist from the Office of Public Instruction and Certified Instructors from the International Traditional Games Society.
When:
June 26, 27, & 28, 2013
Where:
Salish Kootenai College
58138 US Hwy 93
Pablo, MT 59855
Cost:
Adults:$325 before June 1, 2013, $375 after June 1, 2013
Youth: $125 before June 1, 2013, $175 after June 1, 2013 (this includes All Sessions & all meals)