A new world is coming. It's scary. Freaky. Over the freaky line, if you will. But it is coming. Investors like Ron Conway and Marc Andreessen are investing in it. Companies from Google to startups you've never heard of, like Wovyn or Highlight, are building it. With more than a couple of new ones already on the way that you'll hear about over the next six months.
"Interactive narrative systems attempt to tell stories to players capable of changing the direction and/or outcome of the story. Despite the growing importance of multiplayer social experiences in games, little research has focused on multiplayer interactive narrative experiences. We performed a preliminary study to determine how human directors design and execute multiplayer interactive story experiences in online and real world environments. Based on our observations, we developed the Multiplayer Storytelling Engine that manages a story world at the individual and group levels. Our flexible story representation enables human authors to naturally model multiplayer narrative experiences. An intelligent execution algorithm detects when the author's story representation fails to account for player behaviors and automatically generates a branch to restore the story to the authors' original intent, thus balancing authorability against robust multiplayer execution."
"The move towards end-to-end IP between media producers and audiences will make new broadcasting systems vastly more agnostic to data formats and to diverse sets of consumption and production devices.
In this world, object-based media becomes increasingly important; delivering efficiencies in the production chain, enabling the creation of new experiences that will continue to engage the audience and giving us the ability to adapt our media to new platforms, services and devices."
Diminished Reality video demonstration by Jan Herling and Wolfgang Broll from the Ilmenau University of Technology. The software can remove objects from live video in 40ms per frame.
Karen is a life coach and she's happy to help you work through a few things in your life.
You interact with Karen through an app. When you begin, she asks you some questions about your outlook on the world to get an understanding of you. In fact, her questions are drawn from psychological profiling questionnaires. She - and the software - are profiling you and she gives you advice based on your answers.
Popcorn made it possible for the filmmakers to control a 3D environment in WebGL, and then augment it with real time information pulled from Wikipedia, Yahoo’s Weather API, Flickr and Google Maps. The result is a unique viewing experience customized in the browser for each viewer.
"Today, we're excited to announce our first interactive "branching" narrative episodes Puss in Book: Trapped in an Epic Tale and Buddy Thunderstruck: The Maybe Pile, where Netflix members are in control of how the stories unfold. The intertwining of our engineers in Silicon Valley and the creative minds in Hollywood has opened up this new world of storytelling possibilities on Netflix. "
Forum theatre is a type of theatre created by the innovative and influential practitioner Augusto Boal as part of what he calls his "Theatre of the Oppressed." Boal created Forum theatre as a forum for teaching people how to change their world. While practicing earlier in his career, Boal would apply 'simultaneous dramaturgy'. In this process the actors or audience members could stop a performance, often a short scene in which a character was being oppressed in some way. The audience would suggest different actions for the actors to carry out on-stage in an attempt to change the outcome of what they were seeing. This was an attempt to undo the traditional actor partition and bring audience members into the performance, to have an input into the dramatic action they were watching. Eventually this 'simultaneous dramaturgy' became Forum theatre when audience members were asked not just to suggest different actions, but to come on stage and perform their own interventions.
This is the first book to explore the cognitive science of effortless attention and action. Attention and action are generally understood to require effort, and the expectation is that under normal circumstances effort increases to meet rising demand. Sometimes, however, attention and action seem to flow effortlessly despite high demand. Effortless attention and action have been documented across a range of normal activities-ranging from rock climbing to chess playing-and yet fundamental questions about the cognitive science of effortlessness have gone largely unasked. This book draws from the disciplines of cognitive psychology, neurophysiology, behavioral psychology, genetics, philosophy, and cross-cultural studies. Starting from the premise that the phenomena of effortless attention and action provide an opportunity to test current models of attention and action, leading researchers from around the world examine topics including effort as a cognitive resource, the role of effort in decision-making, the neurophysiology of effortless attention and action, the role of automaticity in effortless action, expert performance in effortless action, and the neurophysiology and benefits of attentional training.
Powered entirely by HTML5 and open
source JavaScript libraries, One
Millionth Tower is loaded with photos and information
from all over the web, and exists in an online environment that is
about as close to three-dimensional as something on a flat screen
can get.
It exists
in a 3D setting made possible by a tool called three.js, which lets
viewers walk around the high-rise neighborhood. Moving through
allows viewers to see the current state of urban decay, then
activate elements to show ways the residents would change their
world, like an animation showing where a new playground or garden
would go.
The interactive movie is chock-full of photos from
Flickr, street-views from
Google Maps and changing environments fueled by real-time
weather data from Yahoo. Everything is triggered by Popcorn.js, which acts
like a conductor signaling which instruments play at what
times