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Ian Forrester

Forum theatre - Wikipedia - 0 views

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    Forum theatre is a type of theatre created by the innovative and influential practitioner Augusto Boal as part of what he calls his "Theatre of the Oppressed." Boal created Forum theatre as a forum for teaching people how to change their world. While practicing earlier in his career, Boal would apply 'simultaneous dramaturgy'. In this process the actors or audience members could stop a performance, often a short scene in which a character was being oppressed in some way. The audience would suggest different actions for the actors to carry out on-stage in an attempt to change the outcome of what they were seeing. This was an attempt to undo the traditional actor partition and bring audience members into the performance, to have an input into the dramatic action they were watching. Eventually this 'simultaneous dramaturgy' became Forum theatre when audience members were asked not just to suggest different actions, but to come on stage and perform their own interventions.
Ian Forrester

Around the campfire: closing the gap between storyteller and audience - 0 views

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    Around the campfire: closing the gap between storyteller and audience
Ian Forrester

Creating object-based experiences in the real world | Technical Papers | IBC - 0 views

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    "The move towards end-to-end IP between media producers and audiences will make new broadcasting systems vastly more agnostic to data formats and to diverse sets of consumption and production devices. In this world, object-based media becomes increasingly important; delivering efficiencies in the production chain, enabling the creation of new experiences that will continue to engage the audience and giving us the ability to adapt our media to new platforms, services and devices."
Ian Forrester

Kinoautomat - Wikipedia - 0 views

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    Kinoautomat (1967) was the world's first interactive movie, conceived by Radúz Činčera for the Czechoslovak Pavilion at Expo 67 in Montreal. At nine points during the film the action stops, and a moderator appears on stage to ask the audience to choose between two scenes; following an audience vote, the chosen scene is played.
Ian Forrester

On the pulse: Edinburgh show influenced by audience's heartbeats | Stage | The Guardian - 0 views

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    Plot of The Inevitable Heartbreak of Gavin Plimsole is steered by the heart rates of audience members
Ian Forrester

'Many Worlds' short film - 0 views

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    Short film 'Many Worlds' changes based on the audience's brainwaves and heart rate | The Verge
Ian Forrester

Perceptive Media - Adaptive Storytelling for Digital Broadcast - 0 views

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    "Storytelling techniques within traditional broadcast media have not made major advances in recent years due to the linear and relatively rigid approach to narrative despite advances in the technology that delivers the content. This research proposes the concept of 'perceptive media' in which the content creators have at their disposal different tools and sensors to allow for the subtle adaption of the narrative without any direct interactions from the audience members. The concept is demonstrated through the creation of a 'perceptive radio' that is able to play specially designed content that adapts to the physical and social context in which the radio resides."
Ian Forrester

Disney's Next Movie Could Be Watching You, Too - 0 views

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    "The company's research arm is experimenting with facial recognition to gauge how audiences react. "
Ian Forrester

Perceptive media - Research Portal | Lancaster University - 0 views

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    "Storytelling techniques within traditional broadcast media have not made major advances in recent years due to the linear and relatively rigid approach to narrative despite advances in the technology that delivers the content. This research proposes the concept of 'perceptive media' in which the content creators have at their disposal different tools and sensors to allow for the subtle adaption of the narrative without any direct interactions from the audience members. The concept is demonstrated through the creation of a 'perceptive radio' that is able to play specially designed content that adapts to the physical and social context in which the radio resides."
Ian Forrester

Robust and Authorable Multiplayer Storytelling Experiences. - 0 views

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    "Interactive narrative systems attempt to tell stories to players capable of changing the direction and/or outcome of the story. Despite the growing importance of multiplayer social experiences in games, little research has focused on multiplayer interactive narrative experiences. We performed a preliminary study to determine how human directors design and execute multiplayer interactive story experiences in online and real world environments. Based on our observations, we developed the Multiplayer Storytelling Engine that manages a story world at the individual and group levels. Our flexible story representation enables human authors to naturally model multiplayer narrative experiences. An intelligent execution algorithm detects when the author's story representation fails to account for player behaviors and automatically generates a branch to restore the story to the authors' original intent, thus balancing authorability against robust multiplayer execution."
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